The Risen
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The Risen
''The Risen'' is a tabletop role-playing game supplement published by White Wolf Publishing in June 1996 for use with the horror game '' Wraith: The Oblivion''. It adds the risen as playable characters: wraiths that inhabit dead bodies to become walking dead. Description ''The Risen'' is a sourcebook intended to be used with the horror tabletop role-playing game '' Wraith: The Oblivion'', where players take the role of the wraiths of dead characters, and introduces the risen as playable characters. Usually wraiths exist in the Shadowlands and cannot affect the land of the living, but these characters have died with such unrealized dreams or passions that they gain the ability to attempt to inhabit a dead body to rise and become a walking dead to fulfill its unfinished business. In addition, each character is also haunted by a Shadow, a malevolent spirit of the force known as Oblivion, which seeks to take over the character to turn it into an evil Spectre. Production and release ...
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Richard Dansky
Richard "Rich" Dansky is a writer and a designer of both computer games and role-playing games. Early life and education In the late 1980s and early 1990s Dansky attended Wesleyan University in Middletown, Connecticut. Personal life Dansky is an enthusiast of cryptids, and in particular of Sasquatch or Bigfoot. He lives in North Carolina "with an ever-changing number of bottles of single malt scotch and a cat named Goblin". He swears she was named that when he got her. Career Richard Dansky worked for four years as a game developer for White Wolf, Inc. where he worked on games such as ''Wraith: The Oblivion'' and ''Vampire: The Dark Ages''. He also worked on the ''Mind's Eye Theatre'', ''Kindred of the East'', and ''Orpheus (role-playing game), Orpheus'' game lines. He has written, designed, or otherwise contributed to over a hundred role-playing sourcebooks. He is also credited with creating the humorous t-shirt which reads "Don't Tell Me About Your Character", a reference to ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Role-playing Game Books
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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The Apocalypse
Apocalypse () is a literary genre in which a supernatural being reveals cosmic mysteries or the future to a human intermediary. The means of mediation include dreams, visions and heavenly journeys, and they typically feature symbolic imagery drawn from the Hebrew Bible, cosmological and (pessimistic) historical surveys, the division of time into periods, esoteric numerology, and claims of ecstasy and inspiration. Almost all are written under pseudonyms (false names), claiming as author a venerated hero from previous centuries, as with Book of Daniel, composed during the 2nd century BCE but bearing the name of the legendary Daniel. Eschatology, from Greek ''eschatos'', last, concerns expectations of the end of the present age, and apocalyptic eschatology is the application of the apocalyptic world-view to the end of the world, when God will punish the wicked and reward the faithful. An apocalypse will often contain much eschatological material, but need not: the baptism of Je ...
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The Masquerade
Masquerade or Masquerader may refer to: Events * Masquerade ball, a costumed dance event * Masquerade ceremony, a rite or cultural event in many parts of the world, especially the Caribbean and Africa * Masqueraders, the performers in the West Country Carnival Books * ''The Masquerader'' (novel), a 1904 novel by Katherine Cecil Thurston * ''The Masqueraders'', a 1928 novel by Georgette Heyer * ''Masquerade'' (book), a 1979 children's book by Kit Williams that sparked a worldwide treasure hunt * ''Masquerades'' (novel), a 1995 Forgotten Realms novel by Kate Novak and Jeff Grubb * ''Maskerade'', a 1995 Discworld novel by Terry Pratchett * ''Masquerade'', a 2007 '' Blue Bloods'' novel by Melissa de la Cruz Theatre * ''The Masquerade'' (play), a 1719 play by Charles Johnson * ''Mascarade'', a 1724 comedy play by Ludvig Holberg * ''Masquerade'' (play), an 1835 Russian play by Mikhail Lermontov * ''The Masqueraders'', an 1894 English play by Henry Arthur Jones * ''The Masquerad ...
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Alderac Entertainment Group
Alderac Entertainment Group, or AEG, is a publisher of role-playing game, board game, and collectible card game products. AEG was formed by Jolly Blackburn in 1993 and is based in the city of Ontario, California. Prior to getting into their current markets, AEG was involved in hobby gaming magazines, with their first product the magazine ''Shadis'' (winner of the 1994, 1995, and 1996 Origins Awards for ''Best Professional Gaming Magazine''). Including the three for ''Shadis'' mentioned above, AEG products have garnered eight Origins Awards (see the individual articles noted below for more details). In 2009, AEG entered the board games market with 10 new board game releases. Notable successes include Thunderstone (card game), Thunderstone and Smash Up. Products Collectible card games * ''7th Sea Collectible Card Game'' (Multiple Origins Award winner) * ''City of Heroes Collectible Card Game'' * ''Doomtown Collectible Card Game'' (Multiple Origins Award winner) * ''Hum ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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D8 (magazine)
''d8'' was a magazine that was published out of Philadelphia and New York City in 1995-1996 and targeted fans of role-playing games. The name referred to an eight-sided polyhedral die common in such games. Unlike other gaming magazines, ''d8''’s focus was not on gaming systems and rules, but rather the art of role playing and the cultural, pop-cultural, and subcultural interests of the people who played games. ''d8'' styled itself “the magazine of role-playing culture”. This editorial mission was conceived of by Founder and Creative Director David DeCheser. The magazine was financed by Frank Slattery IV, an avid gamer who wanted to be involved in the field. Contributors Edited by Holly Black and Joe Cirillo, the magazine had a host of eclectic and regular contributors that included author Steve Berman, GWAR member Hunter Jackson, illustrators Joseph Hasenauer and Theo Black, ''Yamara'' creators Barbara Manui and Chris Adams, and former ''Shadis'' editor Jolly R. Blackburn. ...
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and Steve Wieck and of the latter. White Wolf Publis ...
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E-book
An ebook (short for electronic book), also known as an e-book or eBook, is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, but also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones. In the 2000s, there was a trend of print and e-book sales moving to the Internet, where readers buy traditional paper books and e-books on websites using e-commerce systems. With print books, readers are increasingly browsing through images of the covers of books on publisher or bookstore websites and selecting and ordering titles online; the paper books are then delivered to the reader by mail or another delivery service. With e-b ...
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