The Secret History Of Hacking
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The Secret History Of Hacking
''The Secret History of Hacking'' is a 2001 documentary film that focuses on phreaking, computer hacking and social engineering occurring from the 1970s through to the 1990s. Archive footage concerning the subject matter and (computer generated) graphical imagery specifically created for the film are voiced over with narrative audio commentary, intermixed with commentary from people who in one way or another have been closely involved in these matters. Film summary The film starts by reviewing the concept and the early days of phreaking, featuring anecdotes of phreaking experiences (often involving the use of a blue box) recounted by John Draper and Denny Teresi. By way of commentary from Steve Wozniak, the film progresses from phreaking to computer hobbyist hacking (including anecdotal experiences of the Homebrew Computer Club) on to computer security hacking, noting differences between these 2 forms of hacking in the process. The featured computer security hacking and so ...
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September Films
September Films, a UK independent television and film production company, is a division of UK independent production and distribution group DCD Media. It specialises in factual entertainment, documentaries and features, reality programming and entertainment formats. It was founded in 1992 by feature film director David Green, who devised the groundbreaking Hollywood Women series that launched the company, and was acquired in August 2007 by DCD Media. Having produced over 2,000 hours of primetime television since its creation, September has offices in London and Los Angeles. In recent years, September Films has expanded into all non-fiction genres and formats with the appointment of a new generation of creative executives. Programmes * ''Billy the Exterminator'' for A&E Network ''(formerly "The Exterminators")'' * ''Bridezillas'' for WE tv and Five * ''Marriage Boot Camp'' for WE tv * '' Penn & Teller: Fool Us'' for ITV1 * ''Richard Hammond's Blast Lab'' for CBBC * '' Alan Wh ...
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Steven Levy
Steven Levy (born 1951) is an American journalist and Editor at Large for ''Wired'' who has written extensively for publications on computers, technology, cryptography, the internet, cybersecurity, and privacy. He is the author of the 1984 book '' Hackers: Heroes of the Computer Revolution'', which chronicles the early days of the computer underground. Levy published eight books covering computer hacker culture, artificial intelligence, cryptography, and multi-year exposés of Apple, Google, and Facebook. His most recent book, '' Facebook: The Inside Story'', recounts the history and rise of Facebook from three years of interviews with employees, including Chamath Palihapitiya, Sheryl Sandberg, and Mark Zuckerberg. Career In 1978, Steven Levy rediscovered Albert Einstein's brain in the office of the pathologist who removed and preserved it. In 1984, his book '' Hackers: Heroes of the Computer Revolution'' was published. He described a "hacker ethic", which became a guideline to ...
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Works About Computer Hacking
Works may refer to: People * Caddy Works (1896–1982), American college sports coach * Samuel Works (c. 1781–1868), New York politician Albums * ''Works (Pink Floyd album), ''Works'' (Pink Floyd album)'', a Pink Floyd album from 1983 * ''Works'', a Gary Burton album from 1972 * ''Works'', a Status Quo (band), Status Quo album from 1983 * ''Works'', a John Abercrombie (guitarist), John Abercrombie album from 1991 * ''Works'', a Pat Metheny album from 1994 * ''Works'', an The Alan Parsons Project, Alan Parson Project album from 2002 * ''Works Volume 1'', a 1977 Emerson, Lake & Palmer album * ''Works Volume 2'', a 1977 Emerson, Lake & Palmer album * ''The Works (Queen album), The Works'', a 1984 Queen album Other uses * Microsoft Works, a collection of office productivity programs created by Microsoft * IBM Works, an office suite for the IBM OS/2 operating system * Mount Works, Victoria Land, Antarctica See also

* The Works (other) * Work (other) * {{di ...
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2001 Films
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the ...
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2001 Documentary Films
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the ...
