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Turn Restriction Routing
A routing algorithm decides the path followed by a packet from the source to destination routers in a network. An important aspect to be considered while designing a routing algorithm is avoiding a deadlock. Turn restriction routing is a routing algorithm for mesh-family of topologies which avoids deadlocks by restricting the types of turns that are allowed in the algorithm while determining the route from source node to destination node in a network. Reason for deadlock A deadlock (shown in fig 1) is a situation in which no further transportation of packets can take place due to the saturation of network resources like buffers or links. The main reason for a deadlock is the cyclic acquisition of channels in the network. For example, consider there are four channels in a network. Four packets have filled up the input buffers of these four channels and needs to be forwarded to the next channel. Now assume that the output buffers of all these channels are also filled with packets ...
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Routing
Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet. In packet switching networks, routing is the higher-level decision making that directs network packets from their source toward their destination through intermediate network nodes by specific packet forwarding mechanisms. Packet forwarding is the transit of network packets from one network interface to another. Intermediate nodes are typically network hardware devices such as routers, gateways, firewalls, or switches. General-purpose computers also forward packets and perform routing, although they have no specially optimized hardware for the task. The routing process usually directs forwarding on the basis of routing tables. Routing tables maintain a record of the routes to ...
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Concurrency (computer Science)
In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation. According to Rob Pike, concurrency is the composition of independently executing computations, and concurrency is not parallelism: concurrency is about dealing with lots of things at once but parallelism is about doing lots of things at once. Concurrency is about structure, parallelism is about execution, concurrency provides a way to structure a solution to solve a problem that may (but not necessarily) be parallelizable. A number of mathema ...
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Heuristic Algorithms
A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, short-term goal or approximation. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Examples that employ heuristics include using trial and error, a rule of thumb or an educated guess. Heuristics are the strategies derived from previous experiences with similar problems. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract issues. When an individual applies a heuristic in practice, it generally performs as expected. However it can alternatively crea ...
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Internet Architecture
World Wide Web topology is the network topology of the World Wide Web, as seen as a network of web pages connected by hyperlinks. The Jellyfish and Bow Tie models are two attempts at modeling the topology of hyperlinks between web pages. Models of web page topology Jellyfish Model The simplistic Jellyfish model of the World Wide Web centers around a large strongly connected core of high-degree web pages that form a clique; pages such that there is a path from any page within the core to any other page. In other words, starting from any node within the core, it is possible to visit any other node in the core just by clicking hyperlinks. From there, a distinction is made between pages of single degree and those of higher order degree. Pages with many links form rings around the center, with all such pages that are a single link away from the core making up the first ring, all such pages that are two links away from the core making up the second ring, and so on. Then from each ri ...
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Heuristic (computer Science)
In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for solving a problem more quickly when classic methods are too slow for finding an approximate solution, or when classic methods fail to find any exact solution. This is achieved by trading optimality, completeness, accuracy, or precision for speed. In a way, it can be considered a shortcut. A heuristic function, also simply called a heuristic, is a function that ranks alternatives in search algorithms at each branching step based on available information to decide which branch to follow. For example, it may approximate the exact solution. Definition and motivation The objective of a heuristic is to produce a solution in a reasonable time frame that is good enough for solving the problem at hand. This solution may not be the best of all the solutions to this problem, or it may simply approximate the exact solution. But it is still valuable b ...
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Policy-based Routing
In computer networking, policy-based routing (PBR) is a technique used to make routing decisions based on policies set by the network administrator. When a router receives a packet it normally decides where to forward it based on the destination address in the packet, which is then used to look up an entry in a routing table. However, in some cases, there may be a need to forward the packet based on other criteria. For example, a network administrator might want to forward a packet based on the source address, not the destination address. This permits routing of packets originating from different sources to different networks even when the destinations are the same and can be useful when interconnecting several private networks. Policy-based routing may also be based on the size of the packet, the protocol of the payload, or other information available in a packet header or payload. In the Cisco IOS The Internetworking Operating System (IOS) is a family of proprietary ne ...
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Feeder Router Example
Feeder may refer to: Technology * Feeder (livestock equipment) * Feeder (beekeeping), any of several devices used in apiculture to supplement or replace natural food sources * Feeder (casting), another name for a riser, a reservoir built into a metal casting mold to prevent cavities due to shrinkage * Feeder cells, are cells that line a Petri dish to provide cell contact for cells or tissues that grow on top of the feeder cells * Feeder, frontage road, or other small road eventually delivering traffic to a larger one * Feeder line (other), a peripheral route or branch from a main line or trunk line * Aquarium fish feeder, an electric or electronic device that is designed to feed aquarium fish at regular intervals * Automatic document feeder, in office equipment * Bird feeder * Bowl feeder, used to feed components automation applications * Bulk feeder * Leaky feeder, a communications system used in underground mining and other tunnel environments * Rotary feeder, a comp ...
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Network Congestion
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of congestion is that an incremental increase in offered load leads either only to a small increase or even a decrease in network throughput. Network protocols that use aggressive retransmissions to compensate for packet loss due to congestion can increase congestion, even after the initial load has been reduced to a level that would not normally have induced network congestion. Such networks exhibit two stable states under the same level of load. The stable state with low throughput is known as congestive collapse. Networks use congestion control and congestion avoidance techniques to try to avoid collapse. These include: exponential backoff in protocols such as CSMA/CA in 802.11 and the similar CSMA/CD i ...
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Shortest Path Problem
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length of the segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. It is defined here for undirected graphs; for directed graphs the definition of path requires that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V such that v_i is adjacent to v_ for 1 \leq i ...
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Network Hop
Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics * Networks, a graph with attributes studied in network theory ** Scale-free network, a network whose degree distribution follows a power law ** Small-world network, a mathematical graph in which most nodes are not neighbors, but have neighbors in common * Flow network, a directed graph where each edge has a capacity and each edge receives a flow Biology * Biological network, any network that applies to biological systems * Ecological network, a representation of interacting species in an ecosystem * Neural network, a network or circuit of neurons Technology and communication * Artificial neural network, a computing system inspired by animal brains * Broadcast network, radio stations, television stations, or other electronic media outlets ...
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Negative First Turns
Negative may refer to: Science and mathematics * Negative number * Negative mass * Negative energy * Negative charge, one of the two types of electric charge * Negative (electrical polarity), in electric circuits * Negative result (other) * Negative lenses, uses to describe diverging optics Photography * Negative (photography), an image with inverted luminance or a strip of film with such an image * Original camera negative, the film in a motion picture camera which captures the original image * Paper negative, a negative image printed on paper used to create the final print of a photograph Linguistics * A negative answer, commonly expressed with the word ''no'' * A type of grammatical construction; see affirmative and negative *A double negative is a construction occurring when two forms of grammatical negation are used in the same sentence. Music * Negative (Finnish band), a Finnish band established in 1997 * Negative (Serbian band), a Serbian band establi ...
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