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The Sims Unleashed
''The Sims'' is a Social simulation game, social simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a computer simulation, simulation of the daily activities of one or more virtual people ("Sims") in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life. The game's development was led by Will Wright (game designer), Will Wright and the game was a follow-up to Wright's earlier ''SimCity'' series; Wright was inspired to create the game by Christopher Alexander's 1977 book ''A Pattern Language'', and Scott McCloud's 1993 book ''Understanding Comics'' later played a role in the game's design. Expansion packs for The Sims, Seven expansion packs were released from 2000 to 2003, each of w ...
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Maxis
Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims'', ''Spore'' and '' SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish '' SimCity'' on home computers. Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional g ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spa ...
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The Sims 2
''The Sims 2'' is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims.'' The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of ''The Sims 2'' were released on various consoles and mobile platforms, including the Nokia Ovi Store. A sequel, '' The Sims 3'', was released in June 2009. Like its predecessor, ''The Sims 2'' allows the player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. ''The Sims 2'' was the first game in ...
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List Of Best-selling PC Games
This is a list of personal computer games (video games for personal computers, including those running Windows, macOS, and Linux) that have sold or shipped at least one million copies. If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is ''not'' comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as ''Flight Simulator'' or ''Lineage'' and number of accounts from free-to-play games such as ''Hearthstone'' are not taken into account as they do not necessarily correspond to sales. For those, see the list of most-played video games by player count. List See also * List of PC games * List of best-selling video games Notes References {{vgbestsellers PC Best-selling A bestseller is a book or other media noted for its top selling status, with bestseller lists published by newspapers, magazines, and book store chains. Some lists are broken d ...
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Time (magazine)
''Time'' (stylized in all caps) is an American news magazine based in New York City. For nearly a century, it was published weekly, but starting in March 2020 it transitioned to every other week. It was first published in New York City on March 3, 1923, and for many years it was run by its influential co-founder, Henry Luce. A European edition (''Time Europe'', formerly known as ''Time Atlantic'') is published in London and also covers the Middle East, Africa, and, since 2003, Latin America. An Asian edition (''Time Asia'') is based in Hong Kong. The South Pacific edition, which covers Australia, New Zealand, and the Pacific Islands, is based in Sydney. Since 2018, ''Time'' has been published by Time USA, LLC, owned by Marc Benioff, who acquired it from Meredith Corporation. History ''Time'' has been based in New York City since its first issue published on March 3, 1923, by Briton Hadden and Henry Luce. It was the first weekly news magazine in the United States. The two had ...
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Expansion Packs For The Sims
Seven expansion packs were released for the 2000 life simulation game, life simulation video game ''The Sims (video game), The Sims'', the first major title in ''The Sims'' series. All expansion packs were developed by Maxis for Microsoft Windows and macOS, Mac OS X. Windows versions were published by Electronic Arts, and Mac OS X versions were published by Aspyr Media, Aspyr. Expansion packs tend to focus on major new features, with many objects, clothes, styles, worlds and life states are geared towards the pack's major theme. The first expansion pack, ''#Livin' Large, Livin' Large'', was released on August 27, 2000. The last expansion pack, ''#Makin' Magic, Makin' Magic'', was released on October 29, 2003. ''Livin' Large'' ''The Sims: Livin' Large'' (known as ''The Sims: Livin' It Up'' in Europe) is the first expansion pack released for ''The Sims'', released in North America on August 27, 2000 and Europe on September 8, 2000. The pack includes new characters, careers, ...
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Understanding Comics
''Understanding Comics: The Invisible Art'' is a 1993 non-fiction work of comics by American cartoonist Scott McCloud. It explores formal aspects of comics, the historical development of the medium, its fundamental vocabulary, and various ways in which these elements have been used. It expounds theoretical ideas about comics as an art form and medium of communication, and is itself written in comic book form. ''Understanding Comics'' received praise from notable comic and graphic novel authors such as Art Spiegelman, Will Eisner, Alan Moore, Neil Gaiman, and Garry Trudeau (who reviewed the book for the ''New York Times''). Although the book has prompted debate over many of McCloud’s conclusions, its discussions of "iconic" art and the concept of "closure" between panels have become common reference points in discussions of the medium. The title of ''Understanding Comics'' is an homage to Marshall McLuhan's seminal 1964 work ''Understanding Media''. Publication history Excerpt ...
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Scott McCloud
Scott McCloud (born Scott McLeod; June 10, 1960) is an American cartoonist and comics theorist. He is best known for his non-fiction books about comics: ''Understanding Comics'' (1993), '' Reinventing Comics'' (2000), and '' Making Comics'' (2006), all of which also use the medium of comics. He established himself as a comics creator in the 1980s as an independent superhero cartoonist and advocate for creator's rights. He rose to prominence in the industry beginning in the 1990s for his non-fiction works about the medium, and has advocated the use of new technology in the creation and distribution of comics. Early life McCloud was born in 1960McCloud, Scott. (2000), ''Reinventing Comics''. Paradox Press. p. 92 in Boston, Massachusetts, the youngest child of Willard Wise (a blind inventor and engineer) and Patricia Beatrice McLeod, and spent most of his childhood in Lexington, Massachusetts.Albert Boime and David Dodd (August 22, 2000)"PROFILE INTERVIEW: Scott McCloud". PopImag ...
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A Pattern Language
''A Pattern Language: Towns, Buildings, Construction'' is a 1977 book on architecture, urban design, and community livability. It was authored by Christopher Alexander, Sara Ishikawa and Murray Silverstein of the Center for Environmental Structure of Berkeley, California, with writing credits also to Max Jacobson, Ingrid Fiksdahl-King and Shlomo Angel. Decades after its publication, it is still one of the best-selling books on architecture. The book creates a new language, what the authors call a pattern language derived from timeless entities called patterns. As they write on page xxxv of the introduction, "All 253 patterns together form a language." Patterns describe a problem and then offer a solution. In doing so the authors intend to give ordinary people, not only professionals, a way to work with their neighbors to improve a town or neighborhood, design a house for themselves or work with colleagues to design an office, workshop, or public building such as a school. Str ...
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Christopher Alexander
Christopher Wolfgang John Alexander (4 October 1936 – 17 March 2022) was an Austrian-born British-American architect and design theorist. He was an emeritus professor at the University of California, Berkeley. His theories about the nature of human-centered design have affected fields beyond architecture, including urban design, software, and sociology. Alexander designed and personally built over 100 buildings, both as an architect and a general contractor. In software, Alexander is regarded as the father of the pattern language movement. The first wiki—the technology behind Wikipedia—led directly from Alexander's work, according to its creator, Ward Cunningham. Alexander's work has also influenced the development of agile software development. In architecture, Alexander's work is used by a number of different contemporary architectural communities of practice, including the New Urbanist movement, to help people to reclaim control over their own built environment. H ...
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SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim''" titles, including 2000's ''The Sims'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise. Gameplay ''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the bud ...
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