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American Documentary Films
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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Phreaking
Phreaking is a slang term coined to describe the activity of a culture of people who study, experiment with, or explore telecommunication systems, such as equipment and systems connected to public telephone networks. The term ''phreak'' is a sensational spelling of the word ''freak'' with the ''ph-'' from '' phone'', and may also refer to the use of various audio frequencies to manipulate a phone system. ''Phreak'', ''phreaker'', or ''phone phreak'' are names used for and by individuals who participate in phreaking. The term first referred to groups who had reverse engineered the system of tones used to route long-distance calls. By re-creating these tones, phreaks could switch calls from the phone handset, allowing free calls to be made around the world. To ease the creation of these tones, electronic tone generators known as blue boxes became a staple of the phreaker community. This community included future Apple Inc. cofounders Steve Jobs and Steve Wozniak. The blue box ...
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Computing Culture
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical concepts ...
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Hacking (computer Security)
Hacking may refer to: Places * Hacking, an area within Hietzing, Vienna, Austria People * Douglas Hewitt Hacking, 1st Baron Hacking (1884–1950), British Conservative politician * Ian Hacking (born 1936), Canadian philosopher of science * David Hacking, 3rd Baron Hacking (born 1938), British barrister and peer Sports * Hacking (falconry), the practice of raising falcons in captivity then later releasing into the wild * Hacking (rugby), tripping an opposing player * Pleasure riding, horseback riding for purely recreational purposes, also called hacking * Shin-kicking, an English martial art also called hacking Technology * Hacker, a computer expert with advanced technical knowledge ** Hacker culture, activity within the computer programmer subculture * Security hacker, someone who breaches defenses in a computer system ** Cybercrime, which involves security hacking * Phone hacking, gaining unauthorized access to phones * ROM hacking, the process of modifying a video game's pr ...
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List Of Films About Computers
This is a list of films about computers, featuring fictional films in which activities involving computers play a central role in the development of the plot. Artificial intelligence plots Motion picture *'' 2001: A Space Odyssey'' (1968) ** HAL 9000 *''The Computer Wore Tennis Shoes'' (1969) *'' Colossus: The Forbin Project'' (1970) *''The Questor Tapes'' (1974) *''Demon Seed'' (1977) *''Blade Runner'' (1982) *''Tron'' (1982) *''WarGames'' (1983) *'' Brainstorm'' (1983) *''2010'' (1984) ** HAL 9000 ** SAL 9000 *''Hide and Seek'' (1984, TV movie) *'' Electric Dreams'' (1984) *''The Terminator'' (1984) ** Terminator ** Skynet *'' D.A.R.Y.L.'' (1985) *''Flight of the Navigator'' (1986) *''Short Circuit'' (1986) *'' Not Quite Human'' (1987) *''Short Circuit 2'' (1988) *''Not Quite Human II'' (1989) *''Still Not Quite Human'' (1992) * ''Arcade'' (1993) *''Star Trek Generations'' (1994) *''Hackers'' (1995) *''Johnny Mnemonic'' (1995) *'' The Net'' (1995) *'' Star Trek: First Contact'' ...
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John Markoff
John Gregory Markoff (born October 24, 1949) is a journalist best known for his work covering technology at ''The New York Times'' for 28 years until his retirement in 2016, and a book and series of articles about the 1990s pursuit and capture of hacker Kevin Mitnick. Biography Markoff was born in Oakland, California, and grew up in Palo Alto, California. He graduated from Whitman College, Walla Walla, Washington, with a B.A. in sociology in 1971. Additionally he received an M.A. in sociology from the University of Oregon in 1976. After leaving graduate school, he returned to California where he began writing for Pacific News Service, an alternative news syndicate based in San Francisco. He freelanced for a number of publications including ''The Nation'', ''Mother Jones'' and ''Saturday Review''. In 1981 he became part of the original staff of the computer industry weekly ''InfoWorld''. In 1984 he became an editor at ''Byte Magazine'' and in 1985 he left to become a reporter ...
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