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Transition (computer Science)
Transition refers to a computer science paradigm in the context of communication systems which describes the change of communication mechanisms, i.e., functions of a communication system, in particular, service and Communications protocol, protocol components. In a transition, communication mechanisms within a system are replaced by functionally comparable mechanisms with the aim to ensure the highest possible quality, e.g., as captured by the quality of service. Transitions enable communication systems to adapt to changing conditions during runtime. This change in conditions can, for example, be a rapid increase in the load on a certain service that may be caused, e.g., by large gatherings of people with mobile devices. A transition often impacts multiple mechanisms at different communication layers of a OSI model, layered architecture. Mechanisms are given as conceptual elements of a networked communication system and are linked to specific functional units, for example, as a se ...
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Transition En-03
Transition or transitional may refer to: Mathematics, science, and technology Biology * Transition (genetics), a point mutation that changes a purine nucleotide to another purine (A ↔ G) or a pyrimidine nucleotide to another pyrimidine (C ↔ T) * Transitional fossil, any fossilized remains of a lifeform that exhibits the characteristics of two distinct taxonomic groups * A phase during childbirth#First stage: contractions, childbirth contractions during which the cervix completes its dilation Gender and sex * Gender transitioning, the process of changing one's gender presentation to accord with one's internal sense of one's gender – the idea of what it means to be a man or woman * Sex reassignment therapy, the physical aspect of a gender transition Physics * Phase transition, a transformation of the state of matter; for example, the change between a solid and a liquid, between liquid and gas or between gas and plasma * Quantum phase transition, a phase transformation betwee ...
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Software Product Line
Software product lines (SPLs), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of production. The Carnegie Mellon Software Engineering Institute defines a ''software product line'' as "a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way." Description Manufacturers have long employed analogous engineering techniques to create a product line of similar products using a common factory that assembles and configures parts designed to be reused across the product line. For example, automotive manufacturers can create unique variations of one car model using a single pool of carefully designed parts and a factory specifically designed to configure and a ...
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Adaptive Bitrate Streaming
Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP. Today's adaptive streaming technologies are almost exclusively based on HTTP and designed to work efficiently over large distributed HTTP networks such as the Internet. It works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. It requires the use of an encoder which encodes a single source media (video or audio) at multiple bit rates. The player clientDASH at ITEC, VLC Plugin, DASHEncoder and Dataset
by C. Mueller, S. Lederer, C. Timmerer
switches between streaming the different encodings depending on available resources.
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Dynamic Adaptive Streaming Over HTTP
Dynamic Adaptive Streaming over HTTP (DASH), also known as MPEG-DASH, is an adaptive bitrate streaming technique that enables high quality streaming of media content over the Internet delivered from conventional HTTP web servers. Similar to Apple's HTTP Live Streaming (HLS) solution, MPEG-DASH works by breaking the content into a sequence of small segments, which are served over HTTP. An early HTTP web server based streaming system called SProxy was developed and deployed in the Hewlett Packard Laboratories in 2006. It showed how to use HTTP range requests to break the content into small segments. SProxy shows the effectiveness of segment based streaming, gaining best Internet penetration due to the wide deployment of firewalls, and reducing the unnecessary traffic transmission if a user chooses to terminate the streaming session earlier before reaching the end. Each segment contains a short interval of playback time of content that is potentially many hours in duration, such as a ...
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Multipath TCP
Multipath TCP (MPTCP) is an ongoing effort of the Internet Engineering Task Force's (IETF) Multipath TCP working group, that aims at allowing a Transmission Control Protocol (TCP) connection to use multiple paths to maximize throughput and increase redundancy. In January 2013, the IETF published the Multipath specification as an Experimental standard in RFC 6824. It was replaced in March 2020 by the Multipath TCP v1 specification iRFC 8684 Benefits The redundancy offered by Multipath TCP enables inverse multiplexing of resources, and thus increases TCP throughput to the sum of all available link-level channels instead of using a single one as required by standard TCP. Multipath TCP is backward compatible with standard TCP. Multipath TCP is particularly useful in the context of wireless networks; using both Wi-Fi and a mobile network is a typical use case. In addition to the gains in throughput from inverse multiplexing, links may be added or dropped as the user moves in or out ...
