Technology Adoption LifeCycle
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Technology Adoption Lifecycle
The technology adoption lifecycle is a sociological model that describes the adoption or acceptance of a new product or innovation, according to the demographic and psychological characteristics of defined adopter groups. The process of adoption over time is typically illustrated as a classical normal distribution or "bell curve". The model indicates that the first group of people to use a new product is called "innovators", followed by "early adopters". Next come the early majority and late majority, and the last group to eventually adopt a product are called "Laggards" or "phobics." For example, a phobic may only use a cloud service when it is the only remaining method of performing a required task, but the phobic may not have an in-depth technical knowledge of how to use the service. The demographic and psychological (or "psychographic") profiles of each adoption group were originally specified by the North Central Rural Sociology Committee (Subcommittee for the Study of the Dif ...
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Normalization Process Theory
Normalization process theory (NPT) is a sociological theory, generally used in the fields of science and technology studies (STS), Implementation Science, and healthcare system research. The theory deals with the adoption of technological and organizational innovations into systems, recent studies have utilized this theory in evaluating new practices in social care and education settings. It was developed out of the normalization process model. Origins Normalization process theory, dealing with the adoption, implementation, embedding, integration, and sustainment of new technologies and organizational innovations, was developed by Carl R. May, Tracy Finch, and colleagues between 2003 and 2009. It was developed through ESRC funded research on Telehealth and through an ESRC fellowship to May. Its application to randomised controlled trials was led by Professor Elizabeth Murray of University College London, and chararacterised Normalization Process Theory as a ''trial killer''. ...
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Matching Person And Technology Model
The matching person and technology model is an organizational framework to assess and recommend successful use of a variety of assistive technologies for people with disabilities: educational technology, and those used in the workplace, school, home; for healthcare, for mobility and performing daily activities. Specialized devices for hearing loss, speech, eyesight and cognition as well as general or everyday technologies are also included. Research shows that although a technology may appear perfect for a given need, it may be used inappropriately or even go unused when critical personality preferences, psychosocial characteristics or needed environmental support are not considered. The use and non-use of technology as conceptualized in the Matching person and technology model has been validated by many researchers and authors representing the fields of occupational therapy, physical therapy, speech language pathology, psychology, and others.Kormann & Petronko: (2003) Crisis ...
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Lazy User Model
The lazy user model of solution selection (LUM) is a model in information systems proposed by Tétard and Collan that tries to explain how an individual selects a solution to fulfill a need from a set of possible solution alternatives. LUM expects that a solution is selected from a set of available solutions based on the amount of effort the solutions require from the user – the user is supposed to select the solution that carries the least effort. The model is applicable to a number of different types of situations, but it can be said to be closely related to technology acceptance models. The model draws from earlier works on how least effort affects human behaviour in information seeking and in scaling of language. Earlier research within the discipline of information systems especially within the topic of technology acceptance and technology adoption is closely related to the lazy user model. The model structure The model starts from the observation that there is a " user ...
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Hype Cycle
The Gartner hype cycle is a graphical presentation developed, used and branded by the American research, advisory and information technology firm Gartner to represent the maturity, adoption, and social application of specific technologies. The hype cycle claims to provide a graphical and conceptual presentation of the maturity of emerging technologies through five phases. The model is not perfect and research so far shows possible improvements for the model. Five phases Each hype cycle drills down into the five key phases of a technology's life cycle. The term "hype cycle" and each of the associated phases are now used more broadly in the marketing of new technologies. Hype in new media Hype (in the more general media sense of the term "hype") plays a large part in the adoption of new media. Analyses of the Internet in the 1990s featured large amounts of hype, and that created "debunking" responses. A longer-term historical perspective on such cycles can be found in the resea ...
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Diffusion (business)
Diffusion is the process by which a new idea or new product is accepted by the market. The rate of diffusion is the speed with which the new idea spreads from one consumer to the next. Adoption (the reciprocal process as viewed from a consumer perspective rather than distributor) is similar to diffusion except that it deals with the psychological processes an individual goes through, rather than an aggregate market process. Theories There are several theories that purport to explain the mechanics of diffusion: * The two-step hypothesis – information and acceptance flows, via the media, first to opinion leaders, then to the general population * The trickle-down effect – products tend to be expensive at first, and therefore only accessible to the wealthy social strata – in time they become less expensive and are diffused to lower and lower strata. *The Everett Rogers Diffusion of innovations theory – for any new idea, concept, product or method, there are five categories of ...
