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Typing Game
The typing game is a genre of Video game, video games that involves typing. Early typing games were a subgenre of Educational game, educational games and used to familiarize players with keyboard use, but they later progressed to become their own category of games as players became more acclimated to the use of a keyboard and the games became more difficult and complex. Usually, a typing game will require the player to quickly or precisely type in words - or individual letters, numbers, or other keys - that display on the screen to proceed in the game, functioning as both a challenge and a means to improve one's skill at touch typing. Some online typing games offer a competitive way of testing a player's typing speed and making it [typing] more addictive. While most early players encountered the genre via Minigame, minigames, such as car racing, within the software ''Mavis Beacon Teaches Typing'', the genre branched out to entire games based on typing, both Parody, parodic and ...
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Epistory05 (2)
''Epistory - Typing Chronicles'' is a 2016 Action-adventure game, action-adventure, Typing game, typing video game developed by Fishing Cactus. The game was released on Steam Early Access in September 2015 and was officially released on March 30, 2016, for Linux, Microsoft Windows, and OS X, and on February 2, 2021 for Google Stadia, Stadia. In the game, a young girl rides a fox with three tails. The game's story follows a writer's writing process, which unfolds like paper on-screen and is narrated from the perspective of the writer's internal thoughts. The game later received a Spiritual successor, spiritual sequel, ''Nanotale - Typing Chronicles''. Development Part of the challenge in making Epistory was to "feel like a game and not just a typing application". To that end, the developers emphasised player choice in gameplay design decisions. The game was developed in Unity (game engine), Unity, using the Tiled map editor. The use of Tiled made the ground tiles look artifi ...
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Tux Typing 2 Screen Shot 1
Black tie is a semi-formal Western dress code for evening events, originating in British and American conventions for attire in the 19th century. In British English, the dress code is often referred to synecdochically by its principal element for men, the dinner suit or dinner jacket. In American English, the equivalent term tuxedo (or tux) is common. The dinner suit is a black, midnight blue or white two- or three-piece suit, distinguished by satin or grosgrain jacket lapels and similar stripes along the outseam of the trousers. It is worn with a white dress shirt with standing or turndown collar and link cuffs, a black bow tie, typically an evening waistcoat or a cummerbund, and black patent leather dress shoes or court pumps. Accessories may include a semi-formal homburg, bowler, or boater hat. For women, an evening gown or other fashionable evening attire may be worn. The first dinner jacket is traditionally traced to 1865 on the then Prince of Wales, later ...
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Kewala's Typing Adventure
is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney-based software company Typequick, and localised by Japan Data Pacific for the Japanese market. The game was renamed ''Typequick for Students'' in 1997 and, by 2002, was called ''Success With Typing for Students''. The game sees the player follow the true blue (authentically Australian) koala protagonist Kewala on an adventure through Australian landscapes to the magical Kingdom of Eaz, learning how to type through tutorials on where to place fingers and touch-typing practice through sentences that advance Kewala's movements. The game has received a positive reception from critics. Consistent praise was given to how the game's educational qualities were masked behind a highly entertaining adventure, as well as the rare showcase of local Australian landmarks. Additionally, the game has received various awards including the Software Product of the Year i ...
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Typequick
Typequick Pty Ltd (stylised TYPE''QUICK'') is an Australian courseware company specialising in the development of computer-based touch-typing tutor systems of the same name. The first ''Typequick'' program was developed by Noel McIntosh's AID Systems in conjunction with Blue Sky Industries in 1982, as a tool for teaching typing skills among users of new micro computers. The Sydney based company of the same name was founded by McIntosh in 1985, after buying out the founders and acquiring the software. The company has released products in multiple languages including English and Dutch, and sold particularly well in Japan. The company's '' Kewala's Typing Adventure'' saw the typing course re-envisioned as an adventure game aimed at a younger demographic. History (1982–1985) Development and release of first ''Typequick'' program ''Typequick'' is a Sydney-based touch-typing software originally developed by Noel McIntosh's AID Systems in conjunction with Blue Sky Industr ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Cook, Serve, Delicious!
''Cook, Serve, Delicious!'' is a restaurant simulation video game released in 2012, developed and published by Vertigo Gaming. The player controls the menu and running of a restaurant, with in game currency being awarded by correctly filling customer orders. Directed by David Galindo, it had art from Sara Gross and music from Johnathan Geer. The game was released on October 5, 2012, for PC, and for Steam after a period on Steam Greenlight from October 8, 2013. It was later ported to iOS and Android. ''Cook, Serve, Delicious!'' drew inspiration from Japan-only 1999 game ''Ore no Ryouri''. The game spawned three sequels: '' Cook, Serve, Delicious! 2'' in 2017, '' Cook, Serve, Delicious! 3'' in 2020 and ''Cook Serve Forever'', which does not have a release date. A remastered version of the game is planned for 2024. Gameplay ''Cook, Serve, Delicious!'' centres on an old, worn down restaurant in need of repair. The tower building in which the restaurant is included has had its busin ...
