Tom Clancy's Splinter Cell Blacklist
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Tom Clancy's Splinter Cell Blacklist
''Tom Clancy's Splinter Cell: Blacklist'' is a 2013 Action-adventure game, action-adventure stealth game, stealth video game developed by Ubisoft Toronto and published by Ubisoft. The seventh installment of the ''Tom Clancy's Splinter Cell'' series, it is the sequel to ''Tom Clancy's Splinter Cell: Conviction, Splinter Cell: Conviction''. In the game, players control Sam Fisher (Splinter Cell), Sam Fisher, a spymaster working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. ''Blacklist'' gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. ''Blacklist'' marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in ''Tom Clancy's Splinter Cell: Pandora Tomorrow, Pandora Tomorrow''. It is the first title developed by Ubisoft Toronto, a studio founded by Ubisoft in 20 ...
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Ubisoft Toronto
Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include '' Tom Clancy's Splinter Cell: Blacklist'', ''Far Cry 5'', '' Starlink: Battle for Atlas'', ''Far Cry 6'', and '' Watch Dogs Legion''. History Ubisoft announced in July 2009 that it was establishing a Toronto-based development studio. Yannis Mallat, the chief executive officer (CEO) of Ubisoft Montreal, was to become Ubisoft Toronto's CEO, while the government of Ontario was to invest over a course of 10 years to create up to 800 jobs. Unlike other Ubisoft studios, Ubisoft Toronto was immediately allowed to lead development of its games, whereas others start by only supporting larger studios like Ubisoft Montreal, though Ubisoft Toronto also served to support Montreal as part of its initial role as a sister studio. By September 2009, Jade Raymond was put in charge of esta ...
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Conviction
In law, a conviction is the verdict reached by a court of law finding a defendant guilty of a crime. The opposite of a conviction is an acquittal (that is, "not guilty"). In Scotland, there can also be a verdict of "not proven", which is considered an acquittal. Sometimes, despite a defendant being found guilty, the court may order that the defendant not be convicted. This is known as a discharge and is used in countries such as England, Wales, Canada, Australia, and New Zealand. The criminal justice system is not perfect and there are instances in which innocent people are convicted. Appeal mechanisms and post conviction relief procedures may help to address this issue to some extent. An error leading to the conviction of an innocent person is known as a miscarriage of justice. In some judicial systems, the prosecution may appeal acquittals; while in others, this is prohibited under double jeopardy protections. After a defendant is convicted, the court determines the appropria ...
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Good Game (television Series)
''Good Game'' is an Australian television gaming programme produced by the Australian Broadcasting Corporation (ABC), which was aired on ABC2 from 2006 to 2016. Created by Janet Carr, Jeremy Ray and Michael Makowski, included a mix of gaming news, reviews, and features. The original hosts were Jeremy "Junglist" Ray and Michael "Kapowski" Makowski; the latter was replaced by Steven "Bajo" O'Donnell in 2007, and the former by Stephanie "Hex" Bendixsen in 2009. Other onscreen presenters included field reporter Gus "Goose" Ronald and Dave Callan. The show is named after the friendly phrase gamers traditionally say after completing a competitive match. The show's producers maintained an online presence with the audience, often directly communicating and taking feedback from viewers; audience competitions and polls were also held. In addition, a mobile application and a book were created by the production team, to further cater to the show's audience. ''Good Game'' received gener ...
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Cover (gaming)
A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions. Definition In gaming, a cover system lets a player character use stationary or moving obstacles to avoid damage. To be considered a cover system, there must be some physical interaction with the source of cover and the avatar. This means moving to stand in a position behind an object, as in traditional shooter games, while strictly speaking would be classified as "taking cover", does not qualify as an actual cover system in terms of video game mechanics. Not all cover shooters feature a direct cover system interaction, like Brothers in Arms: Road to Hill 30. Some first-person shooters such as '' Soldier of Fortune'' bridge ...
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