The Temple Of Elemental Evil (computer Game)
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The Temple Of Elemental Evil (computer Game)
''The Temple of Elemental Evil'' is a 2003 role-playing video game by Troika Games. It is a remake of the classic '' Dungeons & Dragons'' adventure ''The Temple of Elemental Evil'' using the 3.5 edition rules. This is the only computer role-playing game to take place in the '' Greyhawk'' campaign setting, and the first video game to implement the 3.5 edition rule set. The game was published by Atari, who then held the interactive rights of the ''Dungeons & Dragons'' franchise. ''The Temple of Elemental Evil'' was released in autumn of 2003 and was criticized for stability issues and other bugs. The turn-based tactical combat, however, was generally thought to be implemented well, and is arguably the most faithful representation of the then-current tabletop role-playing game ("3.5e") rules in a video game. Gameplay The game focuses on a party of up to five player-controlled characters. These characters can be created by the player or can be one of the pre-made characters t ...
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Troika Games
Troika Games was an American video game developer co-founded by Jason Anderson, Tim Cain, and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for '' Arcanum: Of Steamworks and Magick Obscura'' and '' Vampire: The Masquerade – Bloodlines''. History In 1997, Tim Cain, Leonard Boyarsky, and Jason Anderson worked on the ''Fallout'' sequel at Interplay. Finishing the initial design for ''Fallout 2'', they were unable to come to an agreement with Interplay about the future team structure. They decided to leave Interplay to form a company that felt more like the old Interplay, producing role-playing video games for PC in 1997. They formed their company on April 1, 1998, calling their new company Troika Games (a Russian word "Тройка" meaning "three of a kind") since they were the three key developers behind the critically acclaimed ''Fallout''. They initially planned to do games exclusively for one publisher (Sierra En ...
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Party (role-playing Games)
A party is a group of characters adventuring together in a role-playing game. In Tabletop role-playing game, tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the non-player allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree. Examples of games which have parties include the tabletop RPG ''Vampire: the Requiem'', the single-player role-playing Baldur's Gate (series), ''Baldur's Gate'' series, MMORPGs such as ''World of Warcraft'', ''Anarchy Online'' and ''Warhammer Online'', the open-world action-RPG ...
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Battle Of Emridy Meadows
''The Temple of Elemental Evil'' is an adventure module for the fantasy role-playing game ''Dungeons & Dragons'', set in the game's ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1985 for the first edition ''Advanced Dungeons & Dragons'' rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, ''The Village of Hommlet'' (TSR, 1979). ''The Temple of Elemental Evil'' is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game. ''The Temple of Elemental Evil'' was ranked the 4th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. Plot summary In the module T1 ''The Village of Hommlet'', the player characters must defeat the raiders operating out of a ruined fort nearby, and thereafter the characters can use Hommlet as a base for their adventures. The adventure begins in the eponymous village ...
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Chapel
A chapel is a Christian place of prayer and worship that is usually relatively small. The term has several meanings. Firstly, smaller spaces inside a church that have their own altar are often called chapels; the Lady chapel is a common type of these. Secondly, a chapel is a place of worship, sometimes non-denominational, that is part of a building or complex with some other main purpose, such as a school, college, hospital, palace or large aristocratic house, castle, barracks, prison, funeral home, cemetery, airport, or a military or commercial ship. Thirdly, chapels are small places of worship, built as satellite sites by a church or monastery, for example in remote areas; these are often called a chapel of ease. A feature of all these types is that often no clergy were permanently resident or specifically attached to the chapel. Finally, for historical reasons, ''chapel'' is also often the term used by independent or nonconformist denominations for their places of wor ...
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Goblin (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat. Influences Goblins in ''Dungeons & Dragons'' are based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth. Goblins are presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game. In turn, D&D's goblins influenced later portrayals in games and fiction, such as the tabletop wargame ''Warhammer Fantasy Battle''. They have also been compared to German kobolds. Unlike the goblins in Tolkien's works, the goblins of D&D are a separate race from orcs; instead, they are a part of the related species collectively referred to as goblinoids, which includes hobgoblins, bugbears, and others. Publication history The goblin first appeared in the fantasy supplement to the original "Chainmail" set, prior to appearing ...
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Kobold (Dungeons & Dragons)
Kobolds are a fictional race of humanoid creatures, featured in the ''Dungeons & Dragons'' roleplaying game and other fantasy media. They are generally depicted as small reptilian humanoids with long tails, distantly related to dragons. In fantasy roleplaying games, kobolds are often used as weak "cannon fodder" monsters, similar to goblins, but may be cunning and strong in groups. Publication and depiction history Kobolds appeared as monsters alongside goblins, orcs, and trolls in the 1971 wargame ''Chainmail'', as part of Gary Gygax's "fantasy supplement" inspired by ''The Hobbit'' and other fantasy novels. This supplement inspired the first editions of ''Dungeons & Dragons'' (1974), where kobolds appear again. In these early appearances, they are only described as creatures similar to goblins. Kobolds also featured as opponents in the very first playtest run by Gary Gygax for the original ''D&D'' rules in 1972. Kobolds were first depicted as hairless humanoids with smal ...
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Nyr Dyv
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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HighBeam Research
HighBeam Research was a paid search engine and full text online archive owned by Gale, a subsidiary of Cengage, for thousands of newspapers, magazines, academic journals, newswires, trade magazines, and encyclopedias in English. It was headquartered in Chicago, Illinois. In late 2018, the archive was shut down. History The company was established in August 2002 after Patrick Spain, who had just sold Hoover's, which he had co-founded, bought eLibrary and Encyclopedia.com from Tucows. The new company was called Alacritude, LLC (a combination of Alacrity and Attitude). ELibrary had a library of 1,200 newspaper, magazine and radio/TV transcript archives that were generally not freely available. Original investors included Prism Opportunity Fund of Chicago and 1 to 1 Ventures of Stamford, Connecticut. Spain stated, "There was a glaring gap between free search like Google and high-end offerings like LexisNexis and Factiva." Later in 2002, it bought Researchville.com. By 2003, it ...
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PCWorld (magazine)
''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal technology products and services. In each publication, ''PC World'' reviews and tests hardware and software products from a variety of manufacturers, as well as other technology related devices such as still and video cameras, audio devices and televisions. The current editor of ''PC World'' is Jon Phillips, formerly of ''Wired''. In August 2012, he replaced Steve Fox, who had been editorial director since the December 2008 issue of the magazine. Fox replaced the magazine's veteran editor Harry McCracken, who resigned that spring, after some rocky times, including quitting and being rehired over editorial control issues in 2007. ''PC World'' is published under other names such as PC Advisor and PC Welt in some countries. ''PC World''s company ...
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Paper-and-pencil Game
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or to end boredom. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include Tic-tac-toe, Sprouts, Dots and Boxes, Hangman, MASH, Paper soccer, and Spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games. Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and Connect Four Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take tur ...
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Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
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Armor Class
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a Attribute (role-playing games), numerical attribute representing the health of a character or object. The game character can be a player character, a Boss (video games), boss, or a Mob (video games), mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor he ...
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