The Court Of The Air
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The Court Of The Air
''The Court of the Air'' is the first book by Stephen Hunt in his Jackelian series. The plot is set in a steampunk world that mixes historical events or social concepts of the real world with elements of fantasy novels, such as sorcery and superpowers. Plot summary When streetwise Molly Templar witnesses a brutal murder at the brothel she has recently been apprenticed to, her first instinct is to run back to the poorhouse where she grew up. But there she finds her fellow orphans butchered, and it slowly dawns on her that she was the real target of the attack. For Molly is special, and she is carrying a secret that marks her out for destruction by enemies of the state. Oliver Brooks has led a sheltered existence in the backwater home of his merchant uncle. But when he is framed for his only relative's murder, he is forced to flee for his life, accompanied by an agent of the mysterious Court of the Air. Chased across the country, Oliver finds himself in the company of thieves, ou ...
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Stephen Hunt (author)
Stephen Hunt is a writer best known for a series of fantasy novels with steampunk elements known as the Jackelian series, whose central setting is a nation somewhat resembling Victorian England named the Kingdom of Jackals. Influences on his work include: Jack Williamson, Stephen Goldin, David Gemmell, Bruce Sterling, Larry Niven and Michael Moorcock. Publishing history Hunt's short fiction has appeared in various mainly US and UK-based genre magazines, and some of his earliest works were written in the cyberpunk subgenre of science fiction. The best-known of these was the "Hollow Duellists," a short story which William Gibson was reported to admire as one of the leading works of the second-wave of cyberpunk fiction, and which later went on to win the 1992 ProtoStellar magazine prize for best short fiction story, a tie with British SF author Stephen Baxter (author), Stephen Baxter. Stephen Hunt became the first client of the then-newly established John Jarrold Literary Agency ...
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Fantasy (genre)
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers, or such digital mechanical computers as Charles B ...
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Voyager Books
HarperCollins Publishers LLC is one of the Publishing#Book publishing, Big Five English-language publishing companies, alongside Penguin Random House, Simon & Schuster, Hachette (publisher), Hachette, and Macmillan Publishers, Macmillan. The company is headquartered in New York City and is a subsidiary of News Corp. The name is a combination of several publishing firm names: Harper & Row, an American publishing company acquired in 1987—whose own name was the result of an earlier merger of Harper & Brothers (founded in 1817) and Row, Peterson & Company—together with Scottish publishing company William Collins, Sons (founded in 1819), acquired in 1989. The worldwide CEO of HarperCollins is Brian Murray. HarperCollins has publishing groups in the United States, Canada, the United Kingdom, Australia, New Zealand, Brazil, India, and China. The company publishes many different imprint (trade name), imprints, both former independent publishing houses and new imprints. History Col ...
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The Kingdom Beyond The Waves
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers, or such digital mechanical computers as Charles B ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Superpower (ability)
A superpower is a currently fictional superhuman ability. Superpowers are typically displayed in science fiction comic books, television programs, video games, and films as the key attribute of a superhero. The concept originated in American comic books and pulp magazines of the 1930s and 1940s, and has gradually worked its way into other genres and media. Definition There is no rigid definition of a "superpower." In popular culture, it is often associated with unusual abilities such as flight, enhanced strength, invulnerability, or enhanced speed. However, it can also describe natural abilities that reach peak human potential, such as enhanced intelligence or weapon proficiency. Generally speaking, superheroes like Batman and Iron Man may be classified as superheroes even though they have no actual superhuman abilities beyond their exceptional talent and advanced technology. Similarly, characters with superhuman abilities derived from artificial, external sources, like ...
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