The Everlasting (role-playing Game)
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The Everlasting (role-playing Game)
''The Everlasting'' is a role-playing game created by Steve Brown of Visionary Entertainment Studios Inc in the 1990s. The system has four core books: ''The Book of the Unliving'' (1997); ''The Book of the Light'' (1998); ''The Book of the Spirit'' (1998); and ''The Book of the Fantastical'' (2004). There are also two supplement books available for the game: ''The Codex of Immortals'' (2004); and ''The Magician's Companion'' (2004). The Everlasting is based on several immortal races who struggle with an unknown force. Since Hiroshima and thereafter Tchernobyl, many seals are broken and "something" is coming. These immortal races span a wide range of mythological beings from societies around the world. Steve Brown had done extensive research on these various types of mythological beings and incorporated different ideas and concepts from the different societies that these mythologies originate from. As an example, he included many different types of vampires from varying cultur ...
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Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic pract ...
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Ghul
A ghoul ( ar, غول, ') is a demon-like being or monstrous humanoid. The concept originated in pre-Islamic Arabian religion, associated with graveyards and the consumption of human flesh. Modern fiction often uses the term to label a certain kind of undead monster. By extension, the word ghoul is also used in a derogatory sense to refer to a person who delights in the macabre or whose occupation directly involves death, such as a gravedigger or graverobber. Etymology Ghoul is from the Arabic ''ghūl'', from ''ghāla'', "to seize". In Arabic, the term is also sometimes used to describe a greedy or gluttonous individual. See also the etymology of gal and gala: "to cast spells," "scream," "crow," and its association with "warlike ardor," "wrath," and the Akkadian "gallu," which refer to demons of the underworld. The term was first used in English literature in 1786 in William Beckford's Orientalist novel ''Vathek'', which describes the ''ghūl'' of Arabic folklore. ...
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Were
''Were'' and ''wer'' are archaic terms for adult male humans and were often used for alliteration with wife as "were and wife" in Germanic-speaking cultures ( ang, wer, odt, wer, got, waír, ofs, wer, osx, wer, goh, wer, non, verr). In Anglo-Saxon law ''wer'' was the value of a man's life. He could be required to pay his ''wer'' to the king as a penalty for crime. If he was murdered then his relatives were entitled to his wergild as compensation from the murderer. Etymology and usage The word has cognates in various other languages, for example, the words ' (as in virility) and ' (plural ' as in Fir Bolg) are the Latin and Gaelic for a male human. While this prefix may not be derived from the above word,Concise OED, entry "werewolf" in folklore and fantasy fiction, ''were-'' is often used as a prefix applied to an animal name to indicate a type of therianthropic figure or shapeshifter (''e.g.'' "were-boar"). Hyphenation used to be mandatory, but is now commonly dropp ...
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Vampires
A vampire is a mythical creature that subsists by feeding on the vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in the Balkans and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Eastern Europe were also known by different names, such as '' shtriga'' in Albania, ''vrykolakas'' in Greece and ''strigoi'' in Romania. In modern times, t ...
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Revenant (folklore)
In folklore, a revenant is an animated corpse that is believed to have been revived from death to haunt the living. The word ''revenant'' is derived from the Old French word, ''revenant'', the "returning" (see also the related French verb ''revenir'', meaning "to come back"). Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology, and stories of supposed revenant visitations were documented by English historians in the Middle Ages. Comparison to other folkloristic and mythological undead The term "revenant" has been used interchangeably with "ghost" by folklorists. While some maintain that vampires derive from Eastern European folklore and revenants derive from Western European folklore, many assert that revenant is a generic term for the undead. Augustin Calmet conducted extensive research on the topic in his work titled '' Traité sur les apparitions des esprits et sur les vampires ou les revenans de Hongrie, de Moravie, &c.'' (1 ...
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Undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel '' Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English before St ...
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Spirit Possession
Spirit possession is an unusual or altered state of consciousness and associated behaviors purportedly caused by the control of a human body by spirits, ghosts, demons, or gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Christianity,Mark 5:9, Luke 8:30 Haitian Vodou, Hinduism, Islam, Wicca, and Southeast Asian, African, and Native American traditions. Depending on the cultural context in which it is found, possession may be considered voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. In a 1969 study funded by the National Institute of Mental Health, spirit possession beliefs were found to exist in 74% of a sample of 488 societies in all parts of the world, with the highest numbers of believing societies in Pacific cultures and the lowest incidence among Native Americans of both North and South America. As Pentecostal and Charismatic Christian churches move into both Afric ...
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Orcs
An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. There is a suggestion, among several somewhat contradictory origin stories, that they are a corrupted race of elves. Mythological monsters with names similar to "orc" can be found in the Old English poem ''Beowulf'', in Early Modern poetry, and in Northern European folk tales and fairy tales. Tolkien stated that he took the name from ''Beowulf''. The orc appears on lists of imaginary creatures in two of Charles Kingsley's mid-1860s novels. Tolkien's concept of orcs has been adapted into the fantasy fiction of other authors, and into games of many different genres such as ''Dungeons & Dragons'', '' Magic: The Gathering'', and ''Warcraft''. Etymology Old English ...
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Manitou
Manitou (), akin to the Iroquois '' orenda'', is the spiritual and fundamental life force among Algonquian groups in the Native American theology. It is omnipresent and manifests everywhere: organisms, the environment, events, etc. ''Aashaa monetoo'' means "good spirit," while ''otshee monetoo'' means "bad spirit." When the world was created, the Great Spirit, ''Aasha Monetoo'', gave the land to the indigenous peoples, the Shawnee in particular. Overview The term ''manitou'' was already in widespread use at the time of early European contact. In 1585, when Thomas Harriot recorded the first glossary of an Algonquian language, Roanoke (Pamlico), he included the word ''mantóac'', meaning "gods" (plural). Similar terms are found in nearly all of the Algonquian languages. In some Algonquian traditions, '' Gitche Manitou'' refers to a "great spirit" or supreme being. The term has analogues dating to before European contact, and the word uses of ''gitche'' and ''manitou'' thems ...
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