The Idolmaster Cinderella Girls Starlight Stage
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The Idolmaster Cinderella Girls Starlight Stage
is a Japanese free-to-play collectible card and rhythm video game in ''The Idolmaster'' series co-developed by Cygames and Bandai Namco Studios and published by Bandai Namco Entertainment. The game is a spin-off of '' The Idolmaster Cinderella Girls'' and part of ''The Idolmaster'' series. It was originally released in Japan on September 3, 2015 for Android and on September 10, 2015 for iOS. The story in ''Starlight Stage'' centers on the pop idols from the talent agency 346 Production. Unlike the simulation format of the original ''Cinderella Girls'', ''Starlight Stage'' features a rhythmic gameplay in which the player times the presses of buttons to the rhythm of the songs and a predetermined pattern displayed on the screen. The game reached 4 million downloads by September 11, 2015 and ranked third on the iOS App Store's sales ranking that day. In 2017, the game grossed in Japan. Gameplay ''Starlight Stage'' is a rhythm game in which the player assumes the role of a p ...
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Cygames
is a Japanese video game development studio established in 2011 by CyberAgent. Mobile and E-commerce company DeNA acquired a 24% stake in the studio in 2012, and Nintendo acquired another 5% stake in 2018, leaving CyberAgent with 69% of the shares and as such, they are the parent company of Cygames. From its formation, the company produced mobile games, initially on the Mobage platform, and from 2013 on Android and iOS. The company headquarters is located in Tokyo while other divisions are located in Osaka and Saga in Japan and Seoul, South Korea. Key IPs include ''Uma Musume Pretty Derby'' (2021), '' Princess Connect! Re:Dive'' (2018), ''Shadowverse'' (2016), ''Granblue Fantasy'' (2014), ''The Idolmaster Cinderella Girls'' (2011, with Bandai Namco Entertainment), and ''Rage of Bahamut'' (2011). The company began development of console games in 2015. In 2016 Cygames announced the establishment of an anime studio CygamesPictures. The company also began funding anime for its mobile ...
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Talent Agent
A talent agent, or booking agent, is a person who finds jobs for actors, authors, broadcast journalists, film directors, musicians, models, professional athletes, screenwriters, writers, and other professionals in various entertainment or sports businesses. In addition, an agent defends, supports and promotes the interest of their clients. Talent agencies specialize, either by creating departments within the agency or developing entire agencies that primarily or wholly represent one specialty. For example, there are modeling agencies, commercial talent agencies, literary agencies, voice-over agencies, broadcast journalist agencies, sports agencies, music agencies and many more. Having an agent is not required, but does help the artist in getting jobs (concerts, tours, movie scripts, appearances, signings, sport teams, etc.). In many cases, casting directors or other businesses go to talent agencies to find the artists for whom they are looking. The agent is paid a percentage of ...
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Cocos2d
Cocos2d is a free software framework. It can be used to build games, apps and other cross platform GUI based interactive programs. Cocos2d contains many branches with the best known being Cocos2d-objc, Cocos2d-x, Cocos2d-html5 and Cocos2d-XNA. There are some independent editors in the cocos2d community, such as those contributing in the areas of SpriteSheet editing, particle editing, font editing and Tilemap editing as well as world editors including SpriteBuilder and CocoStudio. Sprites and scenes All versions of Cocos2d work using the basic primitive known as a sprite. A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc. Features Animation Cocos2D provides basic animation pr ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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ASCII Media Works
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards Institu ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
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Trading Card
A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards. Trading cards are traditionally associated with sports (baseball cards are particularly common) but can also include subjects such as ''Pokémon'' and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork. History Origins Trade cards are the ancestors of trading cards. Some of the earliest prizes found in retail pro ...
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Talent Agency
Talent has two principal meanings: * Talent (measurement), an ancient unit of mass and value * Talent (skill), a group of aptitudes useful for some activities; talents may refer to aptitudes themselves or to possessors of those talents Talent may also refer to: Arts, entertainment, and media Literature * ''Talent'' (play), a 1978 play by Victoria Wood * ''Talent'', the first novel in The Talent Series by Zoey Dean Television * ''Got Talent'', a series of television shows, in several national versions * ''Young Talent Time'' (1971-1989; 2012), an Australian television variety program on Network Ten Other arts, entertainment, and media * ''Talent'' (artwork), a seminal work of art by David Robbins, 1986 * ''Talent'' (comics), a comic book series written by Christopher Golden and Tom Sngoski and drawn by Paul Azaceta, 2006 * Billy Talent, a Canadian rock group from Toronto, who formed in 1993 * Talents universe, a setting in Anne McCaffrey's science fiction, where Talents a ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's ''Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, rele ...
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The Idolmaster Cinderella Girls Starlight Stage Screenshot
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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