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Transport Triggered Architecture
In computer architecture, a transport triggered architecture (TTA) is a kind of processor design in which programs directly control the internal transport buses of a processor. Computation happens as a side effect of data transports: writing data into a ''triggering port'' of a functional unit triggers the functional unit to start a computation. This is similar to what happens in a systolic array. Due to its modular structure, TTA is an ideal processor template for application-specific instruction set processors (''ASIP'') with customized datapath but without the inflexibility and design cost of fixed function hardware accelerators. Typically a transport triggered processor has multiple transport buses and multiple functional units connected to the buses, which provides opportunities for instruction level parallelism. The parallelism is statically defined by the programmer. In this respect (and obviously due to the large instruction word width), the TTA architecture resembles the ve ...
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Transport Triggered Architecture
In computer architecture, a transport triggered architecture (TTA) is a kind of processor design in which programs directly control the internal transport buses of a processor. Computation happens as a side effect of data transports: writing data into a ''triggering port'' of a functional unit triggers the functional unit to start a computation. This is similar to what happens in a systolic array. Due to its modular structure, TTA is an ideal processor template for application-specific instruction set processors (''ASIP'') with customized datapath but without the inflexibility and design cost of fixed function hardware accelerators. Typically a transport triggered processor has multiple transport buses and multiple functional units connected to the buses, which provides opportunities for instruction level parallelism. The parallelism is statically defined by the programmer. In this respect (and obviously due to the large instruction word width), the TTA architecture resembles the ve ...
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Register File
A register file is an array of processor registers in a central processing unit (CPU). Register banking is the method of using a single name to access multiple different physical registers depending on the operating mode. Modern integrated circuit-based register files are usually implemented by way of fast static RAMs with multiple ports. Such RAMs are distinguished by having dedicated read and write ports, whereas ordinary multiported SRAMs will usually read and write through the same ports. The instruction set architecture of a CPU will almost always define a set of registers which are used to stage data between memory and the functional units on the chip. In simpler CPUs, these ''architectural registers'' correspond one-for-one to the entries in a physical register file (PRF) within the CPU. More complicated CPUs use register renaming, so that the mapping of which physical entry stores a particular architectural register changes dynamically during execution. The register file ...
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Computer Architecture
In computer engineering, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation. History The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine. When building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept. Two other early and important examples are: * John von Neumann's 1945 paper, First Draft of a Report on the EDVAC, which described an organization of logical elements; and *Alan Turing's more detailed ''Proposed Electronic Calculator'' ...
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Control Flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imperative programming'' language from a '' declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronously), ...
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Conditional Register
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. The ...
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Conditional Execution
Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. The various addressing modes that are defined in a given instruction set architecture define how the machine language instructions in that architecture identify the operand(s) of each instruction. An addressing mode specifies how to calculate the effective memory address of an operand by using information held in registers and/or constants contained within a machine instruction or elsewhere. In computer programming, addressing modes are primarily of interest to those who write in assembly languages and to compiler writers. For a related concept see orthogonal instruction set which deals with the ability of any instruction to use any addressing mode. Caveats Note that there is no generally accepted way of naming the various addressing modes. In particular, different authors and computer manufacturers may give different names to the same addressing mode, or the same na ...
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Addressing Mode
Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. The various addressing modes that are defined in a given instruction set architecture define how the machine language instructions in that architecture identify the operand(s) of each instruction. An addressing mode specifies how to calculate the effective memory address of an operand by using information held in registers and/or constants contained within a machine instruction or elsewhere. In computer programming, addressing modes are primarily of interest to those who write in assembly languages and to compiler writers. For a related concept see orthogonal instruction set which deals with the ability of any instruction to use any addressing mode. Caveats Note that there is no generally accepted way of naming the various addressing modes. In particular, different authors and computer manufacturers may give different names to the same addressing mode, or the same na ...
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Computer Bus
In computer architecture, a bus (shortened form of the Latin '' omnibus'', and historically also called data highway or databus) is a communication system that transfers data between components inside a computer, or between computers. This expression covers all related hardware components (wire, optical fiber, etc.) and software, including communication protocols. Early computer buses were parallel electrical wires with multiple hardware connections, but the term is now used for any physical arrangement that provides the same logical function as a parallel electrical busbar. Modern computer buses can use both parallel and bit serial connections, and can be wired in either a multidrop (electrical parallel) or daisy chain topology, or connected by switched hubs, as in the case of Universal Serial Bus (USB). Background and nomenclature Computer systems generally consist of three main parts: * The central processing unit (CPU) that processes data, * The memory that holds the p ...
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Interconnect Architecture
In telecommunications, interconnection is the physical linking of a carrier's network with equipment or facilities not belonging to that network. The term may refer to a connection between a carrier's facilities and the equipment belonging to its customer, or to a connection between two or more carriers. In United States regulatory law, interconnection is specifically defined (47 C.F.R. 51.5) as "the linking of two or more networks for the mutual exchange of traffic." One of the primary tools used by regulators to introduce competition in telecommunications markets has been to impose interconnection requirements on dominant carriers. History United States Under the Bell System monopoly (post Communications Act of 1934), the Bell System owned the phones and did not allow interconnection, either of separate phones (or other terminal equipment) or of other networks; a popular saying was "Ma Bell has you by the calls". This began to change in the landmark case Hush-A-Phone ...
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Instruction Pipeline
In computer engineering, instruction pipelining or ILP is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions processed in parallel. Concept and motivation In a pipelined computer, instructions flow through the central processing unit (CPU) in stages. For example, it might have one stage for each step of the von Neumann cycle: Fetch the instruction, fetch the operands, do the instruction, write the results. A pipelined computer usually has "pipeline registers" after each stage. These store information from the instruction and calculations so that the logic gates of the next stage can do the next step. This arrangement lets the CPU complete an instruction on each clock cycle. It is common for ...
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Load–store Unit (computing)
In computer engineering, a load–store unit (LSU) is a specialized execution unit responsible for executing all load and store instructions, generating virtual addresses of load and store operations and loading data from memory or storing it back to memory from registers.''Memory Systems: Cache, DRAM, Disk'' by Bruce Jacob, Spencer Ng, David Wang 2007 page 298 The load–store unit usually includes a queue which acts as a waiting area for memory instructions, and the unit itself operates independently of other processor units. Load–store units may also be used in vector processing, and in such cases the term "load–store vector" may be used.''Computer Architecture: A Quantitative Approach'' by John L. Hennessy, David A. Patterson 2011 pages 293-295 Some load–store units are also capable of executing simple fixed-point and/or integer operations. See also * Address-generation unit * Arithmetic–logic unit * Floating-point unit * Load–store architecture In computer en ...
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Computer Memory
In computing, memory is a device or system that is used to store information for immediate use in a computer or related computer hardware and digital electronic devices. The term ''memory'' is often synonymous with the term ''primary storage'' or '' main memory''. An archaic synonym for memory is store. Computer memory operates at a high speed compared to storage that is slower but less expensive and higher in capacity. Besides storing opened programs, computer memory serves as disk cache and write buffer to improve both reading and writing performance. Operating systems borrow RAM capacity for caching so long as not needed by running software. If needed, contents of the computer memory can be transferred to storage; a common way of doing this is through a memory management technique called ''virtual memory''. Modern memory is implemented as semiconductor memory, where data is stored within memory cells built from MOS transistors and other components on an integrated c ...
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