Ten Pin Alley
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Ten Pin Alley
:''This game is not to be confused with the similarly titled Animaniacs: Ten Pin Alley, which was developed by Saffire.'' ''Ten Pin Alley'' is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 30, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled '' Ten Pin Alley 2'', by an unknown developer, was mooted for a release on the PlayStation 2, but for unknown reasons was shelved. The sequel, developed by Pronto Games and published by XS Games, was released on the Game Boy Advance to dismal reviews. ''Ten Pin Alley'' should not be confused with an audio game with the same title made by PCS Games. Gameplay Players choose from a set of characters, each with their own strengths and weaknesses. The game p ...
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Ten Pin Alley
:''This game is not to be confused with the similarly titled Animaniacs: Ten Pin Alley, which was developed by Saffire.'' ''Ten Pin Alley'' is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 28, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled '' Ten Pin Alley 2'', by an unknown developer, was mooted for a release on the PlayStation 2, but for unknown reasons was shelved. The sequel, developed by Pronto Games and published by XS Games, was released on the Game Boy Advance to dismal reviews. ''Ten Pin Alley'' should not be confused with an audio game with the same title made by PCS Games. Gameplay Players choose from a set of characters, each with their own strengths and weaknesses. The game pl ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Bowling Video Games
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), though in the United Kingdom and Commonwealth countries, bowling could also refer to target bowling, such as lawn bowls. In pin bowling, the goal is to knock over pins on a long playing surface known as a ''lane''. Lanes have a wood or synthetic surface onto which protective lubricating oil is applied in different specified oil patterns that affect ball motion. A strike is achieved when all the pins are knocked down on the first roll, and a spare is achieved if all the pins are knocked over on a second roll. Common types of pin bowling include ten-pin, candlepin, duckpin, nine-pin, and five-pin. The historical game skittles is the forerunner of modern pin bowling. In target bowling, the aim is usually to get the ball as close to a mark as pos ...
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1996 Video Games
File:1996 Events Collage.png, From left, clockwise: A Centennial Olympic Park bombing, bomb explodes at Centennial Olympic Park in Atlanta, set off by a radical Anti-abortion violence, anti-abortionist; The center fuel tank explodes on TWA Flight 800, causing the plane to crash and killing everyone on board; Eight people 1996 Mount Everest disaster, die in a blizzard on Mount Everest; Dolly (sheep), Dolly the Sheep becomes the first mammal to have been cloned from an adult somatic cell; The Port Arthur massacre (Australia), Port Arthur Massacre occurs on Tasmania, and leads to major changes in Gun laws of Australia, Australia's gun laws; Macarena, sung by Los del Río and remixed by The Bayside Boys, becomes a major dance craze and cultural phenomenon; Ethiopian Airlines Flight 961 crash-ditches off of the Comoros Islands after the plane was Aircraft hijacking, hijacked; the 1996 Summer Olympics are held in Atlanta, marking the Centennial (100th Anniversary) of the modern Olympic Gam ...
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Interactive Kiosk
An interactive kiosk is a computer terminal featuring specialized hardware and software that provides access to information and applications for communication, commerce, entertainment, or education. By 2010, the largest bill pay kiosk network is AT&T for the phone customers which allows customers to pay their phone bills. Verizon and Sprint have similar units for their customers. Early interactive kiosks sometimes resembled telephone booths, but have been embraced by retail, foodservice, and hospitality to improve customer service and streamline operations. Interactive kiosks are typically placed in the high foot traffic settings such as shops, hotel lobbies, or airports. The integration of technology allows kiosks to perform a wide range of functions, evolving into self-service kiosks. For example, kiosks may enable users to order from a shop's catalog when items are not in stock, check out a library book, look up information about products, issue a hotel key card, enter a ...
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International Bowling Hall Of Fame
The World Bowling Writers (WBW) International Bowling Hall of Fame was established in 1993 and is located in the International Bowling Museum and Hall of Fame, on the International Bowling Campus in Arlington, Texas. History The International Bowling Museum and Hall of Fame was located at 11 Stadium Plaza, St. Louis, Missouri, USA, and shared the same building with the St. Louis Cardinals Hall of Fame Museum, until November 8, 2008. It moved to Arlington and reopened in early 2010. In 2012, the WBW was merged with the International Bowling Media Association. After the merger, the WBW Hall of Fame inductees became part of the IBMA Luby Hall of Fame. Criteria for election WBW Hall of Famers are chosen strictly in the basis of athletic performance, to even qualify for consideration, a player must be an amateur and accumulate a minimum of 15 points in any combination of four specifically designated international competitions; *the Fédération Internationale des Quilleurs (FIQ) ad ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Party Video Game
Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillian; Frankel, Godfrey; and Anderson, Doug (2007). ''Party Games for Adults'', p.7. Sterling. .Sheila Anne Barry (1987). ''The World's Best Party Games'', p.3. Sterling. . Other types include pairing off (partnered) games, and parlour races. Different games will generate different atmospheres so the party game may merely be intended as an icebreakers, or the sole purpose for or structure of the party. As such, party games aim to include players of various skill levels and player-elimination is rare. Party games are intended to be played socially, and are designed to be easy for new players to learn.McGonigal, Jane (2011). ''Reality Is Broken: Why Games Make Us Better and How They Can Change the World'', unpaginated. Penguin. . Characteristics ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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