Tetris DX
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Tetris DX
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet Union, Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents ...
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Alexey Pajitnov
Alexey Leonidovich Pajitnov. (born 16 April 1955) is a Russian-born American computer engineer and video game designer. He is best-known for designing and developing ''Tetris'' in 1984 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). In 1996, five years after his relocation to the United States from the Soviet Union, Pajitnov founded The Tetris Company alongside Dutch video game designer Henk Rogers; Pajitnov did not receive royalties from ''Tetris'' prior to this time, despite the game's high popularity. Early life and education Pajitnov was born to parents who were both writers; his father was a critic of the arts, and his mother was a journalist who wrote for both newspapers and a film magazine. It was through his parents that Pajitnov gained exposure to the arts, eventually developing a passion for cinema. He accompanied his mother to many film screenings, including the Moscow Film Festi ...
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