Turn Restriction Routing
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Turn Restriction Routing
A routing algorithm decides the path followed by a packet from the source to destination routers in a network. An important aspect to be considered while designing a routing algorithm is avoiding a deadlock. Turn restriction routing is a routing algorithm for mesh-family of topologies which avoids deadlocks by restricting the types of turns that are allowed in the algorithm while determining the route from source node to destination node in a network. Reason for deadlock A deadlock (shown in fig 1) is a situation in which no further transportation of packets can take place due to the saturation of network resources like buffers or links. The main reason for a deadlock is the cyclic acquisition of channels in the network. For example, consider there are four channels in a network. Four packets have filled up the input buffers of these four channels and needs to be forwarded to the next channel. Now assume that the output buffers of all these channels are also filled with packe ...
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Routing
Routing is the process of selecting a path for traffic in a Network theory, network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet. In packet switching networks, routing is the higher-level decision making that directs network packets from their source toward their destination through intermediate network nodes by specific packet forwarding mechanisms. Packet forwarding is the transit of network packets from one Network interface controller, network interface to another. Intermediate nodes are typically network hardware devices such as Router (computing), routers, gateway (telecommunications), gateways, Firewall (computing), firewalls, or network switch, switches. General-purpose computers also forward packets and perform routing, although they have no specially optimized hardware for the task. T ...
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XY Turns
XY, or xy, or any of its variants may refer to: Entertainment * '' Pokémon X'' and ''Y'', a pair of 2013 role-playing video games in the ''Pokémon'' series * ''XY'' (magazine), a gay male youth magazine that also operated a personals website * ''X, Y'', a 1993 novel by Michael Blumlein * '' X&Y'', a 2005 album by Coldplay * Xy, a member of the band Samael Film and television * '' Aktenzeichen XY… ungelöst'', a German television series first broadcast in 1967 * ''Kyle XY'', an American sci-fi television series first broadcast in 2006 * '' Pokémon the Series: XY'', the 17th season of ''Pokémon'' and the first and titular season of ''Pokémon the Series: XY'', first broadcast in 2013; named after the games * ''X+Y'', a 2014 British film * '' X/Y'', a 2014 American film * ''X&Y'' (film), a 2018 Swedish film * "XY", an episode of the 8th season of the television series ''Castle'', first broadcast in 2018 * ''XY Chelsea'', a 2019 American-British documentary film about Ch ...
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Concurrency (computer Science)
Concurrency refers to the ability of a system to execute multiple tasks through simultaneous execution or time-sharing (context switching), sharing resources and managing interactions. Concurrency improves responsiveness, throughput, and scalability in modern computing, including: * Operating systems and embedded systems * Distributed systems, parallel computing, and high-performance computing * Database systems, web applications, and cloud computing Related concepts Concurrency is a broader concept that encompasses several related ideas, including: * Parallelism (simultaneous execution on multiple processing units). Parallelism executes tasks independently on multiple CPU cores. Concurrency allows for multiple ''threads of control'' at the program level, which can use parallelism or time-slicing to perform these tasks. Programs may exhibit parallelism only, concurrency only, both parallelism and concurrency, neither. * Multi-threading and multi-processing (shared ...
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Heuristic Algorithms
A heuristic or heuristic technique (''problem solving'', '' mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Context Gigerenzer & Gaissmaier (2011) state that sub-sets of ''strategy'' include heuristics, regression analysis, and Bayesian inference. Heuristics are strategies based on rules to generate optimal decisions, like the anchoring effect and utility maximization problem. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract issue ...
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Internet Architecture
World Wide Web topology is distinct from Internet topology. While the former focuses on how web pages are interconnected through hyperlinks, the latter refers to the layout of network infrastructure like routers, ISPs, and backbone connections. The Jellyfish model of the World Wide Web topology represents the web as a core of highly connected nodes (web pages) surrounded by layers of less connected nodes. The Bow Tie model, on the other hand, divides the web into distinct zones: a strongly connected core, an 'IN' group leading into the core, an 'OUT' group leading out, and disconnected components. This model emphasizes the flow of hyperlinks between different parts of the web.. Models of web page topology Jellyfish Model The simplistic Jellyfish model of the World Wide Web centers around a large strongly connected core of high- degree web pages A web page (or webpage) is a World Wide Web, Web document that is accessed in a web browser. A website typically consists of many w ...
