TV Tennis Electrotennis
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TV Tennis Electrotennis
The TV Tennis Electrotennis (Japanese: ''テレビテニス'', Hepburn romanzination: ''Terebitenisu'', meaning ''Television Tennis'', commonly abbreviated as TV Tennis or Electrotennis) is a dedicated first-generation home video game console that was released by Epoch Co. (developed in cooperation with Magnavox) on September 12, 1975 for 19,000 Japanese yen only in Japan. It was the first video game console ever released in Japan. It released several months before the release of Home Pong in North America. One unique feature of the TV Tennis Electrotennis is that the console is connected wirelessly to a TV, functioning through an UHF antenna.Martin PicardThe Foundation of Geemu: A Brief History of Early Japanese video games ''International Journal of Computer Game Research'', 2013 Depending on the source, it sold about 10,000, 20,000 or 3 million units in its lifetime, including about 5,000 units in the first year. Legacy The successor of the TV Tennis Electrotennis is the ...
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TV Tennis Electrotennis
The TV Tennis Electrotennis (Japanese: ''テレビテニス'', Hepburn romanzination: ''Terebitenisu'', meaning ''Television Tennis'', commonly abbreviated as TV Tennis or Electrotennis) is a dedicated first-generation home video game console that was released by Epoch Co. (developed in cooperation with Magnavox) on September 12, 1975 for 19,000 Japanese yen only in Japan. It was the first video game console ever released in Japan. It released several months before the release of Home Pong in North America. One unique feature of the TV Tennis Electrotennis is that the console is connected wirelessly to a TV, functioning through an UHF antenna.Martin PicardThe Foundation of Geemu: A Brief History of Early Japanese video games ''International Journal of Computer Game Research'', 2013 Depending on the source, it sold about 10,000, 20,000 or 3 million units in its lifetime, including about 5,000 units in the first year. Legacy The successor of the TV Tennis Electrotennis is the ...
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Light Gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensing vacuum tubes. In 1936, the technology was introduced in arcade shooting games, beginning with the Seeburg Ray-O-Lite. These games evolved throughout subsequent decades, culminating in Sega's ''Periscope'', released in 1966 as the company's first successful game, which requires the player to target cardboard ships. ''Periscope'' is an early electro-mechanical game, and the first arcade game to cost one quarter per play. Sega's 1969 game ''Missile'' features electronic sound and a moving film strip to represent the targets on a projection screen, and its 1972 game ''Killer Shark'' features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen. Nintendo released the Beam Gun in ...
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Tennis Video Games
Tennis is a racket sport that is played either individually against a single opponent (singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball covered with felt over or around a net and into the opponent's court. The object of the game is to manoeuvre the ball in such a way that the opponent is not able to play a valid return. The player who is unable to return the ball validly will not gain a point, while the opposite player will. Tennis is an Olympic sport and is played at all levels of society and at all ages. The sport can be played by anyone who can hold a racket, including wheelchair users. The modern game of tennis originated in Birmingham, England, in the late 19th century as lawn tennis. It had close connections both to various field (lawn) games such as croquet and bowls as well as to the older racket sport today called real tennis. The rules of modern tennis have chang ...
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First-generation Video Game Consoles
First generation, ''Generation I'' or variants may refer to: History * 1G, the first generation of wireless telephone technology * First generation of video game consoles, 1972–1983 * First generation computer, a vacuum-tube computer Music * ''First Generation'', an album by Van der Graaf Generator * ''The First Generation'', a 1990 compilation album by British band Sigue Sigue Sputnik Science and technology * First generation of three in the standard Model of particle physics * First-generation antihistamine, the oldest H1-antihistaminergic drugs * First-generation programming language, any of a class of machine-level programming languages Other * ''First Generation'' (sculpture), a sculpture by Chong Fah Cheong * First-generation immigrant, a citizen or resident who is an immigrant or has immigrant parents * First-generation college students in the United States, college students whose parents did not attend college * Transformers: Generation 1, toy line which ran from ...
