The Magic School Bus (video Games)
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The Magic School Bus (video Games)
'' The Magic School Bus'' is a series of educational software video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based on '' The Magic School Bus'' book series and public television series (which originally aired on PBS). Development Most of the original software games were created by the software company Music Pen Multimedia in collaboration with Microsoft and Scholastic Press, the publisher of the ''Magic School Bus'' book series. Scholastic, which created the "Magic School Bus" television series on PBS, licensed its content to Microsoft. To access the home market, Microsoft created a video game brand called Microsoft Home, and a software series was created under that umbrella. At the time, many companies lacked the expertise to develop multimedia project so turned to smaller new media companies. The company hired the garage shop Music Pen to create a program, a compan ...
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The Magic School Bus
''The Magic School Bus'' is an American edutainment media franchise that includes a book series, a TV series, a streaming series, and video games. Each of the stories within the franchise centers on the antics of a fictional elementary school teacher, Ms. Frizzle, and her class, who board a "magic school bus", which takes them on field trips to unusual times and locations, such as the Cretaceous Period, outer space, and inside a human body. History The first media in which this franchise was developed was the ''Magic School Bus'' book series. Craig Walker, vice-president and senior editorial director at Scholastic Co., stated that the concept began with the idea of combining science with fictional stories, and Joanna Cole (who had written both science and humor before) and Bruce Degen were then approached with creating such a series. Walker also states that his own memories of school field trips and of a teacher he had once, served as further inspiration. The first book, ' ...
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Geode
A geode (; ) is a geological secondary formation within sedimentary and volcanic rocks. Geodes are hollow, vaguely spherical rocks, in which masses of mineral matter (which may include crystals) are secluded. The crystals are formed by the filling of vesicles in volcanic and subvolcanic rocks by minerals deposited from hydrothermal fluids; or by the dissolution of syn-genetic concretions and partial filling by the same or other minerals precipitated from water, groundwater, or hydrothermal fluids. Formation Geodes can form in any cavity, but the term is usually reserved for more or less rounded formations in igneous and sedimentary rocks. They can form in gas bubbles in igneous rocks, such as vesicles in basaltic lava; or, as in the American Midwest, in rounded cavities in sedimentary formations. After rock around the cavity hardens, dissolved silicates and/or carbonates are deposited on the inside surface. Over time, this slow feed of mineral constituents from groundwater o ...
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Sega Pico
The Sega Pico, also known as is an educational video game console by Sega Toys. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China. It was succeeded by the Advanced Pico Beena, which was released in Japan in 2005. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own ''Sonic the Hedgehog'' series. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges. Design and software Powered by the ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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KnowWonder Digital Mediaworks
Foundation 9 Entertainment, Inc. was an American video game company based in Irvine, California. The company was formed in March 2005 through the merger of video game developers Backbone Entertainment and The Collective. History Foundation 9 Entertainment was founded on March 29, 2005, in Los Angeles, through the merger of video game developer Backbone Entertainment and The Collective. The company's initial management board consisted of Jon Goldman (chief executive officer), Andrew Ayre and Douglas Hare (co-presidents), Gary Priest and Mark Loughridge (co-chairmen), Richard Hare (chief creative officer), Jeff Vavasour (vice-president of Canadian operations), Steven Sardegna (chief financial officer), and Larry Kelly (chief operating officer). Shortly after the merger, on April 12, Foundation 9 acquired and integrated Pipeworks Software. Subsequently, Dan Duncalf, the company's president and co-founder, joined Foundation 9's board of directors. In May, Foundation 9 acquired a ...
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Music Pen
Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspect of all human societies, a cultural universal. While scholars agree that music is defined by a few specific elements, there is no consensus on their precise definitions. The creation of music is commonly divided into musical composition, musical improvisation, and musical performance, though the topic itself extends into #Academic study, academic disciplines, Music journalism, criticism, Philosophy of music, philosophy, and Music psychology, psychology. Music may be performed or improvised using a vast range of musical instrument, instruments, including the human voice. In some musical contexts, a performance or composition may be to some extent improvised. For instance, in Hindustani classical music, the performer plays spontaneously whil ...
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