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Nanotale - Typing Chronicles
''Nanotale - Typing Chronicles'' is a fantasy adventure and typing video game developed and published by Fishing Cactus and released from early access on March 31, 2021 for Linux, macOS, Microsoft Windows, and Google Stadia. It is the second game in the ''Typing Chronicles'' series after '' Epistory - Typing Chronicles''. The main character is Rosalind, an archivist with a talent for word magic. It received mixed reviews from critics, who praised its world design, lore, and mechanics, but criticized the story as weak. Development The game was developed in the Unity engine, although an early prototype was created in Construct 2. Like the previous game in the series, the game tracks how fast the player is typing, but only to adapt the game's difficulty to the player's skill. Bruno Urbain, the CEO of Fishing Cactus, stated that the game was brought to Stadia in order to "bring the game in front of a larger player base with different tastes". Reception ''Nanotale'' receiv ...
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Epistory - Typing Chronicles
''Epistory - Typing Chronicles'' is a 2016 action-adventure, typing video game developed by Fishing Cactus. The game was released on Steam Early Access in September 2015 and was officially released on March 30, 2016, for Linux, Microsoft Windows, and OS X, and on February 2, 2021 for Stadia. In the game, a young girl rides a fox with three tails. The game's story follows a writer's writing process, which unfolds like paper on-screen and is narrated from the perspective of the writer's internal thoughts. The game later received a spiritual sequel, ''Nanotale - Typing Chronicles ''Nanotale - Typing Chronicles'' is a fantasy adventure and typing video game developed and published by Fishing Cactus and released from early access on March 31, 2021 for Linux, macOS, Microsoft Windows, and Google Stadia. It is the second ...''. Development Part of the challenge in making Epistory was to "feel like a game and not just a typing application". To that end, the developers em ...
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The Story Of Ray Bibbia
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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David Lynch Teaches Typing
''David Lynch Teaches Typing'' is a 2018 game by independent developer Rhino Stew Productions. Described as a "short playable interactive comedy game" and an "interactive experience", ''David Lynch Teaches Typing'' is a satire of touch typing educational software titles such as ''Mavis Beacon Teaches Typing''. A likeness of David Lynch assists the player in completing a series of increasingly bizarre and unsettling typing tasks. Gameplay Asserting he will assist the player as a guide "through the magical world of typing", a likeness of David Lynch instructs the player to input various characters on their keyboard. Following simple prompts to press the F and J keys, Lynch instructs the player to press their finger on the "undulating bug" next to the keyboard, of which the player's failure to do so causes the game to temporarily crash. After being instructed by Lynch to press the A key, a series of disturbing images and sounds ensue, causing the game to end. It is revealed t ...
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The House Of The Dead 2
is a horror-themed light gun shooter arcade game and the second game in ''The House of the Dead'' series of video games. The direct sequel to ''The House of the Dead'', it was developed by Sega for arcades on the Sega NAOMI board in November 1998, then ported to the Dreamcast in 1999 and Microsoft Windows in 2001, and is also found on the Xbox as an unlockable bonus in ''The House of the Dead III''. The game appears in the compilation '' The House of the Dead 2 & 3 Return'' for Wii. The Dreamcast version became a '' Sega All Stars'' title. The games story picks up slightly over a year after the original game, and follows several AMS agents investigating a zombie outbreak in Italy. The protagonists are tasked find the source of the attack while also locating a missing agent, known as G. Gameplay ''The House of the Dead 2'' is a rail shooter light gun game. It includes an auto-reload feature that allows players to point their guns off-screen to reload their weapons without p ...
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The Typing Of The Dead
is an arcade game that was developed by WOW Entertainment and published by Sega for the NAOMI hardware. The game was released in Japanese arcades in 1999 and was ported to the Sega Dreamcast in 2001 by Smilebit. A Microsoft Windows version was released in 2000 and a PlayStation 2 port followed in 2004. ''The Typing of the Dead'' is a modification of Sega's 1998 light gun arcade game ''The House of the Dead 2'' in which the gun is replaced by a computer keyboard. The player takes the role of a secret agent in a zombie-infested Venice and must quickly type letters, words and phrases in order to kill fast-advancing enemies. Despite falling under the criteria of "edutainment", the game was lauded by mainstream game critics for its humor, difficulty and originality. The PC version of ''The Typing of the Dead'' sold 120,000 units in 2003. A PlayStation 2 port was called ''The Typing of the Dead: Zombie Panic''. This version was released in Japan in late December 2004 and was pack ...
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