The Adventures Of Rocky And Bullwinkle And Friends (video Game)
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The Adventures Of Rocky And Bullwinkle And Friends (video Game)
''The Adventures of Rocky and Bullwinkle and Friends'' is a video game released by THQ between 1992 and 1994 for Game Boy, NES, SNES, and Sega Genesis adapted from ''The Adventures of Rocky and Bullwinkle and Friends'' TV series. Plot In the NES version, Bullwinkle learns that his ancestor left sums of money for him to collect. Rocky and Bullwinkle need to go through perilous levels that feature their enemies Boris and Natasha, before they could reach the home of the moose's ancestor. In the Genesis, SNES, and Game Boy versions, three artifacts are stolen from a museum. It is up to Rocky and Bullwinkle to get them back. Gameplay The NES version includes a countryside house, a futuristic city, a train, a desert, and a mansion. The player can switch between Rocky and Bullwinkle during a game. Bullwinkle can ram into enemies while Rocky can fly. Both characters can hurl bombs at foes. The Genesis and SNES versions consist of seven levels that take players through various locales ...
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Imagineering (company)
Imagineering, based in Glen Rock, New Jersey, was an American in-house studio of Absolute Entertainment. Many notable video games developed for Absolute include '' A Boy and His Blob: Trouble on Blobolonia'', ''Battle Tank'', '' Super Battletank'' and '' The Rescue of Princess Blobette''. They are also best known for their video games developed for third-party publishers, such as Acclaim Entertainment, Atari Corporation, Activision, Hi Tech Expressions, Gametek and THQ. Imagineering was in existence from 1986 to 1992 before folding into Absolute Entertainment who then handled simultaneously the development and publishing of video games for its remaining three years. Lineup of games 1988 * ''Commando'' (Atari 2600) * ''Crossbow'' ( Commodore 64) * ''Double Dragon'' (Atari 2600, Atari 7800) * ''River Raid II'' (Atari 2600) 1989 * ''Ikari Warriors'' (Atari 2600, Atari 7800) * '' Stealth ATF'' (NES) * ''Touchdown Football'' (Atari 7800) * '' Fight Night'' (Atari 7800) 1990 * ...
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Time Limit
A time limit or deadline is a narrow field of time, or a particular point in time, by which an objective or task must be accomplished. Once that time has passed, the item may be considered overdue (e.g., for work projects or school assignments). In the case of work assignments or projects that are not completed by the deadline, this may adversely affect the employee's performance rating. In the case of school assignments, essays or reports submitted after the deadline, marks or grades may be deducted from the student's assessment. In some cases, no materials can be submitted after the deadline. This may occur with calls for proposal, commercial tenders for bids, and application dates for universities and professional schools. For tests and examinations in schools, universities and job competitions, once the time limit for the test is up, the test-takers must put down their pens or pencils and hand in their test. In project management, deadlines are most often associated with mile ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Maverick Magazines
''Maverick Magazines'' was a British magazine publishing company during the 1990s. Overview Maverick Magazines was founded by Hugh Gollner in 1992. Based in Oxford, Oxfordshire, the company published a handful of computer game and leisure magazines from the early to mid-1990s. See also *''Games-X'' *Mega Drive Advanced Gaming *PC Player (British magazine) *The One (magazine) ''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga ... - publisher of this magazine in its final year External linksThe Official PC Player archive
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Electronic Games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to requi ...
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VideoGames & Computer Entertainment
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit family of home computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the first issue of the magazine, which had the cover dat ...
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Total!
''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 Annual" featuring reprint material and a poster magazine were also released during the magazine's lifetime. Content It focused on current and upcoming Nintendo consoles of the era, initially the NES and Game Boy, and then shared coverage with the SNES, Virtual Boy and Nintendo 64 as they were released. The arcade games ''Cruis'n USA'', ''Killer Instinct'' and ''Killer Instinct 2'' were also reviewed. Each game review featured a rating out of 10 for the graphics, sound, gameplay and lifespan, plus an overall percentage score. The first Nintendo 64 game reviewed, ''Super Mario 64'', was also the first game to receive the perfect score of 100%. Other notable high scores included 99% for ''Super Mario All-Stars'' on the SNES, in September 1993 ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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