The Howling Tower (novel)
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The Howling Tower (novel)
''The Howling Tower'' (also known as ''Arduin Dungeon Number Two'') was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the second of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of The Howling Tower's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 2: The Howling Tower'' is an adventure scenario for player characters of 1st to 4th level, set in a dungeon with nine levels. At 32 pages, ''The Howling Tower'' contains maps, descriptions, a short story, and overviews, with detailed room descriptions and trap matrices, two ground level dungeons and six tower levels with eight pocket sized magic artifact cards and eight illustrated monster cards with statistics. Cover illustrations are by Greg Espinoza, back cover and interior illustrations are by Erol Otus ...
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Ad2-howling
Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a specific good or service, but there are wide range of uses, the most common being the commercial advertisement. Commercial advertisements often seek to generate increased consumption of their products or services through "branding", which associates a product name or image with certain qualities in the minds of consumers. On the other hand, ads that intend to elicit an immediate sale are known as direct-response advertising. Non-commercial entities that advertise more than consumer products or services include political parties, interest groups, religious organizations and governmental agencies. Non-profit organizations may use free modes of persuasion, such as a public service announcement. Advertising may also help to reassure employees ...
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David A
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges a notably close friendship with Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of Israel and Judah. Following his rise to power, David ...
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Grimoire Games
''Arduin'' is a fictional universe and fantasy role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre. Development history ''Arduin'' was one of the earliest challengers to TSR's '' Dungeons & Dragons''. It began in the mid-1970s as a personal project Hargrave created to share with friends, but became so popular that he was inspired to publish the material. Hargrave was one of several early RPG players from the San Francisco Bay area to also become a game designer, having started by creating variant rules for his weekly ''Dungeons & Dragons'' campaign which was heavily house-ruled and included hundreds of players, with its setting of Arduin, a neutral ground situated between nations formerly at war with each other. Around 1976 Greg Stafford of Chaosium played in Hargrave's ''Arduin ...
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Arduin
''Arduin'' is a fictional universe and fantasy role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre. Development history ''Arduin'' was one of the earliest challengers to TSR's ''Dungeons & Dragons''. It began in the mid-1970s as a personal project Hargrave created to share with friends, but became so popular that he was inspired to publish the material. Hargrave was one of several early RPG players from the San Francisco Bay area to also become a game designer, having started by creating variant rules for his weekly ''Dungeons & Dragons'' campaign which was heavily house-ruled and included hundreds of players, with its setting of Arduin, a neutral ground situated between nations formerly at war with each other. Around 1976 Greg Stafford of Chaosium played in Hargrave's ''Arduin'' ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Erol Otus
Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He is also known for his artwork on the multiple award winning ''Star Control II'' as well as providing the voice for one of the character races, the Chmmr, in the same game. Biography A self-taught artist since childhood, Otus developed an interest in role-playing games and became employed in the art department of game company TSR in Lake Geneva, Wisconsin in the 1970s. After leaving the company, he studied painting at UC Berkeley and also took classes at the Academy of Art in San Francisco. He has cited a wide range of influences on his work from Dr. Seuss and Frank Frazetta to modern artists such as Joan Miró, Willem de Kooning and Wassily Kandinsky. Role-playing games Erol Otus was a prolific contributor to the early ''Dungeons & Dragons'' (D&D) franchise, creating full covers ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Caliban (Arduin Dungeon)
''Caliban'' (also known as ''Arduin Dungeon Number One'') was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the first of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of Caliban's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 1: Caliban'' is an adventure scenario for player characters of levels 8 and higher, a four-level dungeon containing both new monsters and magic items, and the package includes four maps. At 25 pages long, ''Caliban'' contained maps with room descriptions and trap matrices, four full dungeon/tower levels with maps and room descriptions (one level is an intricate cavern system), eight pocket sized magic artifact cards and eight illustrated monster cards with statistics. The package also contained a set of 16 unique creature and treas ...
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The Citadel Of Thunder
The Citadel of Thunder (also known as Arduin Dungeon Number Three) was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the third of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of The Howling Tower's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 3: The Citadel of Thunder'' is an adventure scenario for player characters of 5th to 8th level, set in a dungeon with four levels. At 24 pages, ''The Citadel of Thunder'' contains overland maps with area descriptions and encounter charts, four dungeon levels with maps and room descriptions, eight pocket sized magic artifact cards and eight illustrated monster cards with statistics. There were also unique new traps in a matrix at the rear of the module. Illustrations were contributed by Greg Espinoza. System ...
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Death Heart
Death Heart (also known as ''Arduin Dungeon Number Four'') was a standalone short story and gaming module written in 1980 by David A. Hargrave and published by Grimoire Games. It was the last of Hargrave's officially released dungeon modules before his death in 1988 and was an extension of his Arduin Multiverse, which at the time of Death Heart's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 4: Death Heart'' is an adventure scenario that details the wilderness areas near the first three dungeon scenarios published in the series ('' Caliban'', ''The Howling Tower'', and ''The Citadel of Thunder''), and also describes another savage dungeon. At 24 pages, ''Death Heart'' contained overland maps, regional descriptions, a short story, and historical overviews. The package also contained a set of 16 unique creature and treasure cards, which could be detached and used in-game. There were also unique new traps in a matrix at the rear of the module. Also includ ...
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Arduin Modules
''Arduin'' is a fictional universe and fantasy role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre. Development history ''Arduin'' was one of the earliest challengers to TSR's '' Dungeons & Dragons''. It began in the mid-1970s as a personal project Hargrave created to share with friends, but became so popular that he was inspired to publish the material. Hargrave was one of several early RPG players from the San Francisco Bay area to also become a game designer, having started by creating variant rules for his weekly ''Dungeons & Dragons'' campaign which was heavily house-ruled and included hundreds of players, with its setting of Arduin, a neutral ground situated between nations formerly at war with each other. Around 1976 Greg Stafford of Chaosium played in Hargrave's ''Arduin ...
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