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''Celebrity Deathmatch'' is an adult stop-motion claymated series created by Eric Fogel and produced by John Worth Lynn Jr. for MTV. A parody of sports entertainment programs, ''Celebrity Deathmatch'' depicted various celebrities engaging in highly stylized professional wrestling matches. The series was known for its large amount of gory violence, including combatants employing different abilities and weapons to deliver particularly brutal attacks, resulting in exaggerated physical injuries. Two television pilots were broadcast on MTV on January 1 and 25, 1998. The series properly premiered on May 14, 1998, and ended on June 6, 2002, airing for 93 episodes. During its run, it was one of MTV's most popular cartoons alongside ''Beavis and Butt-Head'' and ''Daria''. A series of German shorts, ''Celebrity Deathmatch Hits Germany'', aired on June 21, 2001, but it was poorly received from the fans, which was rumored to be the source of the show's cancellation. For a brief period duri ...
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Sports Entertainment
Sports entertainment is a type of spectacle which presents an ostensibly competition, competitive event using a high level of theatre, theatrical flourish and extravagant presentation, with the purpose of entertainment, entertaining an audience. Unlike typical sports and games, which are conducted for competition, sportsmanship, physical exercise or personal recreation, the primary product of sports entertainment is performance for an audience's benefit. Commonly, but not in all cases, the outcomes are predetermined; as this is an open secret, it is not considered to be match fixing. History The term "sports entertainment" was coined by the WWE, World Wrestling Federation (WWF, now WWE) chairman Vince McMahon during the 1980s as a List of marketing terms, marketing term to describe the industry of professional wrestling, primarily to potential advertisers, although precursors date back to February 1935, when ''Toronto Star'' sports editor Lou Marsh described professional wrestling a ...
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Cuppa Coffee Studio
Cuppa Coffee Studios (formerly known as Cuppa Coffee Animation) is a Canadian production company headquartered in Toronto, Ontario. Cuppa Coffee was founded by Adam Shaheen in 1992. It specializes in both stop-motion animation and 2D animation, winning over 150 international awards. Cuppa Coffee is currently developing live-action content through Cuppa Coffee USA. History By late 1992, Adam Shaheen had worked on several editorial assignments, book jackets and CD covers, but he wanted to create a unique animation style mixing photographic, collage and illustration techniques. In December, he founded Cuppa Coffee Animation with Bruce Alcock, and Steve Hillman joined the company shortly after. Cuppa Coffee's first projects were network IDs and show opens for MuchMusic and a commercial for Fruity Pebbles. In March 1993, Cuppa Coffee was featured on Citytv's ''MediaTelevision'' program; the interview expanded a campaign for Molson's Black Ice which exhibited their unique mixed-media ...
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Hartford Courant
The ''Hartford Courant'' is the largest daily newspaper in the U.S. state of Connecticut, and is considered to be the oldest continuously published newspaper in the United States. A morning newspaper serving most of the state north of New Haven and east of Waterbury, its headquarters on Broad Street in Hartford, Connecticut is a short walk from the state capitol. It reports regional news with a chain of bureaus in smaller cities and a series of local editions. It also operates ''CTNow'', a free local weekly newspaper and website. The ''Courant'' began as a weekly called the ''Connecticut Courant'' on October 29, 1764, becoming daily in 1837. In 1979, it was bought by the Times Mirror Company. In 2000, Times Mirror was acquired by the Tribune Company, which later combined the paper's management and facilities with those of a Tribune-owned Hartford television station. The ''Courant'' and other Tribune print properties were spun off to a new corporate parent, Tribune Publishing ...
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Professional Wrestling
Professional wrestling is a form of theater that revolves around staged wrestling matches. The mock combat is performed in a ring similar to the kind used in boxing, and the dramatic aspects of pro wrestling may be performed both in the ring or—as in televised wrestling shows—in backstage areas of the venue, in similar form to reality television. Professional wrestling as a form of theater evolved out of the widespread practice of match fixing among wrestlers in the early 20th century. Rather than sanction the wrestlers for their deceit as was done with boxers, the public instead came to see professional wrestling as a performance art rather than a sport. Professional wrestlers responded to the public's attitude by dispensing with verisimilitude in favor of entertainment, adding melodrama and outlandish stuntwork to their performances. Although the mock combat they performed ceased to resemble any authentic wrestling form, the wrestlers nevertheless continued to pr ...
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Celebrities
Celebrity is a condition of fame and broad public recognition of a person or group as a result of the attention given to them by mass media. An individual may attain a celebrity status from having great wealth, their participation in sports or the entertainment industry, their position as a political figure, or even from their connection to another celebrity. 'Celebrity' usually implies a favorable public image, as opposed to the neutrals 'famous' or 'notable', or the negatives 'infamous' and 'notorious'. History In his 2020 book ''Dead Famous: an unexpected history of celebrity'', British historian Greg Jenner uses the definition: Although his book is subtitled "from Bronze Age to Silver Screen", and despite the fact that "Until very recently, sociologists argued that ''celebrity'' was invented just over 100 years ago, in the flickering glimmer of early Hollywood" and the suggestion that some medieval saints might qualify, Jenner asserts that the earliest celebrities live ...
