Thief (2014 Video Game)
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Thief (2014 Video Game)
''Thief'' is a stealth video game developed by Eidos-Montréal and published by Square Enix in February 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One video gaming platforms. Feral Interactive brought the game to macOS in November 2015. It is a revival of the cult classic ''Thief'' video game series of which it is the fourth installment. Initially announced in 2009 as ''Thief 4'', it was later announced in 2013 that the game is a reboot for the series. The game is set in 'The City', a dark fantasy world inspired by Victorian, Gothic, gaslight fantasy and steampunk aesthetics. Players control Garrett, a master thief who embarks on several missions focusing on stealing from the rich. Players may approach levels in a variety of different ways; players can choose the action-oriented and lethal approach, where players will disable or kill enemies on their way to their destination, using knives and takedowns, or opt for the non-lethal stealthy approa ...
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Eidos-Montréal
Eidos-Montréal is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in 2022. History Eidos Interactive announced plans to open a Montreal-based subsidiary studio in February 2007. Eidos-Montréal formally opened with general manager Stéphane D'Astous on 26 November 2007. According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period. The same year as its founding, the studio announced to work on a ''Deus Ex'' project. In May 2009, the studio announced to work on the fourth installment of the ''Thief'' series. D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix. In an 2022 interview, he retroactively called Eidos g ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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Pickpocket
Pickpocketing is a form of larceny that involves the stealing of money or other valuables from the person or a victim's pocket without them noticing the theft at the time. It may involve considerable dexterity and a knack for misdirection. A thief who works in this manner is known as a pickpocket. As an occupation Pickpockets and other thieves, especially those working in teams, sometimes apply distraction, such as asking a question or bumping into the victim. These distractions sometimes require sleight of hand, speed, misdirection and other types of skills. Pickpockets may be found in any crowded place around the world. However, Barcelona and Rome were recently singled out as being particularly dangerous pickpocket havens. Thieves have been known to operate in high traffic areas such as mass transit stations, even boarding subway trains so they can use the distractions of crowds and sudden stop-and-go movements from the train to steal from others. As soon as the thieves have ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Garrett (character)
Garrett is a player character and the protagonist of the stealth games series ''Thief''. The character was introduced in '' Thief: The Dark Project'' in 1998. Multiple publications praised his character as one of top antiheroes in video games and even as one of gaming's best characters overall. Appearances As a child, Garrett was recruited into the Keepers but later left the organization, went into business for himself as a thief, and now uses his Keeper skills to steal from the rich. Using his skills to steal and kill on his way to get the big part of his mission In '' Thief: Deadly Shadows'' a large scar runs down one side of his face, the result of Viktoria plucking out one of his eyes in '' Thief: The Dark Project''. During the second and third games Garrett sees with a prosthesis mechanical eye, a piece of Mechanist technology given to him by the Hammerites at the end of ''The Dark Project''. The mechanical eye incorporates a zoom lens. At the end of ''Thief: Deadly Shado ...
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Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers, or such digital mechanical computers as Charles B ...
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Gaslight Fantasy
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers, or such digital mechanical computers as Charles Ba ...
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Gothic Architecture
Gothic architecture (or pointed architecture) is an architectural style that was prevalent in Europe from the late 12th to the 16th century, during the High and Late Middle Ages, surviving into the 17th and 18th centuries in some areas. It evolved from Romanesque architecture and was succeeded by Renaissance architecture. It originated in the Île-de-France and Picardy regions of northern France. The style at the time was sometimes known as ''opus Francigenum'' (lit. French work); the term ''Gothic'' was first applied contemptuously during the later Renaissance, by those ambitious to revive the architecture of classical antiquity. The defining design element of Gothic architecture is the pointed or ogival arch. The use of the pointed arch in turn led to the development of the pointed rib vault and flying buttresses, combined with elaborate tracery and stained glass windows. At the Abbey of Saint-Denis, near Paris, the choir was reconstructed between 1140 and 1144, draw ...
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Victorian Architecture
Victorian architecture is a series of architectural revival styles in the mid-to-late 19th century. ''Victorian'' refers to the reign of Queen Victoria (1837–1901), called the Victorian era, during which period the styles known as Victorian were used in construction. However, many elements of what is typically termed "Victorian" architecture did not become popular until later in Victoria's reign, roughly from 1850 and later. The styles often included interpretations and eclectic revivals of historic styles ''(see Historicism)''. The name represents the British and French custom of naming architectural styles for a reigning monarch. Within this naming and classification scheme, it followed Georgian architecture and later Regency architecture, and was succeeded by Edwardian architecture. Although Victoria did not reign over the United States, the term is often used for American styles and buildings from the same period, as well as those from the British Empire. Victorian arc ...
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Dark Fantasy
Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dread.Stableford, Brian, "Dark Fantasy", in ''The A to Z of Fantasy Literature'',(p. 97), Scarecrow Press,Plymouth. 2005. Definition A strict definition for dark fantasy is difficult to pin down. Gertrude Barrows Bennett has been called "the woman who invented dark fantasy". Both Charles L. Grant''The Greenwood Encyclopedia of Science Fiction and Fantasy: Themes, Works, and Wonders'', Volume 1, edited by Gary Westfahl, Greenwood Publishing Group, 2005. and Karl Edward Wagner are credited with having coined the term "dark fantasy"—although both authors were describing different styles of fiction. Brian Stableford argues "dark fantasy" can be usefully defined as subgenre of stories that attempt to "incorporate elements of horror fiction" i ...
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