The Last Of Us Part I
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The Last Of Us Part I
''The Last of Us Part I'' is a 2022 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. A Video game remake, remake of the 2013 game ''The Last of Us'', it features revised gameplay, including enhanced combat and exploration, and expanded accessibility options. The single-player story follows Joel (The Last of Us), Joel, who is tasked with escorting the young Ellie (The Last of Us), Ellie across a post-apocalyptic United States and defend against Zombie (fiction), cannibalistic creatures infected by a mutated strain of the ''Cordyceps'' fungus. The game includes the expansion ''The Last of Us: Left Behind'', a single-player campaign following Ellie and her best friend Riley. The original game's online multiplayer mode is omitted. Development was led by game director Matthew Gallant and creative director Shaun Escayg, who replaced original directors Bruce Straley and Neil Druckmann. ''Part I'' was rebuilt to take advantage of updated h ...
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Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including ''Rings of Power'' and '' Way of the Warrior'' in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company. After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created ''Crash Bandicoot'' for the PlayStation in 1996. Naughty Dog developed three ''Crash Bandicoot'' games over the next several years. After developing ''Crash Team Racing'', the company began working on '' Jak and Daxter: The Precursor Legacy'' for the PlayStation 2. In 2004, Rubin, w ...
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Post-apocalyptic
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastrophe c ...
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Golden Joystick Awards
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted online via ''GamesRadar+''. , the ceremony was in its 39th year. It is the longest-running video game award ceremony, launched in 1983, and the second-oldest video game award ceremony after the Arcade Awards, launched in 1981. The awards were initially focused on PC games, but were later extended to include console games as well, owing to the success of video game consoles such as the Sega Master System and the Sega Mega Drive in the United Kingdom. The ceremony is not directly related to the golden joystick prize given away to successful contestants on '' GamesMaster'', a British television show, but both properties belong to Future plc. In 2021, the Golden Joystick Awards celebrated 50 Years Of Games by asking the public to vote for ...
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The Game Awards 2022
The Game Awards 2022 was an award show that honored the best video games of 2022. The event was hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 8, 2022. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 40 digital platforms, alongside an additional IMAX experience. It featured musical performances from Halsey, Hozier, and Bear McCreary, and presentations from celebrity guests, including Reggie Fils-Aimé, Al Pacino, Pedro Pascal, Bella Ramsey, and Ken and Roberta Williams. The show introduced a new Best Adaptation award for media adapted from video games. ''God of War Ragnarök'' led the show with eleven nominations and six awards; it won Best Narrative and Best Action/Adventure Game, while its lead actor Christopher Judge won Best Performance for his role as Kratos and its composer McCreary won Best Score and Music. ''Elden ...
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21st Visual Effects Society Awards
21st Visual Effects Society Awards February 15, 2023 ---- Outstanding Visual Effects in a Photoreal Feature: '' Avatar: The Way of Water'' ---- Outstanding Visual Effects in a Photoreal Episode: '' The Lord of the Rings: The Rings of Power'' - " Udûn" The 21st Visual Effects Society Awards is an awards ceremony presented by the Visual Effects Society to recognize the best in visual effects in film, television and other media in 2022. Nominations were announced on January 17, 2023, and the ceremony took place on February 15, 2023. '' Avatar: The Way of Water'' received a record number of nominations with fourteen, surpassing the number of previous nominations for film (''Avatar'') and television (''The Mandalorian''). The society introduced a new "Emerging Technology Award" this year. Nominees Honorary Awards Lifetime Achievement Award: *Gale Anne Hurd VES Award for Creative Excellence *Eric Roth Film Television Other categories References External links ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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DualSense
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with Haptic technology, vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary Video game accessory, peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog signal, analo ...
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3D Audio
3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener. 3-D audio (processing) is the spatial domain convolution of sound waves using Head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space. It allows trickery of the brain using the ears and auditory nerves, pretending to place different sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from just 2 speakers (dissimilar to surround sound). Complete 3D positional audio Using head-related transfer functions and reverberation, the changes of sound ...
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Audio Description
Audio description, also referred to as a video description, described video, or more precisely called a visual description, is a form of narration used to provide information surrounding key visual elements in a media work (such as a film or television program, or theatrical performance) for the benefit of blind and visually impaired consumers. These narrations are typically placed during natural pauses in the audio, and sometimes during dialogue if deemed necessary. In museums or visual art exhibitions, audio described tours (or universally designed tours that include description or the augmentation of existing recorded programs on audio- or videotape), are used to provide access to visitors who are blind or have low vision. Docents or tour guides can be trained to employ audio description in their presentations. In film and television, description is typically delivered via a secondary audio track. In North America, Second audio program (SAP) is typically used to deliver audio ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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The Last Of Us Part II
''The Last of Us Part II'' is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after ''The Last of Us'' (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie (The Last of Us), Ellie, who sets out in revenge for a murder, and Abby (The Last of Us), Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The game uses a Third-person view, third-person perspective; the player must fight human enemies and cannibalistic zombie-like creatures with firearms, improvised weapons, and Stealth game, stealth. Development of The Last of Us Part II, Development of ''The Last of Us Part II'' began in 2014, soon after the release of ''The Last of Us Remastered''. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The themes of revenge and retribution were inspired by Dr ...
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Online Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), earl ...
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