The House Of The Dead III
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The House Of The Dead III
is a 2002 horror-themed light gun arcade game and the third installment of the '' House of the Dead'' series of video games, developed by Wow Entertainment and Sega. It was ported to the Xbox in 2003, Microsoft Windows in 2005, the Wii in 2008 in a compilation with ''The House of the Dead 2'', and PlayStation 3 in 2012 with PlayStation Move support. The game was remade with typing controls as ''The Typing of the Dead 2'' in 2008. The game continues the story of the previous games and introduces new gameplay concepts such as story branching. The game's protagonist is Lisa Rogan, daughter of Thomas Rogan and Sophie Richards. Plot In 2019, 21 years after the events of the 1998 Curien Mansion incident, a zombie infestation has spread across the world, resulting in the collapse of mankind civilization and leaving the world in utter desolation. A paramilitary force led by retired AMS agent Thomas Rogan head to a desert wasteland in an unnamed U.S. state on a mission to infiltrate th ...
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Wow Entertainment
is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade games for Sega. In 2000, Sega split its development studios into nine semi-autonomous companies, with AM1 becoming Wow Entertainment. Wow developed games for the Dreamcast and later other consoles as well as arcade games. In 2003, as part of studio consolidations within Sega, Wow was merged with (originally titled and later AM7) and renamed to Sega Wow. Nakagawa resigned a few weeks later after Sammy Corporation acquired a significant amount of shares in Sega. Sega Wow was re-integrated back into the company the next year. Since then, the AM1 division has continued within Sega. History Rikiya Nakagawa joined Sega as a programmer in 1983. Working for Sega's development division, he programmed arcade games including '' Ninja Princess'', ' ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Girls Playing Video Games In Japan
A girl is a young female human, usually a child or an adolescent. When a girl becomes an adult, she is accurately described as a ''woman''. However, the term ''girl'' is also used for other meanings, including ''young woman'',Dictionary.com, "Girl"'' Retrieved January 2, 2008. and is sometimes used as a synonym for ''daughter'', or ''girlfriend''. In certain contexts, the usage of ''girl'' for a woman may be derogatory. ''Girl'' may also be a term of endearment used by an adult, usually a woman, to designate adult female friends. ''Girl'' also appears in portmanteaus (compound words) like ''showgirl'', ''cowgirl'', and ''Student, schoolgirl''. The treatment and status of girls in any society is usually closely related to the women's rights, status of women in that culture. In cultures where women have a low societal position, girls may be unwanted by their parents, and the state may invest less in services for girls. Girls' upbringing ranges from being relatively the same a ...
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Scarlet Dawn
''Scarlet Dawn'' is a 1932 American pre-Code romantic drama directed by William Dieterle and starring Douglas Fairbanks, Jr. and Nancy Carroll as refugees from the Russian Revolution. It is based on the novel ''Revolt'' by Mary C. McCall, Jr. Plot When Russian revolutionaries overrun his country estate, Baron Nikita Krasnoff (Douglas Fairbanks, Jr.) barely escapes with his life by killing one of them and switching clothes. His story is suspicious, so the household servant Tanyusha (Nancy Carroll) is found and brought to identify him. To his surprise, she does not betray him, and they are released. He is even allowed to "loot" one of his own possessions, a sword with the fabulous Krasnoff pearl necklace hidden in a secret compartment in the scabbard. Krasnoff sets off for Turkey; Tanyusha accompanies him, much to his puzzlement. To get past a checkpoint, they hide in a car. When they are discovered, Krasnoff offers to pay, exchanging a single strand of pearls at a time as their j ...
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The Fool (Tarot Card)
The Fool is one of the 78 cards in a tarot deck. In tarot card reading, it is one of the 22 Major Arcana, sometimes numbered as 0 (the first) or XXII (the last). However, in decks designed for playing traditional tarot card games, it is typically unnumbered, as it is not one of the 21 trump cards and instead serves a unique purpose by itself. Iconography The Fool is titled ''Le Mat'' in the Tarot of Marseilles, and ''Il Matto'' in most Italian language tarot decks. These archaic words mean "the madman" or "the beggar", and may be related to the word for 'checkmate' in relation to the original use of tarot cards for gaming purposes. In the earliest tarot decks, the Fool is usually depicted as a beggar or a vagabond. In the Visconti-Sforza tarot deck, the Fool wears ragged clothes and stockings without shoes, and carries a stick on his back. He has what appear to be feathers in his hair. His unruly beard and feathers may relate to the tradition of the woodwose or wild man. Anot ...
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The House Of The Dead (video Game)
is a 1996 horror-themed light gun shooter arcade game developed by Sega AM1 and released by Sega. It is the first game in the '' House of the Dead'' series. Players assume the role of agents Thomas Rogan and "G" in their efforts to combat the products of the dangerous, inhumane experiments of Dr. Curien, a mad scientist. The game was developed for over a year on the Sega Model 2 arcade hardware. Targeting an adult audience, AM1 devised a story and atmosphere inspired by Western horror films. AM1's plans for detailed environments, non-linear level designs, and a gory aesthetic were challenged — and often limited — by the Model 2 hardware and other factors. ''The House of the Dead'' was well-received by critics. It has been, along with ''Resident Evil'', credited with popularising zombie video games, as well as re-popularising zombies in wider popular culture from the late 1990s onwards, leading to renewed interest in zombie films during the 2000s. The game has also been cre ...
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Thomas Rogan
is a 1996 horror-themed light gun shooter arcade game developed by Sega AM1 and released by Sega. It is the first game in the '' House of the Dead'' series. Players assume the role of agents Thomas Rogan and "G" in their efforts to combat the products of the dangerous, inhumane experiments of Dr. Curien, a mad scientist. The game was developed for over a year on the Sega Model 2 arcade hardware. Targeting an adult audience, AM1 devised a story and atmosphere inspired by Western horror films. AM1's plans for detailed environments, non-linear level designs, and a gory aesthetic were challenged — and often limited — by the Model 2 hardware and other factors. ''The House of the Dead'' was well-received by critics. It has been, along with ''Resident Evil'', credited with popularising zombie video games, as well as re-popularising zombies in wider popular culture from the late 1990s onwards, leading to renewed interest in zombie films during the 2000s. The game has also been cre ...
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PlayStation Move
is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market. Hardware As with the standard PlayStation 3 wireless controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion batt ...
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