The Warlock Of Firetop Mountain (board Game)
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The Warlock Of Firetop Mountain (board Game)
The Warlock of Firetop Mountain is a Games Workshop adventure board game published in 1986, based on the ''Fighting Fantasy'' gamebook ''The Warlock of Firetop Mountain''. The game can be played by 2-6 players. A typical game has a length of two hours. Gameplay The game consists of the players roaming a labyrinth, fighting creatures and finding treasures. The players have three basic scores which affect combat and how a player can react to traps: SKILL, STAMINA and LUCK, mirroring the system in the Warlock of Firetop Mountain, original gamebook. The object of the game is to travel across the board to the end of the dungeon and open the treasure chest of the evil warlock Zagor. However, whilst doing this the players must work out the combination of three keys which will allow them access to the treasure chest at the end of the game, and obtain these keys, either by finding or stealing them. Players do this by using a system similar to Cluedo, asking other players if they have a ...
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Talisman (board Game)
''Talisman: The Magical Quest Game'' is a fantasy-themed adventure board game for two to six players, originally designed and produced by Games Workshop. The game was first released in 1983 and has gone through three revisions. As of 2021, the fourth edition (2008) is the latest version. The board game sold over 800,000 units by 2000. From 2008 to 2017 Fantasy Flight Games produced ''Talisman'' under license from Games Workshop. Beginning in 2019 Pegasus Spiele took over production of ''Talisman'' and all of the game expansions. History The game was created by Robert Harris for the amusement of himself and his friends. The game's original objective was to become prefect of a boys' school. Changing the theme to fantasy, and naming the game "Talisman", Harris signed a royalty publishing contract with Games Workshop, and the game was shown at Games Day 1983. After releasing the third edition, Games Workshop bought out his remaining interest. The primary object of the game is ...
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Fantasy Board Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( s ...
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Adventure Board Games
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow (psychology), flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or wikt:excitement, excite ...
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List Of Fighting Fantasy Gamebooks
'' Fighting Fantasy'' is a series of single-player fantasy roleplay gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. The series distinguished itself by featuring a fantasy role-playing element, with the caption on each cover claiming each title was "a Fighting Fantasy gamebook in which YOU are the hero!" The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novel A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itsel ...s and video games. ''Fighting Fantasy'' titles published by Puffin Books (1982-95) Main series Steve Jackson's ''Sorcery!'' ...
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Isaac Asimov's Science Fiction Magazine
''Asimov's Science Fiction'' is an American science fiction magazine which publishes science fiction and fantasy named after science fiction author Isaac Asimov. It is currently published by Penny Publications. From January 2017, the publication frequency is bimonthly (six issues per year). Circulation in 2012 was 22,593, as reported in the annual ''Locus Magazine survey. History ''Asimov's Science Fiction'' began life as the digest-sized ''Isaac Asimov's Science Fiction Magazine'' (or ''IASFM'' for short) in 1977. Joel Davis of Davis Publications approached Asimov to lend his name to a new science fiction magazine, after the fashion of ''Ellery Queen's Mystery Magazine'' or ''Alfred Hitchcock's Mystery Magazine''. Asimov refused to act as editor, but served instead as editorial director, writing editorials and replying to reader mail until his death in 1992. At Asimov's request George Scithers, the first editor, negotiated an acquisitions contract with the Science Fiction Writ ...
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Dungeonquest
''Dungeonquest'' (sometimes known as ''Dungeon Quest'') is a fantasy adventure board game originally published in Sweden in 1985 by Alga AB as ''Drakborgen'', and subsequently published in English by Games Workshop in 1987. Description The object of this game for 1–4 players game is to enter the ruins of Dragonfire Castle at dawn when the castle's guardian dragon falls asleep, navigate a labyrinth to the dragon's hoard at the center of the castle, and exit the castle. The game ends at sunset; any characters still in the castle at that point are automatically killed by the dragon. The player who successfully escapes from the castle with the largest amount of treasure is the winner. Components The Games Workshop version of the game includes: * 20-page rulebook * 6-piece gameboard * 115 room tiles, counters and tokens * 174 playing cards * dice * 4 metal miniatures Gameplay The board, marked by a grid, begins blank except for the dragon's hoard at the center. Room tiles are p ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Steve Jackson (US Game Designer)
Steve Jackson (born c. 1953) is an American game designer whose creations include the role-playing game ''GURPS'' and the card game ''Munchkin''. Education Steve Jackson is a 1974 graduate of Rice University, where he was a resident of Baker College before moving to Sid Richardson College when it opened in 1971. Jackson briefly attended the UT Law School, but left to pursue a career in game design. Career 1970s: Metagaming Concepts While working at Metagaming Concepts, Jackson developed ''Monsters! Monsters!'' (''ca.'' 1976) based on a design by Ken St. Andre related to his ''Tunnels & Trolls'' role-playing game, and ''Godsfire'' (1976), a 3D space conquest game designed by Lynn Willis. Jackson's first design for the company was ''Ogre'' (1977), followed by '' G.E.V.'' (1978), which were set in the same futuristic universe that Jackson created. Jackson became interested in ''Dungeons & Dragons'', but found the various-sized dice irritating and the combat rules confusing an ...
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Cluedo
''Cluedo'' (), known as ''Clue'' in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim, where the crime took place, and which weapon was used. Each player assumes the role of one of the six suspects and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players. Numerous games, books, a film, television series, and a musical have been released as part of the ''Cluedo'' franchise. Several spinoffs have been released featuring various ext ...
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