The Worlds Of Fritz Leiber
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The Worlds Of Fritz Leiber
''The Worlds of Fritz Leiber'' is a collection of stories by Fritz Leiber published in 1976. Contents ''The Worlds of Fritz Leiber'' is a collection of twenty-two short stories, including "Catch That Zeppelin! "Catch That Zeppelin!" is a 1975 alternate history short story by American writer Fritz Leiber. It was first published in ''The Magazine of Fantasy and Science Fiction''. Synopsis When Fritz Leiber sees a Zeppelin moored at the Empire State Buildin ...". Reception C. Ben Ostrander reviewed ''The Worlds of Fritz Leiber'' in '' The Space Gamer'' No. 8. Ostrander commented that Leiber "is a total master of the written word ..Don't miss this book!" Reviews *Review by Michael Bishop (1977) in Delap's F & SF Review, April 1977 References {{DEFAULTSORT:Worlds of Fritz Leiber Short story collections by Fritz Leiber ...
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Fritz Leiber
Fritz Reuter Leiber Jr. ( ; December 24, 1910 – September 5, 1992) was an American writer of fantasy, horror, and science fiction. He was also a poet, actor in theater and films, playwright, and chess expert. With writers such as Robert E. Howard and Michael Moorcock, Leiber is one of the fathers of sword and sorcery and coined the term. Life Fritz Leiber was born December 24, 1910, in Chicago, Illinois, to the actors Fritz Leiber and Virginia Bronson Leiber. For a time, he seemed inclined to follow in his parents' footsteps; the theater and actors feature in his fiction. He spent 1928 touring with his parents' Shakespeare company (Fritz Leiber & Co.) before entering the University of Chicago, where he was elected to Phi Beta Kappa and received an undergraduate Ph.B. degree in psychology and physiology or biology with honors in 1932. From 1932 to 1933, he worked as a lay reader and studied as a candidate for the ministry, without taking a degree, at the General Theolog ...
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Catch That Zeppelin!
"Catch That Zeppelin!" is a 1975 alternate history short story by American writer Fritz Leiber. It was first published in ''The Magazine of Fantasy and Science Fiction''. Synopsis When Fritz Leiber sees a Zeppelin moored at the Empire State Building one afternoon in 1973, he realizes that he has shifted into another timeline — one where a more decisive defeat of Germany at the end of the First World War led to greater international prosperity and a deeper, more acceptable peace, with the result that America was willing to sell Germany helium for use in airships, thereby preventing the Hindenburg disaster. Also, the year has changed from 1973 to 1937, and Leiber has become a patriotic-but-peaceful German airship engineer named Adolf Hitler. Reception "Catch That Zeppelin!" won the 1975 Nebula Award for Best Short StoryCatch That Ze ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including ''Ogre'', '' G.E.V.'' and ''The Fantasy Trip''. History The company's first product, released in 1974, was ''Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including ''Ogre'', '' G.E.V.'', and '' WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a while, Me ...
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