Temple Of Death
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Temple Of Death
''Temple of Death'' is a ''Dungeons & Dragons'' List of Dungeons & Dragons modules, adventure module designed by David Cook (game designer), David Cook for use with the ''Dungeons & Dragons Expert Set, D&D Expert Set''. It was written by David Cook and published by TSR, Inc. in 1983. The module is intended for player characters of levels 6-10. Plot summary In ''Master of the Desert Nomads'', the tribes of the Sind Desert have rallied together under the leadership of the enigmatic figure known as the Master, and it is the mission of the player characters to neutralize this threat to the Republic. In ''Temple of Death'', the characters approach the Black Mountains and traverse the Great Pass through them to reach the land of Hule. Having negotiated the Great Pass, the adventurers must cross the "sanctified land" of Hule. Hule is an oppressive totalitarian state in which social orders are carefully defined, and where the Master's stronghold is located. The characters must make their ...
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Temple Of Death
''Temple of Death'' is a ''Dungeons & Dragons'' List of Dungeons & Dragons modules, adventure module designed by David Cook (game designer), David Cook for use with the ''Dungeons & Dragons Expert Set, D&D Expert Set''. It was written by David Cook and published by TSR, Inc. in 1983. The module is intended for player characters of levels 6-10. Plot summary In ''Master of the Desert Nomads'', the tribes of the Sind Desert have rallied together under the leadership of the enigmatic figure known as the Master, and it is the mission of the player characters to neutralize this threat to the Republic. In ''Temple of Death'', the characters approach the Black Mountains and traverse the Great Pass through them to reach the land of Hule. Having negotiated the Great Pass, the adventurers must cross the "sanctified land" of Hule. Hule is an oppressive totalitarian state in which social orders are carefully defined, and where the Master's stronghold is located. The characters must make their ...
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Lathan's Gold
''Lathan's Gold'' is an adventure module published in 1984 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Lathan's Gold'' is a solo adventure scenario in which the single player character searches islands on the Sea of Dread for money to pay ransom to a kidnapper. Publication history XSOLO ''Lathan's Gold'' was written by Merle M. Rassmussen, with illustrations by Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ..., and was published by TSR in 1984 as a 32-page booklet with an outer folder. Reception Reviews References Dungeons & Dragons modules Mystara Role-playing game supplements introduced in 1984 {{D&D-stub ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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