The Long Dark
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The Long Dark
''The Long Dark'' is a first-person survival video game developed and published by Hinterland Studios. The player assumes the role of crash-landed bush pilot Will Mackenzie who must survive the frigid Canadian wilderness after a geomagnetic storm. The game received seed financing from the Canada Media Fund, and further funding was secured through a successful Kickstarter campaign in October 2013. An alpha version was released through Steam Early Access in September 2014. The alpha version was later launched on the Xbox One as one of the first two launch titles associated with Microsoft's Game Preview Program in June 2015. Early reviews of the alpha release were generally positive, and the game went on to sell around 750,000 copies by April 2016. It was officially released on all aforementioned platforms on August 1, 2017, as well as for PlayStation 4. In 2017, it was announced that a film adaptation of ''The Long Dark'' was in the works. On September 17, 2020, it was announced th ...
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Cris Velasco
Cris Velasco is an American video game and film composer. His works include the musical scores for ''Overwatch'', ''Mass Effect'', ''Borderlands'', ''God of War'', '' StarCraft II: Heart of the Swarm'' and ''Bloodborne''. Biography He has been featured in the ''God of War'' video game series, with four tracks on the ''God of War'', four on the ''God of War II'', and five on the ''God of War III'' soundtracks. He also composed music for the video game based on the original ''Battlestar Galactica'' series, '' Terminator 3: Redemption'', '' TMNT'', ''Anderson's Cross'', ''Company of Heroes 2'', ''Haze'', '' Splinter Cell: Double Agent'' (main theme only), ''Clive Barker's Jericho'' and is credited with doing additional music for ''Van Helsing''. He is also credited to doing the game score for '' Hellgate: London'' in 2007. Velasco collaborates with fellow composer Sascha Dikiciyan and in 2009, they both scored the soundtrack for the game ''Prototype'', along with other projects t ...
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The Long Dark HUD V
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Mark Meer And Jennifer Hale At EXP Con 2011
Mark may refer to: Currency * Bosnia and Herzegovina convertible mark, the currency of Bosnia and Herzegovina * East German mark, the currency of the German Democratic Republic * Estonian mark, the currency of Estonia between 1918 and 1927 * Finnish markka ( sv, finsk mark, links=no), the currency of Finland from 1860 until 28 February 2002 * Mark (currency), a currency or unit of account in many nations * Polish mark ( pl, marka polska, links=no), the currency of the Kingdom of Poland and of the Republic of Poland between 1917 and 1924 German * Deutsche Mark, the official currency of West Germany from 1948 until 1990 and later the unified Germany from 1990 until 2002 * German gold mark, the currency used in the German Empire from 1873 to 1914 * German Papiermark, the German currency from 4 August 1914 * German rentenmark, a currency issued on 15 November 1923 to stop the hyperinflation of 1922 and 1923 in Weimar Germany * Lodz Ghetto mark, a special currency for Lodz Ghetto. ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. Th ...
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Degree Of Difficulty
Degree of difficulty (DD, sometimes called tariff or grade) is a concept used in several sports and other competitions to indicate the technical difficulty of a skill, performance, or course, often as a factor in scoring. Sports which incorporate a degree of difficulty in scoring include bouldering, cross-country skiing, diving, equestrianism, figure skating, freestyle skiing, gymnastics, rhythmic gymnastics, surfing, synchronized swimming and trampoline. Degree of difficulty is typically intended to be an objective measure, in sports whose scoring may also rely on subjective judgments of performance. By sport Diving The International Swimming Federation computes the degree of difficulty of dives according to a five-part formula, incorporating height, number of somersaults and twists, positioning, approach, and entry. The total judges' score is multiplied by the dive's degree of difficulty to determine the total score. Figure skating In figure skating, each jump element is as ...
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Deer Hunting
Deer hunting is hunting for deer for meat and sport, an activity which dates back tens of thousands of years. Venison, the name for deer meat, is a nutritious and natural food source of animal protein that can be obtained through deer hunting. There are many different types of deer around the world that are hunted for their meat. For sport, often hunters try to kill deer with the largest and most antlers to score them using inches. There are two different categories of antlers. They are typical and nontypical. They measure tine length, beam length, and beam mass by each tine. They will add all these measurements up to get a score. This score is the score without deductions. Deductions occur when the opposite tine is not the same length as it is opposite. That score is the deducted score. Hunting deer is a regulated activity in many territories. In the United States, a state government agency such as a Department of Fish and Wildlife (DFW) or Department of Natural Resources (DNR ...
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Wildlife
Wildlife refers to domestication, undomesticated animal species (biology), species, but has come to include all organisms that grow or live wilderness, wild in an area without being species, introduced by humans. Wildlife was also synonymous to game (hunting), game: those birds and mammals that were trophy hunting, hunted for sport. Wildlife can be found in all ecosystems. Deserts, plains, grasslands, woodlands, forests, and other areas, including the most developed urban areas, all have distinct forms of wildlife. While the term in popular culture usually refers to animals that are untouched by human factors, most scientists agree that much wildlife is human impact on the environment, affected by human behavior, human activities. Some wildlife threaten human safety, health, property, and quality of life. However, many wild animals, even the dangerous ones, have value to human beings. This value might be economic, educational, or emotional in nature. Humans have historically t ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Survival Game
Survival games are a sub-genre of action video games, which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse. Gameplay Survival games are considered an extension of a common video game theme where the player character is stranded or separated from others and must work alone to survive and complete a goal. Survival games focus on the survival parts of these games, while encouraging exploration of an open world. They ...
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