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Heuristic (computer Science)
A heuristic or heuristic technique (''problem solving'', ''Heuristic (psychology), mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a Pragmatism, pragmatic method that is not fully Mathematical optimisation, optimized, perfected, or Rationality, rationalized, but is nevertheless "good enough" as an approximation or attribute substitution. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of Decision-making, making a decision. Context Gigerenzer & Gaissmaier (2011) state that Set (mathematics), sub-sets of ''strategy'' include heuristics, regression analysis, and Bayesian inference. Heuristics are strategies based on rules to generate optimal decisions, like the anchoring effect and utility maximization problem. These strategies depend on using readily accessible, thoug ...
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Policy-based Routing
In computer networking, policy-based routing (PBR) is a technique used to make routing decisions based on policies set by the network administrator. When a router (computing), router receives a packet it normally decides where to forward it based on the destination address in the packet, which is then used to look up an entry in a routing table. However, in some cases, there may be a need to forward the packet based on other criteria. For example, a network administrator might want to forward a packet based on the source address, not the destination address. This permits routing of packets originating from different sources to different networks even when the destinations are the same and can be useful when interconnecting several private networks. Policy-based routing may also be based on the size of the packet, the protocol of the payload, or other information available in a packet header or payload. In the Cisco IOS, PBR is implemented using ''route maps''. Linux supports m ...
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Feeder Router Example
Feeder may refer to: Technology * Feeder (livestock equipment) * Feeder (beekeeping), any of several devices used in apiculture to supplement or replace natural food sources * Feeder (casting), another name for a riser, a reservoir built into a metal casting mold to prevent cavities due to shrinkage * Feeder cells, are cells that line a Petri dish to provide cell contact for cells or tissues that grow on top of the feeder cells * Feeder, frontage road, or other small road eventually delivering traffic to a larger one * Feeder line (other), a peripheral route or branch from a main line or trunk line * Aquarium fish feeder, an electric or electronic device that is designed to feed aquarium fish at regular intervals * Automatic document feeder, in office equipment * Bird feeder * Bowl feeder, used to feed components automation applications * Bulk feeder * Leaky feeder, a communications system used in underground mining and other tunnel environments * Rotary feeder, a c ...
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Network Congestion
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of congestion is that an incremental increase in offered load leads either only to a small increase or even a decrease in network throughput. Network protocols that use aggressive retransmissions to compensate for packet loss due to congestion can increase congestion, even after the initial load has been reduced to a level that would not normally have induced network congestion. Such networks exhibit two stable states under the same level of load. The stable state with low throughput is known as congestive collapse. Networks use congestion control and congestion avoidance techniques to try to avoid collapse. These include: exponential backoff in protocols such as CSMA/CA in 802.11 and the similar CSMA/C ...
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Shortest Path Problem
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length or distance of each segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. The definition for undirected graphs states that every edge can be traversed in either direction. Directed graphs require that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V ...
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Network Hop
In wired computer networking a hop occurs when a packet is passed from one network segment to the next. Data packets pass through routers as they travel between source and destination. The hop count refers to the number of network devices through which data passes from source to destination (depending on routing protocol, this may include the source/destination, that is, the first hop is counted as hop 0 or hop 1). Since store and forward and other latencies are incurred through each hop, a large number of hops between source and destination implies lower real-time performance. Hop count In wired networks, the hop count refers to the number of networks or network devices through which data passes between source and destination (depending on routing protocol, this may include the source/destination, that is, the first hop is counted as hop 0 or hop 1). Thus, hop count is a rough measure of distance between two hosts. For a routing protocol using 1-origin hop counts (such as ...
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Negative First Turns
Negative may refer to: Science and mathematics * Negative number * Minus sign (−), the mathematical symbol * Negative mass * Negative energy * Negative charge, one of the two types of electric charge * Negative (electrical polarity), in electric circuits * Negative result (other) * Negative lens, in optics Photography * Negative (photography), an image with inverted luminance or a strip of film with such an image * Original camera negative, the film in a motion picture camera which captures the original image * Paper negative, a negative image printed on paper used to create the final print of a photograph Linguistics * A negative answer, commonly expressed with the word ''no'' * A type of grammatical construction; see affirmative and negative *A double negative is a construction occurring when two forms of grammatical negation are used in the same sentence. Music * Negative (Finnish band), a Finnish band established in 1997 * Negative (Serbian band), a Se ...
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