The End Of Celluloid
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The End Of Celluloid
''The End of Celluloid: Film futures in the digital age'' is a book, written by Matt Hanson and published by RotoVision in 2004, on digital cinematography, machinima, video games, music video A music video is a video of variable duration, that integrates a music song or a music album with imagery that is produced for promotion (marketing), promotional or musical artistic purposes. Modern music videos are primarily made and used as a m ..., and other emerging film forms. External links ''The End of Celluloid'' websiteRotoVision website description
2004 non-fiction books Books about film {{film-book-stub ...
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Matt Hanson
Matt Hanson (born 17 September 1971) is an author, film producer, and film director, specializing in digital art. He has created a series of projects which investigate cinema's possible futures, including '' A Swarm of Angels'', '' onedotzero'', and book projects including '' The End of Celluloid''. As creator of A Swarm of Angels he has become concerned with issues relating to Creative Commons, free culture, Open source culture, crowdsourcing, and file sharing. Background Matt Hanson is a filmmaker who created the onedotzero digital film festival & organisation, and is the author of a series of books on digital film, including ''The End of Celluloid: Film Futures in the Digital Age''. He has made a multitude of successful and innovative short films (including the award-winning Salaryman 6, with Jake Knight, and City of Hollow Mountains with The Light Surgeons), television series for Channel 4 (UK), and is considered an expert in moving image trends. As an advocate of di ...
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Digital Cinematography
: Digital cinematography is the process of capturing (recording) a motion picture using digital image sensors rather than through film stock. As digital technology has improved in recent years, this practice has become dominant. Since the mid-2010s, most movies across the world are captured as well as distributed digitally. Many vendors have brought products to market, including traditional film camera vendors like Arri and Panavision, as well as new vendors like RED, Blackmagic, Silicon Imaging, Vision Research and companies which have traditionally focused on consumer and broadcast video equipment, like Sony, GoPro, and Panasonic. , professional 4K digital film cameras were approximately equal to 35mm film in their resolution and dynamic range capacity; however, digital film still has a different look from analog film. Some filmmakers still prefer to use analogue picture formats to achieve the desired results. History The basis for digital cameras are metal-oxide-semic ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 199 ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Music Video
A music video is a video of variable duration, that integrates a music song or a music album with imagery that is produced for promotion (marketing), promotional or musical artistic purposes. Modern music videos are primarily made and used as a music marketing device intended to promote the sale of Music Recording, music recordings. Although the origins of music videos date back to musical short, musical short films that first appeared, they again came into prominence when Paramount Global's MTV based its format around the medium. These kinds of videos were described by various terms including "illustrated song", "filmed insert", "promotional (promo) film", "promotional clip", "promotional video", "song video", "song clip", "film clip" or simply "video". Music videos use a wide range of styles and contemporary video-making techniques, including animation, live action, live-action, documentary film, documentary, and non-narrative approaches such as Non-narrative film, abstract fi ...
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2004 Non-fiction Books
4 (four) is a number, numeral (linguistics), numeral and numerical digit, digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is tetraphobia, considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically 3, three. The sum of the first four prime numbers 2, two + 3, three + 5, five + 7, seven is the only sum of four consecutive prime numbers that yields an Parity (mathematics), odd prime number, 17 (number), seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, 3, three and ...
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