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Sports Entertainment
Sports entertainment is a type of spectacle which presents an ostensibly competition, competitive event using a high level of theatre, theatrical flourish and extravagant presentation, with the purpose of entertainment, entertaining an audience. Unlike typical sports and games, which are conducted for competition, sportsmanship, physical exercise or personal recreation, the primary product of sports entertainment is performance for an audience's benefit. Commonly, but not in all cases, the outcomes are predetermined; as this is an open secret, it is not considered to be match fixing. History The term "sports entertainment" was coined by the WWE, World Wrestling Federation (WWF, now WWE) chairman Vince McMahon during the 1980s as a List of marketing terms, marketing term to describe the industry of professional wrestling, primarily to potential advertisers, although precursors date back to February 1935, when ''Toronto Star'' sports editor Lou Marsh described professional wrestling a ...
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Parody
A parody, also known as a spoof, a satire, a send-up, a take-off, a lampoon, a play on (something), or a caricature, is a creative work designed to imitate, comment on, and/or mock its subject by means of satiric or ironic imitation. Often its subject is an original work or some aspect of it (theme/content, author, style, etc), but a parody can also be about a real-life person (e.g. a politician), event, or movement (e.g. the French Revolution or 1960s counterculture). Literary scholar Professor Simon Dentith defines parody as "any cultural practice which provides a relatively polemical allusive imitation of another cultural production or practice". The literary theorist Linda Hutcheon said "parody ... is imitation, not always at the expense of the parodied text." Parody may be found in art or culture, including literature, music, theater, television and film, animation, and gaming. Some parody is practiced in theater. The writer and critic John Gross observes in his ''Oxford Boo ...
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Clay Animation
Clay animation or claymation, sometimes plasticine animation, is one of many forms of stop-motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually plasticine clay. Traditional animation, from cel animation to stop motion, is produced by recording each frame, or still picture, on film or digital media and then playing the recorded frames back in rapid succession before the viewer. These and other moving images, from zoetrope to films and video games, create the illusion of motion by playing back at over ten to twelve frames per second. Technique Each object or character is sculpted from clay or other such similarly pliable material as plasticine, usually around a wire skeleton, called an armature, and then arranged on the set, where it is photographed once before being slightly moved by hand to prepare it for the next shot, and so on until the animator has achieved the desired amount of film. Upon playb ...
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Stop-motion
Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back. Any kind of object can thus be animated, but puppets with movable joints (puppet animation) or plasticine figures (''clay animation'' or claymation) are most commonly used. Puppets, models or clay figures built around an armature are used in model animation. Stop motion with live actors is often referred to as pixilation. Stop motion of flat materials such as paper, fabrics or photographs is usually called cutout animation. Terminology The term "stop motion", relating to the animation technique, is often spelled with a hyphen as "stop-motion". Both orthographical variants, with and without the hyphen, are correct, but the hyphenated one has a second meaning that is unrelated to animation or cinema: "a device for automatical ...
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Adult Animation
Adult animation, also known as mature animation, and infrequently as adult-oriented animation, is any type of animation, animated motion work that is catered specifically to adult interests, and is mainly targeted and marketed towards adults and adolescents, as opposed to children or all-ages audiences. Works in this medium could be considered adult for any number of reasons, which include the incorporation of explicit or suggestive sexual content, graphic violence, swear words, dark comedy, or other thematic elements inappropriate for children, and/or any young viewers. Works in this genre may explore philosophical, political, or social issues. Some productions are noted for their complex and/or experimental storytelling and animation techniques. This includes List of adult animated films, animated films, List of adult animated television series, television series, and List of adult animated web series, web series. Adult animation is typically defined as animation that skews tow ...
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Dolby Surround
Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. Dolby Stereo (also known as ''Dolby MP'' or ''Dolby SVA'') was developed by Dolby in 1976 for analog cinema sound systems. The format was adapted for home use in 1982 as Dolby Surround when HiFi capable consumer VCRs were introduced. It was further improved with the Dolby Pro Logic decoding system after 1987. The ''Dolby MP Matrix'' was the professional system that encoded four channels of film sound into two. This track used by the ''Dolby Stereo'' theater system on a 35mm optical stereo print and decoded back to the original 4.0 Surround. The same four-channel encoded stereo track was largely left unchanged and made available to consumers as ''"Dolby Surround"'' on home video. However, the original Dolby Surround decoders in 1982 were a simple passive matrix three-channel decoder: L/R and Mono Surround. The surround was limit ...
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