Tenjou Tenge
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Tenjou Tenge
, also written as ''Tenjo Tenge'', is a Japanese manga series written and illustrated by Oh! great. The story primarily focuses on the members of the Juken Club and their opposition, the Executive Council, which is the ruling student body of a high school that educates its students in the art of combat. As the story unfolds, both groups become increasingly involved with an ongoing battle that has been left unresolved for four hundred years. ''Tenjho Tenge'' was serialized in the ''seinen'' manga magazine ''Ultra Jump'' from 1997 to 2010, and collected into 22 volumes by publisher Shueisha. It was adapted into a twenty-four episode anime series and aired on TV Asahi between April to September 2004. A two-episode original video animation was also made and released in March 2005. Both versions of the series have been licensed for release in English language by two different companies. The manga was licensed and released by CMX beginning in 2005, which came under criticism ...
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Adventure Fiction
Adventure fiction is a type of fiction that usually presents danger, or gives the reader a sense of excitement. Some adventure fiction also satisfies the literary definition of Romance (prose fiction)#Definition, romance fiction. History In the Introduction to the ''Encyclopedia of Adventure Fiction'', Critic Don D'Ammassa defines the genre as follows: D'Ammassa argues that adventure stories make the element of danger the focus; hence he argues that Charles Dickens's novel ''A Tale of Two Cities'' is an adventure novel because the protagonists are in constant danger of being imprisoned or killed, whereas Dickens's ''Great Expectations'' is not because "Pip's encounter with the convict is an adventure, but that scene is only a device to advance the main plot, which is not truly an adventure." Adventure has been a common theme (literature), theme since the earliest days of written fiction. Indeed, the standard plot of Romance (heroic literature), Medieval romances was a serie ...
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Fuse (TV Channel)
Fuse is an American pay television channel launched in 1994 which was originally dedicated to music. After merging with the Latino-oriented NuvoTV in 2015, Fuse shifted its focus to general entertainment and lifestyle programming targeting multicultural young adults. As of February 2015, Fuse was available to approximately 71,491,000 pay television households (61.4% of households with television) in the United States. With a number of cable operators, including major providers such as Verizon Fios, discontinuing their carriage since 2015, it currently has an availability of around 38 million pay television households. History As MuchMusic USA The channel originally launched on July 1, 1994, as MuchMusic USA; it was founded as a joint venture between Rainbow Media (currently known as AMC Networks), a division of New York-based Cablevision and Toronto-based CHUM Limited. CHUM would later sell its 50% stake in the network to Cablevision in 2000, but allowed the continued use of t ...
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History Of Japan
The first human inhabitants of the Japanese archipelago have been traced to prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inventions were introduced from Asia. During this period, the first known written reference to Japan was recorded in the Chinese ''Book of Han'' in the first century AD. Around the 3rd century BC, the Yayoi people from the continent immigrated to the Japanese archipelago and introduced iron technology and agricultural civilization. Because they had an agricultural civilization, the population of the Yayoi began to grow rapidly and ultimately overwhelmed the Jōmon people, natives of the Japanese archipelago who were hunter-gatherers. Between the fourth to ninth century, Japan's many kingdoms and tribes gradually came to be unified under a centralized government, nominally controlled by the Emperor of Japan. The imperial dynasty established ...
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Superhuman Strength
Superhuman strength is a superpower commonly invoked in fiction and other literary works such as mythology. A fictionalized representation of the phenomenon of hysterical strength, it is the power to exert force and lift weights beyond what is physically possible for an ordinary human being. Alternate terms of superhuman strength have included ''enhanced strength'', ''super-strength'' and ''increased strength''. Superhuman strength is an amorphous ability, varying in potency depending on the writer or the context of the story in which it is depicted. Characters and deities with superhuman strength have been found in multiple ancient mythological accounts and religions. Superhuman strength is a common trope in fantasy and science fiction. This is generally by means of mechanisms such as cybernetic body parts, genetic modification, telekinetic fields in science fiction, or magical/ supernatural sources within fantasy. A plethora of comic book superheroes and super-villain ...
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Precognition
Precognition (from the Latin 'before', and 'acquiring knowledge') is the purported psychic phenomenon of seeing, or otherwise becoming directly aware of, events in the future. There is no accepted scientific evidence that precognition is a real effect, and it is widely considered to be pseudoscience. Precognition violates the principle of causality, that an effect cannot occur before its cause. Precognition has been widely believed in throughout history. Despite the lack of scientific evidence, many people believe it to be real; it is still widely reported and remains a topic of research and discussion within the parapsychology community. Precognitive phenomena Precognition is sometimes treated as an example of the wider phenomenon of prescience or foreknowledge, to understand by any means what is likely to happen in the future. It is distinct from premonition, which is a vaguer feeling of some impending disaster. Related activities such as predictive prophecy and fortune ...
