TRILL (Computer Networking)
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TRILL (Computer Networking)
TRILL (Transparent Interconnection of Lots of Links) is an Internet Standard implemented by devices called TRILL switches. TRILL combines techniques from Bridging (networking), bridging and routing, and is the application of link-state routing to the VLAN-aware customer-bridging problem. Routing bridges (RBridges) are compatible with and can incrementally replace previous IEEE 802.1 customer bridges. TRILL Switches are also compatible with IPv4 and IPv6, routers and end systems. They are invisible to current IP routers, and like conventional routers, RBridges terminate the broadcast, unknown-unicast and multicast traffic of DIX Ethernet and the frames of IEEE 802.2 LLC including the bridge protocol data units of the Spanning Tree Protocol. TRILL is the successor to Spanning Tree Protocol, both having been created by the same person, Radia Perlman. The catalyst for TRILL was an event at Beth Israel Deaconess Medical Center which began on 13 November 2002. The concept of Rbridges [ ...
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Internet Standard
In computer network engineering, an Internet Standard is a normative specification of a technology or methodology applicable to the Internet. Internet Standards are created and published by the Internet Engineering Task Force (IETF). They allow interoperation of hardware and software from different sources which allows internets to function. As the Internet became global, Internet Standards became the lingua franca of worldwide communications. Engineering contributions to the IETF start as an Internet Draft, may be promoted to a Request for Comments, and may eventually become an Internet Standard. An Internet Standard is characterized by technical maturity and usefulness. The IETF also defines a Proposed Standard as a less mature but stable and well-reviewed specification. A Draft Standard was an intermediate level, discontinued in 2011. A Draft Standard was an intermediary step that occurred after a Proposed Standard but prior to an Internet Standard. As put in RFC 2026: In ge ...
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Institute Of Electrical And Electronics Engineers
The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operations center in Piscataway, New Jersey. The mission of the IEEE is ''advancing technology for the benefit of humanity''. The IEEE was formed from the amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers in 1963. Due to its expansion of scope into so many related fields, it is simply referred to by the letters I-E-E-E (pronounced I-triple-E), except on legal business documents. , it is the world's largest association of technical professionals with more than 423,000 members in over 160 countries around the world. Its objectives are the educational and technical advancement of electrical and electronic engineering, telecommunications, computer engineering and similar disciplines. History Origins ...
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Hop Count
In wired computer networking, including the Internet, a hop occurs when a packet is passed from one network segment to the next. Data packets pass through routers as they travel between source and destination. The hop count refers to the number of network devices through which data passes from source to destination (depending on routing protocol, this may include the source/destination, that is, the first hop is counted as hop 0 or hop 1). Since store and forward and other latencies are incurred through each hop, a large number of hops between source and destination implies lower real-time performance. Hop count In wired networks, the hop count refers to the number of networks or network devices through which data passes between source and destination (depending on routing protocol, this may include the source/destination, that is, the first hop is counted as hop 0 or hop 1). Thus, hop count is a rough measure of distance between two hosts. For a routing protocol using 1-or ...
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Type–length–value
Within communication protocols, TLV (type-length-value or tag-length-value) is an encoding scheme used for optional informational elements in a certain protocol. A TLV-encoded data stream contains code related to the record type, the record value's length, and finally the value itself. Details The type and length are fixed in size (typically 1–4 bytes), and the value field is of variable size. These fields are used as follows: ;Type: A binary code, often simply alphanumeric, which indicates the kind of field that this part of the message represents; ;Length: The size of the value field (typically in bytes); ;Value: Variable-sized series of bytes which contains data for this part of the message. Some advantages of using a TLV representation data system solution are: * TLV sequences are easily searched using generalized parsing functions; * New message elements which are received at an older node can be safely skipped and the rest of the message can be parsed. This is similar ...
