Top Spin (video Game)
''Top Spin'' is a 2003 tennis video game developed by PAM Development and Indie Built and originally published by Microsoft Game Studios for the Xbox as part of their XSN Sports brand. Atari Europe later published the game for the PC, while 2K Sports published it for the PlayStation 2. The game was followed by '' Top Spin 2'' in 2006, '' Top Spin 3'' in 2008, and ''Top Spin 4'' in 2011. Gameplay In ''Top Spin'', players select from various game modes including singles matches, doubles, exhibition tournaments, a career mode or quick play matches. ''Top Spin'' features a number of professional tennis players who have licensed their likenesses to the game, a trend which continued in its sequels. It also contained fictional players as well. The player can work their way up through the amateur ranks to the pros in tournaments all over the world. They can do this by using the various licensed players, or by creating a unique character. The game can be played via the internet wit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anna Kournikova
Anna Sergeyevna Kournikova ( rus, Анна Сергеевна Курникова, p=ˈanːə sʲɪrˈɡʲejɪvnə ˈkurnʲɪkəvə, a=Anna_kournikova.ogg; born 7 June 1981) is a Russian former professional tennis player and American television personality. Her appearance and celebrity status made her one of the best known tennis stars worldwide. At the peak of her fame, fans looking for images of Kournikova made her name one of the most common search strings on Google Search. Despite never winning a singles title, she reached No. 8 in the world in 2000. She achieved greater success playing doubles, where she was at times the world No. 1 player. With Martina Hingis as her partner, she won Grand Slam titles in Australia in 1999 and 2002, and the WTA Championships in 1999 and 2000. They referred to themselves as the "Spice Girls of Tennis". Kournikova retired from professional tennis in 2003 due to serious back and spinal problems, including a herniated disk. She ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Public Relations
Public relations (PR) is the practice of managing and disseminating information from an individual or an organization (such as a business, government agency, or a nonprofit organization) to the public in order to influence their perception. Public relations and publicity differ in that PR is controlled internally, whereas publicity is not controlled and contributed by external parties. Public relations may include an organization or individual gaining exposure to their audiences using topics of public interest and news items that do not require direct payment. The exposure mostly is media-based. This differentiates it from advertising as a form of marketing communications. Public relations aims to create or obtain coverage for clients for free, also known as earned media, rather than paying for marketing or advertising also known as paid media. But in the early 21st century, advertising is also a part of broader PR activities. An example of good public relations would be g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Create-a-player
Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customization to physical and personality traits. This is usually used in Role-playing games. Role-playing games Character creation is typically the first step taken by the players (as opposed to the gamemaster) in preparation for a game. The result of character creation is a '' direct characterization'' that is recorded on a character sheet. In its most comprehensive form it includes not only a game-specific representation of the character's physical, mental, psychological and social properties in terms of statistics, but also often less formal descriptions of the character's physical appearance, personali ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Career Mode
Career mode is a video game term referring to the mode of gameplay that involves taking control of a single character and guiding the character through a structured career. The mode is normally associated with sports games, where it is referred to by various names such as "superstar mode", "My Player mode", and "Road to the Show mode", in which a player controls the career of a single athlete. Normal features of the mode include tracking the character's statistics and customizing the character's appearance and attributes. Additional options may also be available, such as participating in various activities outside of the main gameplay, as in ''NBA 2K13'' which allows players to spend virtual currency to make special appearances at charity functions to improve team chemistry. Compared to other modes of typical sports or racing video games, the pacing in the early moments of career mode tends to be conservative and in favor of experience point/grinding. Features Players in the m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Grand Slam (tennis)
The Grand Slam in tennis is the achievement of winning all four major championships in one discipline in a calendar year, also referred to as the "Calendar-year Grand Slam" or "Calendar Slam". In doubles, a team may accomplish the Grand Slam playing together or a player may achieve it with different partners. Winning all four major championships consecutively but not within the same calendar year is referred to as a "non-calendar-year Grand Slam", while winning the four majors at any point during the course of a career is known as a "Career Grand Slam". The Grand Slam tournaments, also referred to as majors, are the world's four most important annual professional tennis tournaments. They offer the most ranking points, prize money, public and media attention, the greatest strength and size of field, and the longest matches for men (best of five sets, best of three for the women). The tournaments are overseen by the International Tennis Federation (ITF), rather than the separate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Online
In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or "on the line") could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use. "Online" has come to describe activities performed on and data available on the Internet, for example: " online identity", " online predator", " online gambling", " online game", " online shopping", " online banking", and " online learning". Similar meaning is also given by the prefixes "cyber" and "e", as in the words " cyberspace", "cybercrime", " email", and "ecommerce". In contrast, "offline" can refer to either computing activities performed while disconnected from the Internet, or alternatives to Internet activities (such as shopp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Xbox Live
The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox consoles; accounts can store games and other content. The service was extended in 2007 on the Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative. With Microsoft's mobile operating system, Windows Phone, full Xbox Li ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories abo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Top Spin 4
''Top Spin 4'' is a tennis video game developed by 2K Czech and published by 2K Sports released on the PlayStation 3, Wii, and Xbox 360 consoles. It was the last game to be released for the franchise. The game features licensed professional players, venues and equipment. The game was released on March 15, 2011 in America, and was released on March 18 in the PAL region. The PS3 version supports the PlayStation Move and is also compatible in 3D. The Xbox 360 version does not support the Kinect but is 3D compatible. Player Roster Men: Andre Agassi, Andy Murray, Andy Roddick, Bernard Tomic, Bjorn Borg, Boris Becker, Gilles Simon, Ivan Lendl, James Blake, Jim Courier, Michael Chang, Nikolay Davydenko, Novak Djokovic, Patrick Rafter, Pete Sampras, Rafael Nadal, Roger Federer, Stanislas Wawrinka Women: Ana Ivanovic, Caroline Wozniacki, Dinara Safina, Eugenie Bouchard, Jelena Jankovic, Serena Williams, Vera Zvonareva Reception The PlayStation 3 and Xbox 360 versions received "fa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Top Spin 3
''Top Spin 3'' is the third title in the '' Top Spin'' series of video games. The game was developed by PAM Development and published by 2K Sports. New game elements include real-time weather effects, more options of professional tennis players, an in-depth character creation tool and new unparalleled gameplay mechanics. It also features impressive advancements in an audio/visual sense with improved Dolby Digital surround sound and "Evolutionary" visuals. ''Top Spin 4'' was released as a sequel about three years later. Features ''Top Spin 3'' incorporates various new features including: * The incorporation of the right thumbstick, allow for more precise movements and shot variety * World tennis players' movements and likeness are accurately depicted along with apparel. * Tennis Legends are now included in the roster of playable licensed players. * All-new soundtrack: New music is included featuring Jamiroquai, Calvin Harris, Boys Like Girls, The Go! Team, The Stone Roses, and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |