Tony Tough
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Tony Tough
''Tony Tough and the Night of Roasted Moths'' is a 1999 adventure game developed by Nayma Software. The game's first appearance was in December 1997 in Torino during the multimedia event Saloon.bit at Nayma Expo-Stand and then on March 24, 1998 in Firenze during the MediARTech International Exhibition, where the game got attention from main Italian computer magazines and distributors. ''Tony Tough'' received one sequel: '' Tony Tough 2: A Rake's Progress'' (2006). In 2011, ''Tony Tough'' entered the ScummVM project. On October 24, 2012, the game was launched again under license from DotEmu, a retro-gaming company based in Paris, France. Gameplay Players control the titular Tony Tough, a private detective described as "a gnome-sized, nasal-voiced hypochondriac momma’s boy", guiding him through the game by positioning the cursor over objects and instructing Tony to interact with them. The game shares many traits with titles such as ''Day of the Tentacle'', which it has been ...
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Prograph Research
Prograph is a Visual programming language, visual, Object-oriented programming, object-oriented, dataflow programming, dataflow, Multi-paradigm programming language, multiparadigm programming language that uses iconic symbols to represent actions to be taken on data. Commercial Prograph software development environments such as Prograph Classic and Prograph CPX were available for the Apple Macintosh and Microsoft Windows, Windows platforms for many years but were eventually withdrawn from the market in the late 1990s. Support for the Prograph language on macOS has recently reappeared with the release of the Marten software development environment. History Research on Prograph started at Acadia University in 1982 as a general investigation into dataflow languages, stimulated by a seminar on Functional programming, functional languages conducted by Michael Levin. Diagrams were used to clarify the discussion, leading to the insight: "since the diagrams are clearer than the code, why ...
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Gamers Hell
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, ...
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Linux Games
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and ''XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game ''Doom'' to Linux ...
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1999 Video Games
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shootings in the United States; the Year 2000 problem ("Y2K"), perceived as a major concern in the lead-up to the year 2000; the Millennium Dome opens in London; online music downloading platform Napster is launched, soon a source of online piracy; NASA loses both the Mars Climate Orbiter and the Mars Polar Lander; a destroyed T-55 tank near Prizren during the Kosovo War., 300x300px, thumb rect 0 0 200 200 Death and state funeral of King Hussein rect 200 0 400 200 1999 İzmit earthquake rect 400 0 600 200 Columbine High School massacre rect 0 200 300 400 Kosovo War rect 300 200 600 400 Year 2000 problem rect 0 400 200 600 Mars Climate Orbiter rect 200 400 400 600 Napster rect 400 400 600 600 Millennium Dome 1999 was designated as th ...
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The Watchmaker (video Game)
''The Watchmaker'' is a Windows adventure video game developed by Trecision and published by Got Game Entertainment in Europe in 2001 and in North America on June 1, 2002. Gameplay Plot Development The game was announced in August 2000. According to Trecision, ''The Watchmaker'' was in production for over 3 years. It was originally developed under the working title ''WM''. The game struggled to find a North American distributor, but was ultimately signed by Got Game Entertainment in early 2002, which released it that June. Reception ''The Watchmaker'' received "mixed or average reviews" from critics, according to Metacritic. Charles Herold of ''The New York Times'' presented ''The Watchmaker'' with a negative review. He wrote, "The graphics are poor, the interface is unwieldy, the puzzles are tedious and the characters' voices are so inferior that one suspects they were recorded by the company's programmers and secretaries." John Brandon of ''Computer Games Magazine'' concu ...
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Hollywood Monsters (video Game)
''Hollywood Monsters'' is a 1997 graphic adventure game developed by the Spanish company Pendulo Studios and published by Dinamic Multimedia. It takes place in an alternate-history 1950s, where the creatures from Golden Age monster movies are played by real monsters who lead otherwise normal lives. Controlling reporters Sue Bergman and Ron Ashman, the player seeks to unravel a mystery surrounding the murder of Frankenstein's monster. In the process, the player undertakes a globetrotting journey to locations like Transylvania and Egypt, while solving puzzles and interacting with characters such as Count Dracula, the Invisible Man and the Mummy. Development of ''Hollywood Monsters'' began at Pendulo in mid-1994. The company sought to heavily improve its design practices, graphics production and engine technology over those of its first game, '' Igor: Objective Uikokahonia'' (1994). While ''Igor'' had involved six people, ''Hollywood Monsters'' required roughly 40 contributor ...
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El Tesoro De Isla Alcachofa
''El Tesoro de Isla Alcachofa'' is a 2000 Spanish video game by Alcachofa Soft. It is the first video game the developers made under their newly incorporated company 'Alcachofa Soft'. Production Development Alcachofa Soft by this point had been around for a few years; the developers' first game had been 1996's ''Dráscula: The Vampire Strikes Back'', and despite it having good reviews they were not overly pleased with their creation - they endeavoured to make their following projects more ambitious and innovative. The process of creating the game was "laborious and long". The game incorporated "interactive humour", and a narrative inspiration from ''Treasure Island''. The team wanted to have a 2D graphic adventure, and to distinguish themselves from the soon to be released ''Monkey Island 3'', they hand drew the characters rather than on a computer. Alcachofa Soft suggested that their game had "one of the best dubbing, if not the best, in the history of video games in Spanish ...
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