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TIGSource
TIGSource, short for The Independent Games Source, is a news blog and Internet community centered around the creation of independent video games, founded in 2005 by Jordan Magnuson but soon taken over by Derek Yu, both independent game developers. The site has been described as having been an important "cultural nexus" for the creation of indie games development in the 2000s and early 2010s, and a key player in changing the perception of independent video games as merely casual games to that of an art form. Its forums were the launchpad for several award-winning games, including the best-selling video game of all time, ''Minecraft'', BAFTA-winning dystopian immigration officer simulation ''Papers, Please'', viral phenomenon ''QWOP'', puzzle-platform game ''Fez'', and Yu's own ''Spelunky''. The site was in 2009 referred to as "one of the primary sources of information about the indie scene on the web and host to one of indie's best forums, bringing creators and fans together to sh ...
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Spelunky
''Spelunky'' is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique. The first public release was on December 21, 2008. The source code of the Windows version was released on December 25, 2009. An enhanced version for Xbox Live Arcade was released on July 4, 2012. The enhanced version was later released for Windows and PlayStation 3 in August 2013, and for PlayStation 4 on October 7, 2014. The remake was also made available on Xbox One via backward compatibility in December 2015. A fanmade, ChromeOS version of the original game was made as wel ...
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Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and simple machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources t ...
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Jordan Magnuson
Jordan Magnuson (born 1984 in Tunisia) is an American independent game designer known for his minimalistic games, his games about travel, and for creating the indie game-focused website and community TIGSource TIGSource, short for The Independent Games Source, is a news blog and Internet community centered around the creation of independent video games, founded in 2005 by Jordan Magnuson but soon taken over by Derek Yu, both independent game developer .... Among his games are ''Loneliness'' (2012), ''Freedom Bridge'', and ''The Gametrekking Omnibus''. Magnuson is also the founder of the game blog NecessaryGames.com. References {{DEFAULTSORT:Magnuson, Jordan Video game designers Indie video game developers Browser game developers 1984 births Living people ...
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Derek Yu
Derek Yu is an American independent video game designer, video game artist, and blogger.Road To The IGF: Bit Blot's Aquaria
, October 23, 2006
Yu has designed and co-designed several award-winning games, most famously '''', '' Aquaria'', and ''''.
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Papers, Please
''Papers, Please'' is a puzzle simulation video game created by indie game developer Lucas Pope, developed and published through his production company, 3909 LLC. The game was released on August 8, 2013 for Microsoft Windows and OS X, for Linux on February 12, 2014 and for iOS on December 12, 2014. A port for the PlayStation Vita was announced in August 2014, and was then released on December 12, 2017. A new port for iOS as well as for Android was released in August 2022. In ''Papers, Please'', the player takes on the role of a border-crossing immigration officer in the fictional dystopian Eastern Bloc-like country of Arstotzka, which has been and continues to be at political hostilities with its neighboring countries. The game takes place at a migration checkpoint. As the immigration officer, the player must review each immigrant and return citizens' passports and other supporting paperwork against an ever-growing list of rules using a number of tools and guides. Tasks i ...
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English Language
English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the island of Great Britain. Existing on a dialect continuum with Scots, and then closest related to the Low Saxon and Frisian languages, English is genealogically West Germanic. However, its vocabulary is also distinctively influenced by dialects of France (about 29% of Modern English words) and Latin (also about 29%), plus some grammar and a small amount of core vocabulary influenced by Old Norse (a North Germanic language). Speakers of English are called Anglophones. The earliest forms of English, collectively known as Old English, evolved from a group of West Germanic (Ingvaeonic) dialects brought to Great Britain by Anglo-Saxon settlers in the 5th century and further mutated by Norse-speaking Viking settlers starting in the 8th and 9th ...
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Independent Video Games
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Casual Games
A casual game is a video game targeted at a mass market audience, as opposed to a Hardcore gamer, hardcore game, which is targeted at Gamer#Dedication spectrum, hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They don't expect familiarity with a standard set of mechanics, controls, and trope (cinema), tropes. Countless casual games have been developed and published, alongside hardcore games, across the history of video games. A concerted effort to capitalize on casual games grew in the 1990s and 2000s, as many developers and publishers branded themselves as casual game companies, publishing games especially for PCs, web browsers, and, after 2007, smartphones. Overview Most casual games have: *Fun, simple gameplay that is easy to understand *Simple user interface, operated with a mobile phone Pointing device gesture, tap-and-swipe interface or a one-button mouse in ...
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QWOP
''QWOP'' () is a 2008 ragdoll-based browser video game created by Bennett Foddy, formerly the bassist of Cut Copy. Players control an athlete named "Qwop" using only the Q, W, O, and P keys. The game became an internet meme in December 2010. The game helped Foddy's site (Foddy.net) reach 30 million hits. Background ''QWOP'' was created in November 2008 by Bennett Foddy for his site Foddy.net, when Foddy was a deputy director and senior research fellow of the Programme on the Ethics of the New Biosciences, The Oxford Martin School, part of the University of Oxford. He taught himself to make games while he was procrastinating from finishing his dissertation in philosophy. Foddy had been playing games ever since he got his first computer (a ZX Spectrum 48K) at age 5. Foddy stated: Gameplay and reception Players play as an athlete named "Qwop", who is participating in a 100-meter event at the Olympic Games. Using only the Q, W, O and P keys, players must control the movemen ...
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Fez (video Game)
''Fez'' is a 2012 indie puzzle-platform game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve puzzles. The objective is to collect cubes and cube fragments to restore order to the universe. The game was called an "underdog darling of the indie game scene" during its high-profile and protracted five-year development cycle. ''Fez'' designer and Polytron founder Phil Fish gained celebrity status for his outspoken public persona and his prominence in the 2012 documentary '' Indie Game: The Movie'', which detailed ''Fez'' final stages of development and Polytron's related legal issues. ''Fez'' met critical acclaim upon its April 2012 release for Xbox Live Arcade. The game was ported to other platforms following the expiration of a yearlong exclusivi ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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