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Trusted System
In the security engineering subspecialty of computer science, a trusted system is one that is relied upon to a specified extent to enforce a specified security policy. This is equivalent to saying that a trusted system is one whose failure would break a security policy (if a policy exists that the system is trusted to enforce). The word "trust" is critical, as it does not carry the meaning that might be expected in everyday usage. A trusted system is one that the user feels safe to use, and trusts to perform tasks without secretly executing harmful or unauthorized programs; trusted computing refers to whether programs can trust the platform to be unmodified from the expected, and whether or not those programs are innocent or malicious or whether they execute tasks that are undesired by the user. A trusted system can also be seen as a level-based security system where protection is provided and handled according to different levels. This is commonly found in the military, where info ...
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Security Engineering
Security engineering is the process of incorporating security controls into an information system so that the controls become an integral part of the system’s operational capabilities. It is similar to other systems engineering activities in that its primary motivation is to support the delivery of engineering solutions that satisfy pre-defined functional and user requirements, but it has the added dimension of preventing misuse and malicious behavior. Those constraints and restrictions are often asserted as a security policy. In one form or another, security engineering has existed as an informal field of study for several centuries. For example, the fields of locksmithing and security printing have been around for many years. The concerns for modern security engineering and computer systems were first solidified in a RAND paper from 1967, "Security and Privacy in Computer Systems" by Willis H. Ware. This paper, later expanded in 1979, provided many of the fundamental informati ...
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Trojan Horse (computing)
In computing, a Trojan horse is any malware that misleads users of its true intent. The term is derived from the Ancient Greek story of the deceptive Trojan Horse that led to the fall of the city of Troy. Trojans generally spread by some form of social engineering; for example, where a user is duped into executing an email attachment disguised to appear innocuous (e.g., a routine form to be filled in), or by clicking on some fake advertisement on social media or anywhere else. Although their payload can be anything, many modern forms act as a backdoor, contacting a controller who can then have unauthorized access to the affected computer. Ransomware attacks are often carried out using a Trojan. Unlike computer viruses and worms, Trojans generally do not attempt to inject themselves into other files or otherwise propagate themselves. Use of the term It's not clear where or when the concept, and this term for it, was first used, but by 1971 the first Unix manual assumed its r ...
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System Call
In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive or accessing the device's camera), creation and execution of new processes, and communication with integral kernel services such as process scheduling. System calls provide an essential interface between a process and the operating system. In most systems, system calls can only be made from userspace processes, while in some systems, OS/360 and successors for example, privileged system code also issues system calls. Privileges The architecture of most modern processors, with the exception of some embedded systems, involves a security model. For example, the ''rings'' model specifies multiple privilege levels under which software may be executed: a program is usually limited to its own address space so that ...
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Interface (computing)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allowin ...
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Transition Constraint
A transition constraint is a way of enforcing that the data does not enter an impossible state because of a previous state. For example, it should not be possible for a person to change from being "married" to being "single, never married". The only valid states after "married" might be "divorced", "widowed", or "deceased". This is the database-centric interpretation of the term. In formal models in computer security, a transition constraint is a property that governs every valid transition from a state of the model to a successor state. It can be viewed as complementary to the state criteria that pertain to states per se but have no bearing on transitions between successive states. References Modelling Transition Constraints (ResearchIndex) Data modeling {{database-stub ...
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Finite State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Access Control List
In computer security, an access-control list (ACL) is a list of permissions associated with a system resource (object). An ACL specifies which users or system processes are granted access to objects, as well as what operations are allowed on given objects. Each entry in a typical ACL specifies a subject and an operation. For instance, if a file object has an ACL that contains , this would give Alice permission to read and write the file and give Bob permission only to read it. Implementations Many kinds of operating systems implement ACLs or have a historical implementation; the first implementation of ACLs was in the filesystem of Multics in 1965. Filesystem ACLs A filesystem ACL is a data structure (usually a table) containing entries that specify individual user or group rights to specific system objects such as programs, processes, or files. These entries are known as access-control entries (ACEs) in the Microsoft Windows NT, OpenVMS, and Unix-like operating systems s ...
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Multics
Multics ("Multiplexed Information and Computing Service") is an influential early time-sharing operating system based on the concept of a single-level memory.Dennis M. Ritchie, "The Evolution of the Unix Time-sharing System", Communications of the ACM, Vol. 17, 1984, pp. 365-375. Nathan Gregory writes that Multics "has influenced all modern operating systems since, from microcomputers to mainframes." Initial planning and development for Multics started in 1964, in Cambridge, Massachusetts. Originally it was a cooperative project led by MIT (Project MAC with Fernando Corbató) along with General Electric and Bell Labs. It was developed on the GE 645 computer, which was specially designed for it; the first one was delivered to MIT in January 1967. GE offered their earlier 635 systems with an early timesharing system known as "Mark I" and intended to offer the 645 with Multics as a larger successor. Bell withdrew from the project in 1969 as it became clear it would not deliver a wor ...
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File System Permissions
Most file systems include attributes of files and directories that control the ability of users to read, change, navigate, and execute the contents of the file system. In some cases, menu options or functions may be made visible or hidden depending on a user's permission level; this kind of user interface is referred to as permission-driven. Two types of permissions are widely available: traditional Unix file system permissions and access-control lists (ACLs) which are capable of more specific control. File system variations The original File Allocation Table file system has a per-file all-user read-only attribute. NTFS implemented in Microsoft Windows NT and its derivatives, use ACLs to provide a complex set of permissions. OpenVMS uses a permission scheme similar to that of Unix. There are four categories (system, owner, group, and world) and four types of access permissions (Read, Write, Execute and Delete). The categories are not mutually disjoint: World includes Group, ...
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Discretionary Access Control
In computer security, discretionary access control (DAC) is a type of access control defined by the Trusted Computer System Evaluation Criteria (TCSEC) as a means of restricting access to objects based on the identity of subjects and/or groups to which they belong. The controls are discretionary in the sense that a subject with a certain access permission is capable of passing that permission (perhaps indirectly) on to any other subject (unless restrained by mandatory access control). Discretionary access control is commonly discussed in contrast to mandatory access control (MAC). Occasionally, a system as a whole is said to have "discretionary" or "purely discretionary" access control when that system lacks mandatory access control. On the other hand, systems can implement both MAC and DAC simultaneously, where DAC refers to one category of access controls that subjects can transfer among each other, and MAC refers to a second category of access controls that imposes constraint ...
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