The Mooseman
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The Mooseman
''The Mooseman'' is an adventure video game developed by the Perm-based Russian studio Morteshka and released in 2017. The game is based on the mythology of Komi, as well as other Finno-Ugric peoples, and is an attempt at artistic reconstruction of mythological plots. The game tells the story of the Mooseman, the shaman and one of the seven sons of the creator god , who must travel to the underworld to retrieve (the sun) and save the world from the eternal cold. ''The Mooseman'' was well received by the gaming press. It was praised for its distinctive and atmospheric art style, sound design, skillful use of the mythology in the story, but criticized for its short length. Gameplay The gameplay consists of moving the protagonist, the Mooseman, through a 2D-world, and solving various puzzles. The Mooseman can only move left or right, and, being "The One Who Knows", is able to move between the world's real and spirit planes. Switching between planes allows the player to see sp ...
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Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Permian Bronze Casts
Permian bronze casts – Permic and Western Siberian animal style cult cast figurines – were the predominant form of Finnic toreutics of the 3rd–12th centuries CE. It was spread throughout a large area of forests of the north-eastern Urals and western Siberia from the basins of the Kama and Vyatka to the Ob. In the Middle Ages, these territories were inhabited mostly by the Ugrian tribes, ancestors of the present day Hungarians and Ob-Ugrians – the Khanty and the Mansi people. Their style is referred to as the "Permian animal style". The first collections of these works of arts and their scholarly research date back to the end of the 19th century. Despite over a century of research into the field, Perm animal style still remains one of the most mysterious cultural phenomena of Eurasia. This can be explained by the absence of written tradition of its creators and lack of external historic evidence about the creators of the bronze images in the heyday of the animal style. The ...
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Theodor Kittelsen
Theodor Severin Kittelsen (27 April 1857 – 21 January 1914) was a Norwegian artist. He is one of the most popular artists in Norway. Kittelsen became famous for his nature paintings, as well as for his illustrations of fairy tales and legends, especially of trolls. Early life Kittelsen was born in the coastal town of Kragerø in Grenland, Norway. His father died when he was young, leaving a wife and eight children in difficult circumstances. Theodor was only 11 years old when he was apprenticed to a watchmaker. When at the age of 17 his talent was discovered by Diderich Maria Aall, he became a pupil at Wilhelm von Hannos drawing school in Christiania (now Oslo). Because of generous financial support by Aall he later studied in Munich. However, in 1879 Diderich Aall could no longer manage to support him, so Kittelsen had to earn his money as a draftsman for German newspapers and magazines. Career In 1882 Kittelsen was granted a state scholarship to study in Paris. In 1887 ...
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Endless Runner
Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. The method by which the game level or environment appears to continuously spawn before the player is an example of procedural generation. The genre exploded on mobile platforms following the success of ''Temple Run'', with ''Jetpack Joyride'' and '' Canabalt'' being other popular examples. Its popularity is attributed to its simple gameplay that works well on touchscreen devices. Concepts Endless runners can be side-scrolling, as in the genre's early titles, top-down, or 3D, but the player is placed in a neverending level in which the character automatically moves forward. The player's only form of control is to have the character dodge obstacles, either by moving them out of the way or using a specific button. Some form of points, currenc ...
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Tanki X
Tanki X was an arcade vehicular combat massively multiplayer online video game. It was created on the Unity engine by , an independent Russia-based game development company. The game used the free-to-play business model, where players could download and play the game for free. However, players could also pay real-world money in the form of micro transactions to get "X Crystals". These X Crystals unlocked special cosmetic features for tanks and blueprint containers which could unlock and upgrade modules. The open beta testing started on September 15, 2016 and the full game was released on Steam on April 20, 2017. The game was shut down at the end of 2019. Gameplay Players control their own tank, created from a variety of turret and hull combinations, and compete against each other in a variety of maps and game modes. At the moment, Tanki X features three game modes: Deathmatch, Team Deathmatch, and Capture the Flag Capture the flag (CTF) is a traditional outdoor sport whe ...
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Psychopomp
Psychopomps (from the Greek word , , literally meaning the 'guide of souls') are supernatural creatures, spirits, entities, angels, demons or deities in many religions whose responsibility is to escort newly deceased souls from Earth to the afterlife. Their role is not to judge the deceased, but simply to guide them. Appearing frequently on funerary art, psychopomps have been depicted at different times and in different cultures as anthropomorphic entities, horses, deer, dogs, whip-poor-wills, ravens, crows, vultures, owls, sparrows, and cuckoos. In the case of birds, these are often seen in huge masses, waiting outside the home of the dying. Overview Ancient religion Classical examples of a psychopomp are the ancient Egyptian god Anubis, the deity Yama in Hinduism, the Greek ferryman Charon, the goddess Hecate, and god Hermes, the Roman god Mercury, the Norse Valkyries, the Aztec Xolotl, Slavic Morana and the Etruscan Vanth. Modern religion Heibai Wuchang, literally "Bla ...
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Taiga
Taiga (; rus, тайга́, p=tɐjˈɡa; relates to Mongolic and Turkic languages), generally referred to in North America as a boreal forest or snow forest, is a biome characterized by coniferous forests consisting mostly of pines, spruces, and larches. The taiga or boreal forest has been called the world's largest land biome. In North America, it covers most of inland Canada, Alaska, and parts of the northern contiguous United States. In Eurasia, it covers most of Sweden, Finland, much of Russia from Karelia in the west to the Pacific Ocean (including much of Siberia), much of Norway and Estonia, some of the Scottish Highlands, some lowland/coastal areas of Iceland, and areas of northern Kazakhstan, northern Mongolia, and northern Japan (on the island of Hokkaidō). The main tree species, depending on the length of the growing season and summer temperatures, vary across the world. The taiga of North America is mostly spruce, Scandinavian and Finnish taiga consists of ...
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Permyak Language
Permyak language (previously Komi-Permyak language; or ) is one of two Permic varieties in the Uralic language family that form a pluricentric language, the other being Komi-Zyryan ( Udmurt is another Permic language spoken outside of the region and not a member of the Komi pluricentric language). The Komi-Permyak language, spoken in Perm Krai of Russia and written using the Komi Cyrillic alphabet, was co-official with Russian in the Komi Okrug of the Perm Krai. Glottonym The original name of the Komi-Permyak language is ''коми кыв'' "Komi language", identical with the native name of the Komi-Zyryan language. In the 1920s, the Soviet authorities introduced the new name for the Komi language in the Perm Region as ''коми-пермяцкий язык'', the Komi-Permian language, combining the native name of the language with the Russian one. The new name was transliterated in Komi as ''коми-пермяцкöй кыв'' 'Komi-Permyak language'. In this way, th ...
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PlayGround
A playground, playpark, or play area is a place designed to provide an environment for children that facilitates play, typically outdoors. While a playground is usually designed for children, some are designed for other age groups, or people with disabilities. A playground might exclude children below (or above) a certain age. Modern playgrounds often have recreational equipment such as the seesaw, merry-go-round, swingset, slide, jungle gym, chin-up bars, sandbox, spring rider, trapeze rings, playhouses, and mazes, many of which help children develop physical coordination, strength, and flexibility, as well as providing recreation and enjoyment and supporting social and emotional development. Common in modern playgrounds are ''play structures'' that link many different pieces of equipment. Playgrounds often also have facilities for playing informal games of adult sports, such as a baseball diamond, a skating arena, a basketball court, or a tether ball. Public playgro ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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