The Seven Altars Of Dûsarra
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The Seven Altars Of Dûsarra
''The Seven Altars of Dûsarra'' is a novel by Lawrence Watt-Evans published in 1981. Plot summary ''The Seven Altars of Dûsarra'' is a novel in which Garth searches for the seven altars of the city of Dusarra to destroy them. Reception Greg Costikyan reviewed ''The Seven Altars of Dusarra'' in '' Ares Magazine'' #12 and commented that "Readable, but nothing special." Reviews *Review by Andy Sawyer (1987) in Paperback Inferno, #67 References {{DEFAULTSORT:Seven Altars of Dusarra 1981 novels ...
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Lawrence Watt-Evans
Lawrence Watt-Evans (born 1954) is one of the pseudonyms of American science fiction and fantasy author Lawrence Watt Evans (another pseudonym, used primarily for science fiction, is Nathan Archer). Biography Born in Arlington, Massachusetts, as the fourth of six children, he made his first attempts at professional writing when he was eight. After graduating from Bedford High School in Bedford, Massachusetts, he attended Princeton University but left without a degree. By the rules of Princeton, he could not reapply for a year, during which he began to seriously try to sell his writing, but he sold nothing significant until ''The Lure of the Basilisk'' in 1979 (published 1980); he began then writing full-time. Despite having sold a short story and several articles under his real name, he initially submitted his first novel under a pseudonym. It was the editor of that novel, Lester del Rey, who first demanded for him to use his real name, and del Rey added the hyphen to create th ...
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Greg Costikyan
Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile games. Several of his games have won Origins Awards. He co-founded Manifesto Games, now out of business, with Johnny Wilson in 2005. Personal life and education Greg Costikyan is the son of attorney and politician Edward N. and Frances (Holmgren) Costikyan. He and Warren Spector, a game designer, were friends since high school. He is a 1982 graduate (B.S.) of Brown University. (subscription required) He married Louise Disbrow (a securities analyst), September 4, 1986. They have three children. He is a frequent speaker at game industry events including the Game Developers Conference and E³. Career Greg Costikyan has been a game designer since th ...
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Ares (magazine)
''Ares'' was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. Publication history Simulations Publications, Inc. (SPI) began publishing ''Ares'' in 1980 as a science-fiction companion to ''Strategy & Tactics''.''Ares'' magazine was similar to ''Strategy & Tactics'', with a game every issue, but it focused on science-fiction and fantasy. SPI suffered financial problems and went into debt, and TSR bought the company and its assets in 1982. Shannon Appelcine stated that "TSR did very little with SPI's roleplaying games. ''Ares Magazine'' #12 (1982), which was prepared by SPI and published by TSR, included a game called 'Star Traders,' which was for use with ''Universe''; it was the last support for that game system ..As TSR turned further away fr ...
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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