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The Incredible Hulk (1994 Video Game)
''The Incredible Hulk'' is a 1994 video game released for the Mega Drive, Master System, Game Gear, and SNES. Developed by Probe Entertainment and published by U.S. Gold, the game is based on the Marvel Comics superhero Hulk and showcases him within the context of a side-scrolling action game with platforming and beat 'em up elements. The narrative involves the Hulk attempting to thwart the world domination bid of his nemesis, the Leader, while engaging in combat with other arch-rivals. The gameplay incorporates a number of fighting moves for the Hulk to execute, and includes moments where his human alter-ego, Bruce Banner, must emerge to access areas that the Hulk is too large to reach. The scenario was created by two journalists from the magazine ''Mean Machines'', and development took place over the course of 18 months. The game received mixed reviews upon release, with critics praising the visuals, music, and variety of moves while criticizing the controls and lack of enemy ...
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Glenn Fabry
Glenn Fabry (; born 24 March 1961) is a British comics artist known for his detailed, realistic work in both ink and painted colour. Career Glenn Fabry's career began in 1985, drawing '' Slaine'' for '' 2000 AD'', with writer Pat Mills. He also worked with Mills on the newspaper strip ''Scatha'' in 1987. Painted work followed in ''Crisis'', '' Revolver'' and '' Deadline''. In 1991 he took over painting the covers of '' Hellblazer'', then written by Garth Ennis. He has continued his association with Ennis, painting the covers for his Vertigo series '' Preacher'', and drawing Ennis-written stories in '' The Authority'' and '' Thor''. In 2003 he drew a story in Neil Gaiman's Sandman anthology '' Endless Nights'', and in 2005 worked on the comics adaptation of Gaiman's TV series/novel '' Neverwhere'' with writer Mike Carey. Recent projects include providing the art for the Vertigo title '' Greatest Hits'', written by David Tischman. Personal life In 2018, Fabry announced that ...
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Glossary Of Video Game Terms
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated from t ...
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Abomination (comics)
The Abomination is a fictional character appearing in American comic books published by Marvel Comics. The original and best known iteration is Emil Blonsky, who first appeared in ''Tales to Astonish'' #90 (April 1967) and was created by writer Stan Lee and artist Gil Kane. He is one of the main enemies of the superhero Hulk, and possesses powers similar to his after also being exposed to gamma rays. Debuting in the Silver Age of Comic Books, the character has been featured in other Marvel-endorsed products such as arcade and video games, television series, merchandise such as action figures and trading cards. Tim Roth portrays Emil Blonsky / The Abomination in the live-action Marvel Cinematic Universe (MCU) films '' The Incredible Hulk'' (2008) and ''Shang-Chi and the Legend of the Ten Rings'' (2021), as well as the Disney+ series '' She-Hulk: Attorney at Law'' (2022). Publication history Stan Lee chose the name "the Abomination", which he realized belonged to no ot ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham ...
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Mega (magazine)
''Mega'', subtitled "100% pure Sega Mega Drive...", was a monthly magazine, published in the United Kingdom, aimed at users of the Sega Mega Drive and its additions, the Mega-CD and 32X. During its time as one of the main Mega Drive publications, ''Mega'' covered the golden age of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher. History During the summer of 1992, the then Deputy Editor of ''Sega Power'' Neil West was given the position of launch Editor of the new Mega Drive magazine. Amanda Cook was drafted in from ''Amiga Power'' to serve as Art Editor. Andy Dyer, who had worked on Nintendo magazine '' Total!'', was appointed as Deputy Editor. Paul Mellerick, ex-'' Sega Force'' writer, completed the four person editorial team as Staff Writer. On 17 September the first issue was released ''Mega'', cover dated October 1992, appeared on newsagent stands priced £1.95. P ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Ba ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usual ...
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EMAP
Ascential plc, formerly EMAP, is a British business-to-business media business specialising in exhibitions & festivals and information services. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History Richard Winfrey purchased the ''Spalding Guardian'' in 1887 and later purchased the '' Lynn News'' and the '' Peterborough Advertiser''; he also started the ''North Cambs Echo''. He became a Liberal politician and campaigner for agricultural rights and the papers were used to promote his political views in and around Spalding, Boston, Sleaford and Peterborough. During World War II Winfrey's newspaper interests began to be passed over to his son, Richard Pattinson Winfrey (1902–1985). In 1947, under the direction of 'Pat' Winfrey, the family's newspaper titles were consolidated to form the East Midland Allied Press (EMAP): this was achieved by the merger of the Northamptonshire Printing and Publishing Co., the Peterborough Advertiser Co., th ...
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