The Idolmaster 2
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The Idolmaster 2
is a Japanese raising simulation video game in ''The Idolmaster'' series developed and published by Bandai Namco Games. It was originally released on February 24, 2011, for the Xbox 360 in Japan, and later for the PlayStation 3 on October 27, 2011. The story in ''The Idolmaster 2'' is told from the perspective of a producer in charge of leading and training a group of three pop idols to stardom and receive music awards. Its gameplay, while remaining similar to the previous title, features several improvements and differences, including changes in the roster of idol characters and the removal of online multiplayer elements. The game is developed as the centerpiece of the franchise's next stage called " 2nd Vision". Its production began before the announcement of the series' first 2nd Vision game, ''The Idolmaster Dearly Stars'', and its staff proceeded with the goal of earning the franchise's fans' continued support and the mindset of creating the game from scratch akin to the o ...
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Bandai Namco Games
is a Japanese multinational corporation, multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Ga ...
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Azumi Asakura
, also known as , is a Japanese voice actress affiliated with Arts Vision. Biography Asakura won the Columbia Award for the new audition of Voice Newtype and changed her last name from Yamamoto on September 1, 2006. It was announced at ''THE iDOLM@STER 5th Anniversary The World is all one !!'' held on July 4, 2010 and Asakura replaced Yurina Hase for the role of Yukiho Hagiwara. Asakura ended her Twitter account on October 28, 2014,. On August 18, 2017, Asakura announced her marriage on their blog. She gave birth to her first child on November 1st, 2019 and her second child on May 6th, 2022. Filmography Anime series ;2006 * ''Mamotte! Lollipop'' – Rokka Wan * ''Negima! Magister Negi Magi'' – Akira Okochi * ''The Story of Saiunkoku'' – Kinren ;2007 * ''Bamboo Blade'' – Takahashi * '' The Story of Saiunkoku Second Series'' – Kinren ;2008 * '' Telepathy Shōjo Ran'' – Mifuyu, Yuki ;2009 * ''Hanasakeru Seishōnen''– Lin Li Fang ;2011 * ''The Idolmaster'' – Yukih ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ...
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The Idolmaster Live For You!
is a live simulation video game developed and published by Namco Bandai Games for the Xbox 360. It was released in Japan on February 28, 2008, as a sequel to ''The Idolmaster''. The gameplay in ''Live For You!'' focuses on coordinating the concert event from ''The Idolmaster'' with higher customization of the songs, stage and costumes. The game features a rhythm minigame during performances, which was developed to add a sense of unity with the audience and add excitement. The player is also able to freely manipulate how the performance looks by adjusting the position of the camera towards the idols. The story is told from the perspective of a special producer in charge of coordinating the live performances of 11 pop idols from ''The Idolmaster'' series. Development for the game began in 2007 in response to player tendencies for the original ''The Idolmaster'' arcade game and its Xbox 360 port. The development team wanted to create a game that would allow players to easily view t ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine ''Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime News N ...
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The Idolmaster SP
is a series of three Japanese raising simulation video games in ''The Idolmaster'' series developed and published by Namco Bandai Games. They were released on February 19, 2009, as , , and for the PlayStation Portable as a port of ''The Idolmaster''. The gameplay in ''SP'' features changes from its predecessor, including an additional promise system which puts more of a focus on communication. The games include three game modes: two single-player and one multiplayer mode for up to three players. The story is told from the perspective of a producer in charge of training 10 prospective pop idols on their way to stardom, and each version of ''SP'' features different idols. One reason for dividing ''SP'' among three versions when developing the games was to allow players to buy the version which features their favorite idols. Rival idols were introduced into ''SP'' because the development team felt that rivals are essential for ''The Idolmaster'', which also serve to deepen the bon ...
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High-definition Video
High-definition video (HD video) is video of higher resolution and quality than standard-definition. While there is no standardized meaning for ''high-definition'', generally any video image with considerably more than 480 vertical scan lines (North America) or 576 vertical lines (Europe) is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal (60 frames/second North America, 50 fps Europe), by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film, a technique which is often known as filmizing. History The first electronic scanning format, 405 lines, was the first ''high definition'' television system, since the mechanical systems it replaced had far fewer. From 1939, Europe and the US tried 605 and 441 lines until, in 1 ...
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Tempo
In musical terminology, tempo (Italian, 'time'; plural ''tempos'', or ''tempi'' from the Italian plural) is the speed or pace of a given piece. In classical music, tempo is typically indicated with an instruction at the start of a piece (often using conventional Italian terms) and is usually measured in beats per minute (or bpm). In modern classical compositions, a "metronome mark" in beats per minute may supplement or replace the normal tempo marking, while in modern genres like electronic dance music, tempo will typically simply be stated in BPM. Tempo may be separated from articulation and meter, or these aspects may be indicated along with tempo, all contributing to the overall texture. While the ability to hold a steady tempo is a vital skill for a musical performer, tempo is changeable. Depending on the genre of a piece of music and the performers' interpretation, a piece may be played with slight tempo rubato or drastic variances. In ensembles, the tempo is often ind ...
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Minigames
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party ga ...
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ASCII Media Works
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards Institu ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
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Single (music)
In music, a single is a type of release, typically a song recording of fewer tracks than an LP record or an album. One can be released for sale to the public in a variety of formats. In most cases, a single is a song that is released separately from an album, although it usually also appears on an album. In other cases a recording released as a single may not appear on an album. Despite being referred to as a single, in the era of music downloads, singles can include up to as many as three tracks. The biggest digital music distributor, the iTunes Store, accepts as many as three tracks that are less than ten minutes each as a single. Any more than three tracks on a musical release or thirty minutes in total running time is an extended play (EP) or, if over six tracks long, an album. Historically, when mainstream music was purchased via vinyl records, singles would be released double-sided, i.e. there was an A-side and a B-side, on which two songs would appear, one on each si ...
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