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Dedicated Consoles
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were very popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges. History Most of the earliest home video game systems were dedicated consoles, most popularly ''Pong'' and its many imitators. Unlike almost all later consoles, these systems were typically not computers (in which a CPU is running a piece of software), but contained a hardwired game logic. In the mid-1970s, ROM cartridge-based systems, beginning with the Fairchild Channel F, had risen to prominence during the second generation of video game consoles due to the success of the Atari 2600, though stand-alone systems such as Coleco's Mini-Arcade series continued to have a ...
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1975 Video Games
It was also declared the ''International Women's Year'' by the United Nations and the European Architectural Heritage Year by the Council of Europe. Events January * January 1 - Watergate scandal (United States): John N. Mitchell, H. R. Haldeman and John Ehrlichman are found guilty of the Watergate cover-up. * January 2 ** The Federal Rules of Evidence are approved by the United States Congress. ** Bangladesh revolutionary leader Siraj Sikder is killed by police while in custody. ** A bomb blast at Samastipur, Bihar, India, fatally wounds Lalit Narayan Mishra, Minister of Railways. * January 5 – Tasman Bridge disaster: The Tasman Bridge in Hobart, Tasmania, Australia, is struck by the bulk ore carrier , killing 12 people. * January 7 – OPEC agrees to raise crude oil prices by 10%. * January 10–February 9 – The flight of ''Soyuz 17'' with the crew of Georgy Grechko and Aleksei Gubarev aboard the ''Salyut 4'' space station. * January 15 – Alvor Agreement: Portugal an ...
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Famicom
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party devel ...
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Epoch Cassette Vision
The is a home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards. The term ''cassette'' is a contemporary Japanese synonym for ROM cartridge, not to be confused with the magnetic cassette tape format. In terms of power, it is comparable to the Atari 2600. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical); plus two buttons per player. The system originally retailed for , with games priced at . The Cassette Vision sold around 400,000 units, and was the best selling video game console in Japan before Nintendo's Family Computer. It received a successor called the Super Cassette Vision. As a 1984 machine, the Super Cassette Vision was more comparable to the likes of the Famicom and Sega's SG-1000 line. The SCV was also sold in Europe, but with little known success. The Super Lady Cassette Visi ...
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Ultra High Frequency
Ultra high frequency (UHF) is the ITU designation for radio frequency, radio frequencies in the range between 300 megahertz (MHz) and 3 gigahertz (GHz), also known as the decimetre band as the wavelengths range from one meter to one tenth of a meter (one decimeter). Radio waves with frequencies above the UHF band fall into the super-high frequency (SHF) or microwave frequency range. Lower frequency signals fall into the VHF (very high frequency) or lower bands. UHF radio waves propagate mainly by Line-of-sight propagation, line of sight; they are blocked by hills and large buildings although the transmission through building walls is strong enough for indoor reception. They are used for UHF television broadcasting, television broadcasting, cell phones, satellite communication including GPS, personal radio services including Wi-Fi and Bluetooth, walkie-talkies, cordless phones, satellite phones, and numerous other applications. The Institute of Electrical and Electronics ...
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Epoch Co
In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured. The moment of epoch is usually decided by congruity, or by following conventions understood from the epoch in question. The epoch moment or date is usually defined from a specific, clear event of change, an ''epoch event''. In a more gradual change, a deciding moment is chosen when the ''epoch criterion'' was reached. Calendar eras Pre-modern eras * The Yoruba calendar (''Kọ́jọ́dá'') uses 8042 BC as the epoch, regarded as the year of the creation of Ile-Ife by the god Obatala, also regarded as the creation of the earth. * ''Anno Mundi'' (years since the creation of the world) is used in the Byzantine calendar (5509 BC). * ''Anno Mundi'' (years since the creation of the world) as used in the Hebrew calendar (3761 BC). * Olympiads, the ancient Greek era of four-year ...
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Wireless
Wireless communication (or just wireless, when the context allows) is the transfer of information between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances can be short, such as a few meters for Bluetooth or as far as millions of kilometers for deep-space radio communications. It encompasses various types of fixed, mobile, and portable applications, including two-way radios, cellular telephones, personal digital assistants (PDAs), and wireless networking. Other examples of applications of radio ''wireless technology'' include GPS units, garage door openers, wireless computer mouse, keyboards and headsets, headphones, radio receivers, satellite television, broadcast television and cordless telephones. Somewhat less common methods of achieving wireless communications involve other electromagnetic phenomena, s ...
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