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Pyrokinesis
Pyrokinesis is the purported psychic ability allowing a person to create and control fire with the mind. As with other parapsychological phenomena, there is no conclusive evidence in support of the actual existence of pyrokinesis. Many alleged cases are hoaxes, the result of trickery. Etymology The word ''pyrokinesis'' (Greek language: pyr=fire, kinesis=movement) was popularized by horror novelist Stephen King Stephen Edwin King (born September 21, 1947) is an American author of horror, supernatural fiction, suspense, crime, science-fiction, and fantasy novels. Described as the "King of Horror", a play on his surname and a reference to his high s ... in his 1980 novel ''Firestarter (novel), Firestarter'' to describe the ability to create and control fire with the mind, though its use predates the novel. The word is intended to be parallel to ''Psychokinesis, telekinesis'', with S. T. Joshi describing it as a "singularly unfortunate coinage" and noting that the correct an ...
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Superpower (ability)
A superpower is a currently fictional superhuman ability. Superpowers are typically displayed in science fiction comic books, television programs, video games, and films as the key attribute of a superhero. The concept originated in American comic books and pulp magazines of the 1930s and 1940s, and has gradually worked its way into other genres and media. Definition There is no rigid definition of a "superpower." In popular culture, it is often associated with unusual abilities such as flight, enhanced strength, invulnerability, or enhanced speed. However, it can also describe natural abilities that reach peak human potential, such as enhanced intelligence or weapon proficiency. Generally speaking, superheroes like Batman and Iron Man may be classified as superheroes even though they have no actual superhuman abilities beyond their exceptional talent and advanced technology. Similarly, characters with superhuman abilities derived from artificial, external sources, like ...
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Gautama Buddha
Siddhartha Gautama, most commonly referred to as the Buddha, was a wandering ascetic and religious teacher who lived in South Asia during the 6th or 5th century BCE and founded Buddhism. According to Buddhist tradition, he was born in Lumbini, in what is now Nepal, to royal parents of the Shakya clan, but renounced his home life to live as a wandering ascetic ( sa, śramaṇa). After leading a life of begging, asceticism, and meditation, he attained enlightenment at Bodh Gaya in what is now India. The Buddha thereafter wandered through the lower Indo-Gangetic Plain, teaching and building a monastic order. He taught a Middle Way between sensual indulgence and severe asceticism, leading to Nirvana, that is, freedom from ignorance, craving, rebirth, and suffering. His teachings are summarized in the Noble Eightfold Path, a training of the mind that includes meditation and instruction in Buddhist ethics such as right effort, mindfulness, and '' jhana''. He di ...
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Geneon Entertainment
(abbreviated as NBCUEJ) is a Japanese music, anime, and home entertainment production and distribution enterprise headquartered in Akasaka, Minato, Tokyo. It is primarily involved in the production and distribution of anime within Japan. The company was founded in March 1981 by Pioneer Corporation as LaserDisc Corporation, a LaserDisc player production company. In 1989, the company was renamed Pioneer LDC, Inc. as it branched into the anime, music, and film industries, and later Geneon Entertainment Inc. (after being acquired by Dentsu in 2003). In 2008, Geneon merged with Universal Pictures Japan to form Geneon Universal Entertainment Japan, LLC; in 2013, the company changed its name to the current NBCUniversal Entertainment Japan. Some of the well-known anime series the company has produced are ''A Certain Magical Index'', ''The Heroic Legend of Arslan'', '' Danganronpa: The Animation'', ''Golden Kamuy'', and ''Seraph of the End'' among many others. Their North American b ...
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CMX (comics)
CMX was an imprint of DC Comics, a division of Warner Bros. Entertainment. It was DC's line of manga translations. CMX was known for its censored release of ''Tenjho Tenge'' and the print version of Fred Gallagher's ''Megatokyo'' web manga series. Controversy One of CMX's initial launches was a title variously known as ''Tenjo Tenge'', ''Tenjho Tenge'', and ''Ten Ten''. When CMX released ''Tenjho Tenge'', many fans were livid that title had been edited contentwise and changed graphically to appeal to a "larger demographic"—in other words, edited to be acceptable to bookstores without shrinkwrap. ''Tenjho Tenge'' and CMX received a heavy amount of angry backlash for the edits. CMX's announcement that all changes had been overseen and specifically approved by Oh! Great, the manga artist, did nothing to appease the vocal fans who did not want the work censored. Some readers suggested a boycott of all CMX titles. In the face of complaints, CMX had internal discussions about the ...
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Original Video Animation
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA series may be broadcast for promotional purposes. OVA titles were originally made available on VHS, later becoming more popular on LaserDisc and eventually DVD. Starting in 2008, the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source-material manga. Format Like anime made for television broadcast, OVAs are sub-divided into episodes. OVA media (tapes, laserdiscs or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An episode length of 30 minutes occurs quite commonly, but no standard length exists. In some cases, the length of episodes in a specific OVA may vary greatly, for example in '' Gao ...
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