Tenchu
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Tenchu
is an action-adventure stealth video game series, originally developed by Japanese developer Acquire, where the player assumes the role of a ninja in 16th-century Japan. The title in Japanese literally translates in English as "Divine Retribution", with 天 (ten) meaning heaven and 誅 (chū) meaning death penalty (another translation of this phrase, ''Wrath of Heaven'', is the title of the first PlayStation 2 entry in the series). Plot The series takes place in 16th-century feudal Japan. The original story (''Stealth Assassins'') revolves around two ninjas, Rikimaru and Ayame, who have both been members of the Azuma Ninja Clan since childhood. The two ninjas serve the benevolent Lord Gohda and work for him as his secret spies to root out corruption and gather intelligence in his province. However, the evil demonic sorcerer Lord Mei-Oh sought to destroy Lord Gohda, and using his demon warrior Onikage, wreaked havoc throughout Lord Gohda's province. Although Lord Mei-Oh was kil ...
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Ayame (Tenchu)
Ayame (彩女, a homophone of the word for "iris" meaning "colorful female") is a player character in the ''Tenchu'' series of stealth games. Introduced in Acquire (company), Acquire's ''Tenchu: Stealth Assassins'' in 1998, Ayame is a young prodigy Assassination, assassin in a historical fantasy version of the 16th century Japan, who has been adopted by a ninja master and raised along with her partner Rikimaru to serve a local clan's lord. She is one of the lead characters in all subsequent installments of ''Tenchu'' except of ''Tenchu Z'' and has been well received by gaming mass media, often perceived as one of the top assassins and best female ninja characters in video games. Appearances In the ''Tenchu'' series Ayame's story begins when a young shocked girl, unable to remember anything but her name and age, is discovered by Master Shiunsai of the small Azuma school of ninjutsu (Azuma Shinobi-ryu''Tenchu: Wrath of Heaven'' PlayStation 2 manual, page 5.) in the desolate ruins o ...
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Rikimaru
Rikimaru (力丸) is a fictional character in the ''Tenchu'' video game series. He is featured in every game in the series, including as a player character in most of them. The character's critical reception was mostly positive as one of the more realistic ninja characters in video gaming and one of the earliest stealth game heroes. Character design Rikimaru was originally motion capture-portrayed by Sho Kosugi, a Japanese actor made famous by starring in a series of American ninja films in the early 1980s, whose son Kane Kosugi portrayed Rikimaru's nemesis Onikage. Rikimaru's characteristics include unusually white hair and a scar over his right eye yet maintaining the stereotypical hoodless ninja outfit including his long sleeved fishnet top under a vest, with baggy trousers and traditional ninja boots, while carrying a legendary sword named Izayoi granted to him by his master and mentor, Shiunsai. Compared to his female partner Ayame, Rikimaru's design did not change much th ...
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Acquire (company)
is a Japanese video game developer and publisher, mainly known for their ''Tenchu'' and ''Way of the Samurai'' series. Acquire was founded on December 6, 1994, and in 1998 developed '' Tenchu: Stealth Assassins'' for the PlayStation, which turned into a franchise. The developer pushed for a more sandbox approach to the level design, which found its way in other Acquire titles like ''Way of the Samurai'' and '' Shinobido: Way of the Ninja''. In 2011, the company was acquired by GungHo Online Entertainment. Acquire co-developed ''Octopath Traveler'' with Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ..., releasing in 2018. Acquire was chosen as development partner for the game based on their affinity with pixel-art and prior work on the '' What Did I Do to Deserve This, M ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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FromSoftware
FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field (video game), King's Field'', for the PlayStation (console), PlayStation in 1994. Its success shifted FromSoftware to focus fully on video games, with them producing two more ''King's Field'' games before creating the mecha combat series ''Armored Core'' (1997), one of their flagship franchises. By the 2000s, the company's lineup also included the ''Echo Night'', ''Shadow Tower'', ''Lost Kingdoms'', ''Otogi'', and ''Another Century's Episode'' series. FromSoftware would achieve breakout success in the 2010s, spurred by ''Demon's Souls'' (2009) and ''Dark Souls (video game), Dark Souls'' (2011), the latter being the first entry in a Dark Souls, trilogy whose success led to the creation of a subgenre of action role-playing games known as Soulslikes. Th ...
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Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enemy forces, terrain, and other activities. Examples of reconnaissance include patrolling by troops (skirmisher ..., espionage, Infiltration tactics, infiltration, Military deception, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōka, Shi ...
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Shinobi
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōga. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the unification of Japan under the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written in the 17t ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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Kodachi
A , literally translating into "small or short ''tachi'' (sword)", is one of the traditionally made Japanese swords (''nihontō'') used by the samurai class of feudal Japan. Kodachi are from the early Kamakura period (1185–1333) and are in the shape of a tachi. Kodachi are mounted in tachi style, but with a length of less than 60 cm.(12-24i''The Japanese sword'', Kanzan Satō, Kodansha International, May 30, 1983 P.54/ref> They are often confused with wakizashi, due to their length and handling techniques. However, their construction is what sets the two apart, as kodachi are a set length while wakizashi are forged to complement the wielder's height or the length of their katana. As a result, the kodachi was too short to be called a sword properly but was also too long to be considered a dagger, thus it is widely considered a primary short sword, unlike the tantō or the wakizashi which would act as a secondary weapon that was used alongside a longer blade. The exact use ...
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Ninjatō
The , , or , are the preferred weapon that the ''shinobi'' of feudal Japan carried, usually carried on the persons back, specifically horizontally at a height of around that of the person's waist. It is portrayed by modern ninjutsu practitioners (including Masaaki Hatsumi and Stephen K. Hayes) as the weapon of the ninja, and is prominently featured in popular culture. Replicas of this sword are displayed at the Ninja Museum of Igaryu, established in the mid-1960s., at the Koka Ninja Village Museum in Kōka, Shiga, and at the Gifu Castle Archives Museum in Gifu, Gifu Prefecture, Japan Historically, there is no physical evidence for the existence of this "katana-like short sword legendarily used by ninja" before the 20th century, though it is believed that the designs demonstrated by alleged replicas are based on the design of '' wakizashi'' or ''chokutō'' swords or the swords associated with ashigaru. History Because of the lack of any physical evidence or antique swords ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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