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Tangled Webs
''Tangled Webs'' is a fantasy novel by Elaine Cunningham, set in the world of the Forgotten Realms, and based on the ''Dungeons & Dragons'' role-playing game. It is the second novel published in the " Starlight & Shadows" series. It was published in hardcover in April 1996, and in paperback in May 1998, with a paperback re-issue in March 2003, ). Plot summary ''Tangled Webs'' follows drow wizard Liriel Baenre and Rashemen berserker Fyodor on a journey, which include escape from the Underdark and a sea voyage. Due to finding a mysterious amulet windwalker, Liriel stumbles upon a mysterious runecraft, which supposedly would allow her to retain her drow magic on the surface. During the hectic escape, she meets Fyodor, who also searches for the amulet, as the witches of Rashemen told him it is a solution for his own problem. As a berserker, Fyodor is able to call upon magic, which allows him to fight despite injuries. However, as a child born in Time of Troubles, he cannot contro ...
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Fantasy Novel
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the '' Harry Potter'' series, '' The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories invo ...
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Elaine Cunningham
Elaine Cunningham (born August 12, 1957 in New York City) is an American fantasy and science fiction author, especially known for her contributions to the ''Dungeons & Dragons'' role playing game campaign setting of Forgotten Realms. Biography Cunningham was born in New York City, and grew up in New York state and New England. A voracious reader since childhood, she earned a degree in music education with a minor in history. She started writing in 1987, after her older son was born. A lifelong fascination with folklore and mythology led her to the fantasy genre, and her background in music and history gave her an affinity for bards such as Danilo Thann, created for her first novel, '' Elfshadow'' (1991). Many of her stories focus on elves, which she attributes to her excessive fondness for cats. Cunningham is also the ''New York Times'' bestselling author of '' Dark Journey'', book 10 from the '' Star Wars'' ''New Jedi Order'' saga. ''Shadows in the Starlight'' (2006), the ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Starlight And Shadows
''Starlight & Shadows'' is a series of novels by Elaine Cunningham, set in the Forgotten Realms campaign setting. Plot summary The ''Starlight & Shadows'' trilogy covers the adventures of the drow outcast Liriel Baenre and her companion, Fyodor of Rashemen. Novels * '' Daughter of the Drow'' (hardcover, August 1995, ; paperback, September 1996, ; paperback re-issue, February 2003, ) * ''Tangled Webs ''Tangled Webs'' is a fantasy novel by Elaine Cunningham, set in the world of the Forgotten Realms, and based on the ''Dungeons & Dragons'' role-playing game. It is the second novel published in the " Starlight & Shadows" series. It was publish ...'' (hardcover, April 1996, ; paperback, May 1998, ; paperback re-issue, March 2003, ) * '' Windwalker'' (hardcover, April 2003, ; paperback, April 2004, ) The Starlight & Shadows trilogy was later reprinted in: * ''Starlight & Shadows Gift Set'' (three paperbacks in boxed slipcase, August 2005, ) References {{D&D topics Fantas ...
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Underdark
The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. ''Polygon'' called it "one of ''D&D''s most well-known realms". Use in campaign settings The Underdark featured prominently in the campaign settings ''World of Greyhawk'' and the ''Forgotten Realms''. The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules and at the end of the G-series. The Underdark was described in detail in the 1986 manual ''Dungeoneer's Survival Guide'', by Doug Niles. It was also part of the ''Eberron'' campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the ag ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Ruathym
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Elemental (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically suit ...
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Ghoul (Dungeons & Dragons)
A Ghoul is a mythical creature originating in pre-Islamic Arabia, often described as hideous human-like monster that dwelt in the desert or other secluded locations in order to lure travellers astray. It was not until Antoine Galland translated the Arabian Nights into French that the western idea of Ghoul was introduced. Galland depicted the Ghoul as a monstrous creature that dwelled in cemeteries, feasting upon corpses. This definition of the Ghoul has persisted until modern times, with Ghouls appearing in literature, television and film, as well video games. Notable examples * In J.K. Rowling's '' Harry Potter'' series, ghouls are comparatively harmless creatures that live in the homes of wizards, making loud noises and occasionally groaning; a ghoul resides in the attic of the Weasley family's home as the family's pet. Context implies that in the ''Harry Potter'' universe, ghouls are closer to animals than human beings. This "innocuous", "somewhat anodyne depiction" in popu ...
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