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Connectionless-mode Network Service
Connectionless-mode Network Service (CLNS) or simply Connectionless Network Service is an OSI network layer datagram service that does not require a circuit to be established before data is transmitted, and routes messages to their destinations independently of any other messages."Section 3: Definition of the Connectionless-Mode Service"
''ITU-T Recommendation X.213: Open Systems Interconnection – Network service definition'', International Telecommunication Union, October 2001

, Chapter 2, Section 1 in ''IS-IS Network Design Solutions'', Cisco Press, 7 February 2002,
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Layer 2
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between nodes on a network segment across the physical layer. The data link layer provides the functional and procedural means to transfer data between network entities and may also provide the means to detect and possibly correct errors that can occur in the physical layer. The data link layer is concerned with local delivery of frames between nodes on the same level of the network. Data-link frames, as these protocol data units are called, do not cross the boundaries of a local area network. Inter-network routing and global addressing are higher-layer functions, allowing data-link protocols to focus on local delivery, addressing, and media arbitration. In this way, the data link layer is analogous to a neighborhood traffic cop; it endeavors to arbitrate between parties contending for access to a medium, without conc ...
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IS-IS
Intermediate System to Intermediate System (IS-IS, also written ISIS) is a routing protocol designed to move information efficiently within a computer network, a group of physically connected computers or similar devices. It accomplishes this by determining the best route for data through a packet switching network. The IS-IS protocol is defined in ISO/IEC 10589:2002 as an international standard within the Open Systems Interconnection (OSI) reference design. The Internet Engineering Task Force (IETF) republished IS-IS in , but that RFC was later marked as ''historic'' by because it republished a draft rather than a final version of the (International Organization for Standardization) ISO standard, causing confusion. IS-IS has been called "the ''de facto'' standard for large service provider network backbones." Description IS-IS is an interior gateway protocol, designed for use within an administrative domain or network. This is in contrast to exterior gateway protocols, pr ...
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Broadcast
Broadcasting is the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum ( radio waves), in a one-to-many model. Broadcasting began with AM radio, which came into popular use around 1920 with the spread of vacuum tube radio transmitters and receivers. Before this, all forms of electronic communication (early radio, telephone, and telegraph) were one-to-one, with the message intended for a single recipient. The term ''broadcasting'' evolved from its use as the agricultural method of sowing seeds in a field by casting them broadly about. It was later adopted for describing the widespread distribution of information by printed materials or by telegraph. Examples applying it to "one-to-many" radio transmissions of an individual station to multiple listeners appeared as early as 1898. Over the air broadcasting is usually associated with radio and television, though more ...
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be impl ...
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Frame (networking)
A frame is a digital data transmission unit in computer networking and telecommunication. In packet switched systems, a frame is a simple container for a single network packet. In other telecommunications systems, a frame is a repeating structure supporting time-division multiplexing. A frame typically includes frame synchronization features consisting of a sequence of bits or symbols that indicate to the receiver the beginning and end of the payload data within the stream of symbols or bits it receives. If a receiver is connected to the system during frame transmission, it ignores the data until it detects a new frame synchronization sequence. Packet switching In the OSI model of computer networking, a frame is the protocol data unit at the data link layer. Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by ...
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Distribution Tree
Distribution may refer to: Mathematics *Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations *Probability distribution, the probability of a particular value or value range of a variable **Cumulative distribution function, in which the probability of being no greater than a particular value is a function of that value *Frequency distribution, a list of the values recorded in a sample *Inner distribution, and outer distribution, in coding theory *Distribution (differential geometry), a subset of the tangent bundle of a manifold *Distributed parameter system, systems that have an infinite-dimensional state-space *Distribution of terms, a situation in which all members of a category are accounted for *Distributivity, a property of binary operations that generalises the distributive law from elementary algebra *Distribution (number theory) *Distribution problems, a common type of problems in combinatorics where the goal is ...
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Unicast
Unicast is data transmission from a single sender (red) to a single receiver (green). Other devices on the network (yellow) do not participate in the communication. In computer networking, unicast is a one-to-one transmission from one point in the network to another point; that is, one sender and one receiver, each identified by a network address. Unicast is in contrast to multicast and broadcast which are one-to-many transmissions. Internet Protocol unicast delivery methods such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) are typically used. See also * Anycast * Broadcast, unknown-unicast and multicast traffic * IP address * IP multicast * Routing Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone netw ... References External links * * Internet archit ...
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