The Thing (video Game)
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The Thing (video Game)
''The Thing'' is a 2002 third-person shooter survival horror video game developed by Computer Artworks and co-published by Vivendi Universal Games under the Black Label Games label and Konami. It was released for Microsoft Windows, Microsoft Windows, PlayStation 2, and Xbox. GameCube and Game Boy Advance versions were also planned, but both were cancelled early in development. Set as a sequel to John Carpenter's 1982 The Thing (1982 film), film of the same name, the story focuses on Captain Blake, a member of a Special Forces (United States Army), U.S. Special Forces team sent to the Antarctic outpost featured in the film to determine what has happened to the research team. The game was endorsed by Carpenter, who has a cameo appearance in the game. ''The Thing'' was a commercial success; selling over one million units worldwide across all platforms, and received generally positive reviews. A sequel was in the early stages of development, but was canceled when Computer Artworks we ...
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Black Label Games
Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associates and Sierra On-Line. Between 1997 and 2001, the company switched parents and names multiple times before ending up organized under Vivendi Universal (later renamed Vivendi). On July 10, 2008, Vivendi Games merged with Activision to create Activision Blizzard. History CUC/Cendant On February 21, 1996, CUC International announced its intention to acquire Davidson & Associates (including Blizzard Entertainment) and Sierra On-Line, two American video game companies, in a stock swap. The deal closed on July 24, 1996. CUC International previously only operated membership shopping clubs, wherefore analysts were surprised by the company's move into the software industry. Subsequently, following the acquisitions, CUC International estab ...
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The Thing (1982 Film)
''The Thing'' is a 1982 American science fiction horror film directed by John Carpenter from a screenplay by Bill Lancaster. Based on the 1938 John W. Campbell Jr. novella ''Who Goes There?'', it tells the story of a group of American researchers in Antarctica who encounter the eponymous "Thing", a parasitic extraterrestrial life-form that assimilates, then imitates, other organisms. The group is overcome by paranoia and conflict as they learn that they can no longer trust each other and that any of them could be the Thing. The film stars Kurt Russell as the team's helicopter pilot R.J. MacReady, with A. Wilford Brimley, T. K. Carter, David Clennon, Keith David, Richard Dysart, Charles Hallahan, Peter Maloney, Richard Masur, Donald Moffat, Joel Polis, and Thomas G. Waites in supporting roles. Production began in the mid-1970s as a faithful adaptation of the novella, following 1951's '' The Thing from Another World''. ''The Thing'' went through several directors and w ...
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Pistol
A pistol is a handgun, more specifically one with the chamber integral to its gun barrel, though in common usage the two terms are often used interchangeably. The English word was introduced in , when early handguns were produced in Europe, and is derived from the Middle French ''pistolet'' (), meaning a small gun or knife. In colloquial usage, the word "pistol" is often used to describe any type of handgun, inclusive of revolvers (which have a single barrel and a separate cylinder housing multiple chambers) and the pocket-sized derringers (which are often multi-barrelled). The most common type of pistol used in the contemporary era is the semi-automatic pistol, while the older single-shot and manual repeating pistols are now rarely seen and used primarily for nostalgic hunting and historical reenactment, and the fully automatic machine pistols are uncommon in civilian usage due to generally poor recoil-controllability and strict laws and regulations governing thei ...
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First Person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Flare
A flare, also sometimes called a fusée, fusee, or bengala in some Latin-speaking countries, is a type of pyrotechnic that produces a bright light or intense heat without an explosion. Flares are used for distress signaling, illumination, or defensive countermeasures in civilian and military applications. Flares may be ground pyrotechnics, projectile pyrotechnics, or parachute-suspended to provide maximum illumination time over a large area. Projectile pyrotechnics may be dropped from aircraft, fired from rocket or artillery, or deployed by flare guns or handheld percussive tubes. History The earliest recorded use of gunpowder for signaling purposes was the 'signal bomb' used by the Chinese Song Dynasty (960–1279) as the Mongol-led Yuan Dynasty (1271–1368) besieged Yangzhou in 1276. These soft-shelled bombs, timed to explode in midair, were used to send messages to a detachment of troops far in the distance. Another mention of the signal bomb appears in a text dating ...
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Fire Extinguisher
A fire extinguisher is a handheld active fire protection device usually filled with a dry or wet chemical used to extinguish or control small fires, often in emergencies. It is not intended for use on an out-of-control fire, such as one which has reached the ceiling, endangers the user (i.e., no escape route, smoke, explosion hazard, etc.), or otherwise requires the equipment, personnel, resources, and/or expertise of a fire brigade. Typically, a fire extinguisher consists of a hand-held cylindrical pressure vessel containing an agent that can be discharged to extinguish a fire. Fire extinguishers manufactured with non-cylindrical pressure vessels also exist but are less common. There are two main types of fire extinguishers: stored-pressure and cartridge-operated. In stored pressure units, the expellant is stored in the same chamber as the firefighting agent itself. Depending on the agent used, different propellants are used. With dry chemical extinguishers, nitrogen is typical ...
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Flashlight
A flashlight (American English, US, Canadian English, Canada) or torch (British English, UK, Australian English, Australia) is a portable hand-held electric lamp. Formerly, the light source typically was a miniature incandescent light bulb, but these have been displaced by light-emitting diodes (LEDs) since the mid-2000s. A typical flashlight consists of the light source mounted in a reflector, a transparent cover (sometimes combined with a Lens (optics), lens) to protect the light source and reflector, a battery (electricity), battery, and a switch, all enclosed in a case. The invention of the dry cell and miniature incandescent electric lamps made the first battery-powered flashlights possible around 1899. Today, flashlights use mostly light-emitting diodes and run on Disposable battery, disposable or rechargeable battery, rechargeable batteries. Some are powered by the user turning a Crank (mechanism), crank, shaking the lamp, or squeezing it. Some have solar panels to rech ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as '' Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pla ...
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Strafing (gaming)
Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafing Circle strafing is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is required to lead the target when firing. The effectiveness of circle strafing is mitigated when the opponent's weapon fires projectiles that travel instantaneously (also referred to as a hitscan weapon), or fires at a high rate, e.g. with a machine gun. Circle strafing is especially effect ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too va ...
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Receivership
In law, receivership is a situation in which an institution or enterprise is held by a receiver—a person "placed in the custodial responsibility for the property of others, including tangible and intangible assets and rights"—especially in cases where a company cannot meet its financial obligations and is said to be insolvent.Philip, Ken, and Kerin Kaminski''Secured Lender'', January/February 2007, Vol. 63 Issue 1, pages 30-34,36. The receivership remedy is an equitable remedy that emerged in the English chancery courts, where receivers were appointed to protect real property. Receiverships are also a remedy of last resort in litigation involving the conduct of executive agencies that fail to comply with constitutional or statutory obligations to populations that rely on those agencies for their basic human rights. Receiverships can be broadly divided into two types: *Those related to insolvency or enforcement of a security interest. *Those where either **One is Incapable ...
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