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Bass Diffusion Model
The Bass model or Bass diffusion model was developed by Frank Bass. It consists of a simple differential equation that describes the process of how new products get adopted in a population. The model presents a rationale of how current adopters and potential adopters of a new product interact. The basic premise of the model is that adopters can be classified as innovators or as imitators and the speed and timing of adoption depends on their degree of innovation and the degree of imitation among adopters. The Bass model has been widely used in forecasting, especially new products' sales forecasting and technology forecasting. Mathematically, the basic Bass diffusion is a Riccati equation with constant coefficients equivalent to Verhulst--Pearl Logistic growth. In 1969, Frank Bass published his paper on a new product growth model for consumer durables. Prior to this, Everett Rogers published ''Diffusion of Innovations'', a highly influential work that described the different stages o ...
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Diffusion Of Innovations
Diffusion of innovations is a theory that seeks to explain how, why, and at what rate new ideas and technology spread. Everett Rogers, a professor of communication studies, popularized the theory in his book ''Diffusion of Innovations''; the book was first published in 1962, and is now in its fifth edition (2003). Rogers argues that diffusion is the process by which an innovation is communicated over time among the participants in a social system. The origins of the diffusion of innovations theory are varied and span multiple disciplines. Rogers proposes that five main elements influence the spread of a new idea: the innovation itself, adopters, communication channels, time, and a social system. This process relies heavily on social capital. The innovation must be widely adopted in order to self-sustain. Within the rate of adoption, there is a point at which an innovation reaches critical mass. In 1989, management consultants working at the consulting firm Regis Mckenna Inc. the ...
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Home Economics
Home economics, also called domestic science or family and consumer sciences, is a subject concerning human development, personal and family finances, consumer issues, housing and interior design, nutrition and food preparation, as well as textiles and apparel. Much less common today, it was and is most commonly taught in high school. Home economics courses are offered around the world and across multiple educational levels. Historically, the purpose of these courses was to professionalize housework, to provide intellectual fulfillment for women, and to emphasize the value of "women's work" in society and to prepare them for the traditional roles of sexes. Family and consumer sciences are taught as an elective or required course in secondary education, as a continuing education course in institutions, and at the primary level.   Beginning as home economics in the United States, the course was a key part of the education system for teaching one the art of taking care of a house ...
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Agriculture
Agriculture or farming is the practice of cultivating plants and livestock. Agriculture was the key development in the rise of sedentary human civilization, whereby farming of domesticated species created food surpluses that enabled people to live in cities. The history of agriculture began thousands of years ago. After gathering wild grains beginning at least 105,000 years ago, nascent farmers began to plant them around 11,500 years ago. Sheep, goats, pigs and cattle were domesticated over 10,000 years ago. Plants were independently cultivated in at least 11 regions of the world. Industrial agriculture based on large-scale monoculture in the twentieth century came to dominate agricultural output, though about 2 billion people still depended on subsistence agriculture. The major agricultural products can be broadly grouped into foods, fibers, fuels, and raw materials (such as rubber). Food classes include cereals (grains), vegetables, fruits, cooking oils, meat, milk, ...
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Iowa State University
Iowa State University of Science and Technology (Iowa State University, Iowa State, or ISU) is a public land-grant research university in Ames, Iowa. Founded in 1858 as the Iowa Agricultural College and Model Farm, Iowa State became one of the nation's first designated land-grant institution when the Iowa Legislature accepted the provisions of the 1862 Morrill Act on September 11, 1862, making Iowa the first state in the nation to do so. On July 4, 1959, the college was officially renamed Iowa State University of Science and Technology. Iowa State is classified among "R1: Doctoral Universities – Very high research activity". The university is home to the Ames Laboratory, one of ten national U.S. Department of Energy Office of Science research laboratories, the Biorenewables Research Laboratory, the Plant Sciences Institute, and various other research institutes. Iowa State is the second-largest university in the State of Iowa by undergraduate enrollment. The university's ac ...
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Everett M
Everett may refer to: Places Canada * Everett, Ontario, a community in Adjala–Tosorontio, Simcoe County * Everett Mountains, a range on southern Baffin Island in Nunavut United States * Everett, Massachusetts, in Middlesex County, Massachusetts north of Boston * Everett, Missouri, an unincorporated community * Everett, Nebraska, an unincorporated community * Everett, New Jersey, an unincorporated community * Everett, Ohio, an unincorporated community * Everett, Pennsylvania, in Bedford County, Pennsylvania ** Everett Area School District, a public school district in Bedford Country. * Everett, Washington, the county seat and largest city in Washington state's Snohomish County ** Everett Massacre, an armed confrontation between local authorities and members of the Industrial Workers of the World union ** Boeing Everett Factory, an airplane assembly building owned by Boeing * Everett Township (other), a list of townships named Everett Elsewhere * Everett Range, Ant ...
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