The Dark Elf Trilogy
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The Dark Elf Trilogy
''The Dark Elf Trilogy'' is a prequel to the ''Icewind Dale Trilogy'' by R. A. Salvatore. Drizzt Do'Urden, a drow, or dark elf, was originally written as a supporting character in the ''Icewind Dale Trilogy'' to Wulfgar the barbarian. However, the author soon realized how popular the character was, and Drizzt became the main character. The final book ''Sojourn'' made the New York Times Best Seller list. Works included The trilogy consists of: #''Homeland'' (1990) — ''Homeland'' follows the story of Drizzt from around the time and circumstances of his birth and his upbringing amongst the drow (dark elves). The book takes the reader into Menzoberranzan, the drow home city. From here, the reader follows Drizzt on his quest to follow his principles in a land where such feelings are threatened by all his family including his mother Matron Malice. #''Exile'' (1990) — ''Exile'' tells the story of Drizzt outside of the drow cities in the open wilderness of the Underdark. For the ten y ...
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Homeland (Forgotten Realms Novel)
''Homeland'' is a fantasy novel by American writer R. A. Salvatore, the first book in The Dark Elf Trilogy, a prequel to The Icewind Dale Trilogy. It follows the story of Drizzt Do'Urden from the time and circumstances of his birth and his upbringing amongst the drow (dark elves). The book takes the reader into Menzoberranzan, the city of drow that is Drizzt's homeland. From here, the reader follows Drizzt on his quest to follow his principles in the cruel and competitive society of his underground homeland where such feelings are threatened. Plot summary Drizzt was born to the tenth noble House of Menzoberranzan, Daermon Na'shezbaernon (more commonly known as House Do'Urden). He was the son of Malice, the Do'Urden Matron Mother and her consort, Do'Urden weaponmaster (and sometime Patron) Zaknafein. As the third son, drow culture demanded that Drizzt be sacrificed to their goddess Lolth. However, the death of his older brother, and the first son, Nalfein, (incidentally, at ...
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Guenhwyvar
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Fo ...
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Novels By R
A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itself from the la, novella, a singular noun use of the neuter plural of ''novellus'', diminutive of ''novus'', meaning "new". Some novelists, including Nathaniel Hawthorne, Herman Melville, Ann Radcliffe, John Cowper Powys, preferred the term "romance" to describe their novels. According to Margaret Doody, the novel has "a continuous and comprehensive history of about two thousand years", with its origins in the Ancient Greek and Roman novel, in Chivalric romance, and in the tradition of the Italian renaissance novella.Margaret Anne Doody''The True Story of the Novel'' New Brunswick, NJ: Rutgers University Press, 1996, rept. 1997, p. 1. Retrieved 25 April 2014. The ancient romance form was revived by Romanticism, especially the histori ...
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Forgotten Realms Novel Series
Forgotten or The Forgotten may refer to: Film * ''Forgotten'' (1933 film), an American film directed by Richard Thorpe * ''The Forgotten'' (1973 film), a psychological horror film * ''The Forgotten'' (1989 film), a television action movie for the USA Network directed by James Keach * ''The Forgotten'' (2003 film), a Korean War film * ''The Forgotten'' (2004 film), a psychological thriller film * ''Forgotten'' (2013 film), a 2013 Bolivian film * ''The Forgotten'' (2014 film), a British horror film * ''Forgotten'' (2017 film), 2017 South Korean mystery thriller film Literature * ''The Forgotten'' (Applegate novel), a book in the ''Animorphs'' series by K. A. Applegate * ''The Forgotten'' (Baldacci novel), 2012 novel by David Baldacci * ''The Forgotten'' (Wiesel novel), 1992 novel by Elie Wiesel Television * ''The Forgotten'' (TV series), an American crime drama * "The Forgotten" (''Batman: The Animated Series''), an episode * "The Forgotten" (''Star Trek: Enterpr ...
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Book Series Introduced In 1990
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is ''codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's ''Physics'' is called a b ...
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the ''Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the ''Dungeons & Dragons'' game in 1975 and soon became a regular ...
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HighBeam Research
HighBeam Research was a paid search engine and full text online archive owned by Gale, a subsidiary of Cengage, for thousands of newspapers, magazines, academic journals, newswires, trade magazines, and encyclopedias in English. It was headquartered in Chicago, Illinois. In late 2018, the archive was shut down. History The company was established in August 2002 after Patrick Spain, who had just sold Hoover's, which he had co-founded, bought eLibrary and Encyclopedia.com from Tucows. The new company was called Alacritude, LLC (a combination of Alacrity and Attitude). ELibrary had a library of 1,200 newspaper, magazine and radio/TV transcript archives that were generally not freely available. Original investors included Prism Opportunity Fund of Chicago and 1 to 1 Ventures of Stamford, Connecticut. Spain stated, "There was a glaring gap between free search like Google and high-end offerings like LexisNexis and Factiva." Later in 2002, it bought Researchville.com. By 2003, it ...
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Devil's Due Publishing
Devil's Due Publishing (often abbreviated as DDP) is an independent comic book publisher in the United States. Based in Chicago, Illinois, DDP is best known for its wide selection of genres, including licensed and original creator-owned properties that populate its monthly comic book series and graphic novels. Though principally a publishing company, DDP has also produced a stage play based on the Hack/Slash comic series, ''Stagefright'', in conjunction with the New Millennium Theatre Company that played at the National Pastime Theater on Broadway, Chicago from September 23 to October 29, 2005. History In 1998 Devil's Due Publishing started as both a commercial art studio and a small press comic-book publisher. The company soon shifted its focus to comic books, becoming one of the top ten publishers in North America.
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Svirfneblin
In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarf (Dungeons & Dragons), dwarves; however, gnomes are smaller and more tolerant of other races, nature, and of Magic of Dungeons & Dragons, magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing tall. Publication history The gnome is a player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or "anachronistic"; a gnome often conforms to the trickster archetype, and is "predisposed towards a "good" moral alignment". Gnomes were originally introduced to ''Dungeons & Dragons'' as a new alternative to Dwarf (Dungeons & Dragons), dwarves, Elf (Dungeons & Dragons), elves, and Halfling (Dungeons & Dragons), halflings. They were developed f ...
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Hook Horror
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically suit ...
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Pech (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically suit ...
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Icewind Dale
''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes place in the ''Dungeons & Dragons'' Forgotten Realms campaign setting and the region of Icewind Dale, and uses the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's ''The Icewind Dale Trilogy'' novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond. ''Icewind Dale'' received positive reviews, being praised for its musical score and gameplay. It was a commercial success, with sales above 400,000 units worldwide by early 2001. An expansion, '' Icewind Dale: Heart of Winter'', was released in 2001, and a sequel, ''Icewind Dale II'', fo ...
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