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MapReduce
MapReduce is a programming model and an associated implementation for processing and generating big data sets with a parallel, distributed algorithm on a cluster. A MapReduce program is composed of a ''map'' procedure, which performs filtering and sorting (such as sorting students by first name into queues, one queue for each name), and a ''reduce'' method, which performs a summary operation (such as counting the number of students in each queue, yielding name frequencies). The "MapReduce System" (also called "infrastructure" or "framework") orchestrates the processing by marshalling the distributed servers, running the various tasks in parallel, managing all communications and data transfers between the various parts of the system, and providing for redundancy and fault tolerance. The model is a specialization of the ''split-apply-combine'' strategy for data analysis. It is inspired by the map and reduce functions commonly used in functional programming,"Our abstraction is in ...
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MmWave
Extremely high frequency (EHF) is the International Telecommunication Union (ITU) designation for the band of radio frequencies in the electromagnetic spectrum from 30 to 300 gigahertz (GHz). It lies between the super high frequency band and the far infrared band, the lower part of which is the terahertz band. Radio waves in this band have wavelengths from ten to one millimetre, so it is also called the millimetre band and radiation in this band is called millimetre waves, sometimes abbreviated MMW or mmWave. Millimetre-length electromagnetic waves were first investigated by Indian physicist Jagadish Chandra Bose, who generated waves of frequency up to 60GHz during experiments in 18941896. Compared to lower bands, radio waves in this band have high atmospheric attenuation: they are absorbed by the gases in the atmosphere. Absorption increases with frequency until at the top end of the band the waves are attenuated to zero within a few meters. Absorption by humidity in the atmosp ...
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Content Delivery Network
A content delivery network, or content distribution network (CDN), is a geographically distributed network of proxy servers and their data centers. The goal is to provide high availability and performance by distributing the service spatially relative to end users. CDNs came into existence in the late 1990s as a means for alleviating the performance bottlenecks of the Internet as the Internet was starting to become a mission-critical medium for people and enterprises. Since then, CDNs have grown to serve a large portion of the Internet content today, including web objects (text, graphics and scripts), downloadable objects (media files, software, documents), applications (e-commerce, portals), live streaming media, on-demand streaming media, and social media sites. CDNs are a layer in the internet ecosystem. Content owners such as media companies and e-commerce vendors pay CDN operators to deliver their content to their end users. In turn, a CDN pays Internet service providers ...
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Utility
As a topic of economics, utility is used to model worth or value. Its usage has evolved significantly over time. The term was introduced initially as a measure of pleasure or happiness as part of the theory of utilitarianism by moral philosophers such as Jeremy Bentham and John Stuart Mill. The term has been adapted and reapplied within neoclassical economics, which dominates modern economic theory, as a utility function that represents a single consumer's preference ordering over a choice set but is not comparable across consumers. This concept of utility is personal and based on choice rather than on pleasure received, and so is specified more rigorously than the original concept but makes it less useful (and controversial) for ethical decisions. Utility function Consider a set of alternatives among which a person can make a preference ordering. The utility obtained from these alternatives is an unknown function of the utilities obtained from each alternative, not the sum of ...
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Autonomic Computing
Autonomic computing (AC) is distributed computing resources with self-managing characteristics, adapting to unpredictable changes while hiding intrinsic complexity to operators and users. Initiated by IBM in 2001, this initiative ultimately aimed to develop computer systems capable of self-management, to overcome the rapidly growing complexity of computing systems management, and to reduce the barrier that complexity poses to further growth. Description The AC system concept is designed to make adaptive decisions, using high-level policies. It will constantly check and optimize its status and automatically adapt itself to changing conditions. An autonomic computing framework is composed of autonomic components (AC) interacting with each other. An AC can be modeled in terms of two main control schemes (local and global) with sensors (for self-monitoring), effectors (for self-adjustment), knowledge and planner/adapter for exploiting policies based on self- and environment awarene ...
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Communication Systems
A communications system or communication system is a collection of individual telecommunications networks, transmission systems, relay stations, tributary stations, and terminal equipment usually capable of interconnection and interoperation to form an integrated whole. The components of a communications system serve a common purpose, are technically compatible, use common procedures, respond to controls, and operate in union. Telecommunications is a method of communication (e.g., for sports broadcasting, mass media, journalism, etc.). Communication is the act of conveying intended meanings from one entity or group to another through the use of mutually understood signs and semiotic rules. Types By media An optical communication system is any form of telecommunication that uses light as the transmission medium. Equipment consists of a transmitter, which encodes a ''message'' into an optical ''signal'', a ''communication channel'', which carries the signal to its destina ...
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