Talisman Of Death
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Talisman Of Death
''Talisman of Death'' is a single-player role-playing gamebook written by Jamie Thomson and Mark Smith, illustrated by Bob Harvey and originally published in 1984 by Puffin Books. It was later republished by Wizard Books in 2006. It forms part of Steve Jackson and Ian Livingstone's ''Fighting Fantasy'' series. It is the 11th in the series in the original Puffin series () and 24th in the modern Wizard series (). Story ''Talisman of Death'' is a fantasy adventure scenario in which the player must prevent the minions of the dark lord from using the Talisman of Death against the world of the Orb. The player is given a mission to protect the world of Orb from the "Evil One", by protecting the Talisman of Death. Unlike most other ''Fighting Fantasy'' books, the player is presented as an ordinary person from Earth, drawn into the world of Orb by the will of the gods. In the book, the player is given the task of protecting the Talisman of Death. The player must find a way of returning ...
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Jamie Thomson (author)
Jamie Thomson (born 14 November 1958, in Iran) is a British writer, editor and game developer, and winner of the Roald Dahl Funny Prize 2012. Biography Jamie Thomson grew up in Brighton where he met one of his co-authors Mark Smith at school at Brighton College. He graduated from the University of Kent with a degree in politics and government. Jamie Thomson was an assistant editor on ''White Dwarf'' magazine from 1981 to 1984 and wrote a regular column for ''Warlock''. While working at Games Workshop, he was one of the developers of the computer game ''The Tower of Despair''. From 1984 to 1996 he was a prolific and best-selling author, usually publishing at least two titles per year. One of his most successful series was ''The Way of the Tiger'', six linked adventures about a ninja hero, written with Mark Smith. The books have been published in Japan, France, USA, Italy and Sweden. He is the author of numerous novels and 'choose-your-own-adventure' type gamebooks. His contri ...
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Way Of The Tiger
The Way of the Tiger is a series of adventure gamebooks by Mark Smith and Jamie Thomson, originally published by Knight Books (an imprint of Hodder & Stoughton) from 1985. They are set on the fantasy world of Orb. The reader takes the part of a young monk/ninja, named Avenger, initially on a quest to avenge his foster father's murder and recover stolen scrolls. Later books presented other challenges for Avenger to overcome, most notably taking over and ruling a city. The world of Orb was originally created by Mark Smith for a Dungeons and Dragons game he ran while a pupil at Brighton College in the mid-1970s. Orb was also used as the setting for the 1984 Fighting Fantasy gamebook ''Talisman of Death'', and one of the settings in the 1985 Falcon gamebook ''Lost in Time'', both by Smith and Thomson. Each book has a disclaimer at the front against performing any of the ninja related feats in the book as "They could lead to serious injury or death to an untrained user". The sixt ...
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English-language Books
English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the island of Great Britain. Existing on a dialect continuum with Scots language, Scots, and then closest related to the Low German, Low Saxon and Frisian languages, English is Genetic relationship (linguistics), genealogically West Germanic language, West Germanic. However, its vocabulary is also distinctively influenced by Langues d'oïl, dialects of France (about List of English words of French origin, 29% of Modern English words) and Latin (also about 29%), plus some grammar and a small amount of core vocabulary influenced by Old Norse (a North Germanic language). Speakers of English are called Anglophones. The earliest forms of English, collectively known as Old English, evolved from a group of West Germanic (Ingvaeonic) dialects brought to ...
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Books By Mark Smith (author)
A book is a medium for recording information in the form of writing or images, typically composed of many page (paper), pages (made of papyrus, parchment, vellum, or paper) bookbinding, bound together and protected by a book cover, cover. The technical term for this physical arrangement is ''codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a Recto, leaf and each side of a leaf is a page (paper), page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it co ...
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Books By Jamie Thomson
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is ''codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's ''Physics'' is called a bo ...
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1984 Fiction Books
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican (Holy See) restore full diplomatic relations. ** The Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered space walk. * February 8– 19 – The 1984 Winter Olympics are held in Sarajevo ...
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Fantasy Review
''Fantasy Newsletter'' was a major fantasy fanzine founded by Paul C. Allen and later issued by Robert A. Collins. Frequent contributors included Fritz Leiber and Gene Wolfe. Publication history The first issue appeared in June 1978, and Allen continued publication until October 1981. It was then taken over without a break by Collins, director of the International Conference on the Fantastic in the Arts at Florida Atlantic University. At the beginning of 1984, it was combined with '' Science Fiction and Fantasy Book Review'', and given a new title, ''Fantasy Review''. At this point, it became a semi-prozine, with substantial bookstore sales, and provided the widest coverage of science fiction and fantasy books then in existence. The magazine folded with issue #103, July/August 1987, but the review section continued as '' Science Fiction and Fantasy Book Review Annual'' well into the 1990s. Awards The magazine won the Balrog Award and the World Fantasy Award The World Fantas ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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House Of Hell
''House of Hell'' (''House of Hades'' in the United States) is a single-player adventure gamebook written by Steve Jackson, illustrated by Tim Sell and originally published in 1984 by Puffin Books. It was later republished by Wizard Books in 2002. It forms part of Steve Jackson and Ian Livingstone's ''Fighting Fantasy'' series. It is the 10th in the series in the original Puffin series () and 7th in the modern Wizard series (). A digital version was developed by Tin Man Games for Microsoft Windows, Mac, Linux, Android and iOS. Creation A short version of the adventure was first published in '' Warlock: The Fighting Fantasy Magazine''. Originally 185 references, the adventure was modified and expanded to 400 references for the final title. The American edition of the book, published by Dell Laurel-Leaf, was re-titled ''House of Hades'' as the word 'Hell' can be considered a profanity in the United States. Rules As with titles such as '' Appointment with F.E.A.R.'' and '' ...
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Virtual Reality (gamebooks)
Virtual Reality was the name of a series of six gamebooks A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does no ... released in 1993 and 1994. Four of the books were written by Dave Morris, and two by Mark Smith. Game system The game system used in the series is unusual for gamebooks, in that there is no use of dice or other random elements. Instead, the player picks a number of skills from a list, and may be directed to different paragraphs based on whether or not they have a particular skill. The list of skills is similar, but not identical, from one book to the next. In addition, players may pick up different items and 'keywords', and these may also be used to direct players to different paragraphs, as in other gamebook series. Reprints Dave Morris' 'Heart of Ice', which was hig ...
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Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choose Your Own Adventure-style storytelling with a dice-based role-playing element included within the books themselves. The caption on many of the covers claimed each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games. Puffin ended the series in 1995, but the rights to the series were eventually purchased by Wizard Books in 2002. Wizard published new editions of the original books and also commissioned six new books over two s ...
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