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Tenchu Games
is an action-adventure stealth video game series, originally developed by Japanese developer Acquire, where the player assumes the role of a ninja in 16th-century Japan. The title in Japanese literally translates in English as "Divine Retribution", with 天 (ten) meaning heaven and 誅 (chū) meaning death penalty (another translation of this phrase, ''Wrath of Heaven'', is the title of the first PlayStation 2 entry in the series). Plot The series takes place in 16th-century feudal Japan. The original story (''Stealth Assassins'') revolves around two ninjas, Rikimaru and Ayame, who have both been members of the Azuma Ninja Clan since childhood. The two ninjas serve the benevolent Lord Gohda and work for him as his secret spies to root out corruption and gather intelligence in his province. However, the evil demonic sorcerer Lord Mei-Oh sought to destroy Lord Gohda, and using his demon warrior Onikage, wreaked havoc throughout Lord Gohda's province. Although Lord Mei-Oh was ki ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Shadow Assassins
A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct light from any part of the light source and is the darkest. A viewer located in the umbra region cannot directly ...
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Birth Of The Stealth Assassins
Birth is the act or process of bearing or bringing forth offspring, also referred to in technical contexts as parturition. In mammals, the process is initiated by hormones which cause the muscular walls of the uterus to contract, expelling the fetus at a developmental stage when it is ready to feed and breathe. In some species the offspring is precocial and can move around almost immediately after birth but in others it is altricial and completely dependent on parenting. In marsupials, the fetus is born at a very immature stage after a short gestation and develops further in its mother's womb pouch. It is not only mammals that give birth. Some reptiles, amphibians, fish and invertebrates carry their developing young inside them. Some of these are ovoviviparous, with the eggs being hatched inside the mother's body, and others are viviparous, with the embryo developing inside her body, as in the case of mammals. Mammals Large mammals, such as primates, cattle, horses, some a ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Kodachi
A , literally translating into "small or short ''tachi'' (sword)", is one of the traditionally made Japanese swords (''nihontō'') used by the samurai class of feudal Japan. Kodachi are from the early Kamakura period (1185–1333) and are in the shape of a tachi. Kodachi are mounted in tachi style, but with a length of less than 60 cm.(12-24i''The Japanese sword'', Kanzan Satō, Kodansha International, May 30, 1983 P.54/ref> They are often confused with wakizashi, due to their length and handling techniques. However, their construction is what sets the two apart, as kodachi are a set length while wakizashi are forged to complement the wielder's height or the length of their katana. As a result, the kodachi was too short to be called a sword properly but was also too long to be considered a dagger, thus it is widely considered a primary short sword, unlike the tantō or the wakizashi which would act as a secondary weapon that was used alongside a longer blade. The exact use ...
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Kunoichi
is a Japanese cant term for . In popular culture, it is often used for female shinobi or practitioner of ninjutsu (''ninpo''). The term was largely popularized by novelist Yamada Futaro in his novel ''Ninpō Hakkenden'' (忍法八犬伝) in 1964. Although kunoichi have appeared in numerous creative works, including novels, TV-dramas, movies, and manga, Mie University historians have concluded that there are no historical records of female ninja performing reconnaissance and subversive activities in the same manner as their male counterparts. However, the late 17th century ninja handbook '' Bansenshukai'' describes a technique called ''kunoichi-no-jutsu'' (くノ一の術, "the ninjutsu of a woman") in which a woman is used for infiltration and information-gathering, which Fujita Seiko considers evidence of female ninja activity. Etymology The term is thought to derive from the names of characters that resemble the three strokes in the Japanese kanji character for {{nihongo, "w ...
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Ninjatō
The , , or , are the preferred weapon that the ''shinobi'' of feudal Japan carried, usually carried on the persons back, specifically horizontally at a height of around that of the person's waist. It is portrayed by modern ninjutsu practitioners (including Masaaki Hatsumi and Stephen K. Hayes) as the weapon of the ninja, and is prominently featured in popular culture. Replicas of this sword are displayed at the Ninja Museum of Igaryu, established in the mid-1960s., at the Koka Ninja Village Museum in Kōka, Shiga, and at the Gifu Castle Archives Museum in Gifu, Gifu Prefecture, Japan Historically, there is no physical evidence for the existence of this "katana-like short sword legendarily used by ninja" before the 20th century, though it is believed that the designs demonstrated by alleged replicas are based on the design of '' wakizashi'' or ''chokutō'' swords or the swords associated with ashigaru. History Because of the lack of any physical evidence or antique swords ...
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Shinobi
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōga. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the unification of Japan under the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written in the 17t ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Third-person Perspective
Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot (the series of events). Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), with the function of conveying the story in its entirety. However, narration is merely optional in most other storytelling formats, such as films, plays, television shows, and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action. The narrative mode encompasses the set of choices through which the creator of the story develops their narrator and narration: * ''Narrative point of view, perspective,'' or ''voice'': the choice of grammatical person used by the narrator to establish whether or not the narrator and the a ...
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Ayame (Tenchu)
Ayame (彩女, a homophone of the word for "iris" meaning "colorful female") is a player character in the ''Tenchu'' series of stealth games. Introduced in Acquire (company), Acquire's ''Tenchu: Stealth Assassins'' in 1998, Ayame is a young prodigy Assassination, assassin in a historical fantasy version of the 16th century Japan, who has been adopted by a ninja master and raised along with her partner Rikimaru to serve a local clan's lord. She is one of the lead characters in all subsequent installments of ''Tenchu'' except of ''Tenchu Z'' and has been well received by gaming mass media, often perceived as one of the top assassins and best female ninja characters in video games. Appearances In the ''Tenchu'' series Ayame's story begins when a young shocked girl, unable to remember anything but her name and age, is discovered by Master Shiunsai of the small Azuma school of ninjutsu (Azuma Shinobi-ryu''Tenchu: Wrath of Heaven'' PlayStation 2 manual, page 5.) in the desolate ruins o ...
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Rikimaru
Rikimaru (力丸) is a fictional character in the ''Tenchu'' video game series. He is featured in every game in the series, including as a player character in most of them. The character's critical reception was mostly positive as one of the more realistic ninja characters in video gaming and one of the earliest stealth game heroes. Character design Rikimaru was originally motion capture-portrayed by Sho Kosugi, a Japanese actor made famous by starring in a series of American ninja films in the early 1980s, whose son Kane Kosugi portrayed Rikimaru's nemesis Onikage. Rikimaru's characteristics include unusually white hair and a scar over his right eye yet maintaining the stereotypical hoodless ninja outfit including his long sleeved fishnet top under a vest, with baggy trousers and traditional ninja boots, while carrying a legendary sword named Izayoi granted to him by his master and mentor, Shiunsai. Compared to his female partner Ayame, Rikimaru's design did not change much th ...
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