The Realm Of Yolmi
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The Realm Of Yolmi
''The Realm of Yolmi'' is a role-playing game published by West Coast Games in 1977. Description ''The Realm of Yolmi'' is a science-fiction system with class-and-level rules that covers human characters on a future Earth (soldiers, cyborgs, scientists, and psychics), their skills, experience, equipment, et al. Combat includes both futuristic weaponry and unarmed fighting. The background material covers space travel, galactic trade, alien races (including the evil Yolmi), over 140 creatures, plus starship statistics and combat rules. Character class chosen dictates what skills are available. The game includes combat rules, equipment, and five levels of psionic abilities. ''The Realm of Yolmi'' is set on a future Earth which has suffered a catastrophe in which humans have become semi-barbaric, animals have been mutated, and automatons are allowed to roam. A leading news commentator discovered immortality through drugs and started his own religious sect: the Undead of Yolmi (Cronk). ...
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West Coast Games
West or Occident is one of the four cardinal directions or points of the compass. It is the opposite direction from east and is the direction in which the Sun sets on the Earth. Etymology The word "west" is a Germanic word passed into some Romance languages (''ouest'' in French, ''oest'' in Catalan, ''ovest'' in Italian, ''oeste'' in Spanish and Portuguese). As in other languages, the word formation stems from the fact that west is the direction of the setting sun in the evening: 'west' derives from the Indo-European root ''*wes'' reduced from ''*wes-pero'' 'evening, night', cognate with Ancient Greek ἕσπερος hesperos 'evening; evening star; western' and Latin vesper 'evening; west'. Examples of the same formation in other languages include Latin occidens 'west' from occidō 'to go down, to set' and Hebrew מַעֲרָב maarav 'west' from עֶרֶב erev 'evening'. Navigation To go west using a compass for navigation (in a place where magnetic north is the same ...
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Ken Black (game Designer)
Kenneth Hilton Black (March 11, 1932 – August 29, 2016) was a Canadian politician. He was a Liberal member in the Legislative Assembly of Ontario from 1987 to 1990, and represented the central Ontario riding of Muskoka–Georgian Bay. He served as a cabinet minister in the government of David Peterson. Background Black was born in Bracebridge, Ontario and graduated from the University of Toronto in 1955. He was a secondary school teacher and principal from 1958 to 1980, and was superintendent of the Muskoka Board of Education from 1980 to 1987. He has also served as past president of Muskoka Children's Aid. He and his wife, Beth raised four children. Politician Black joined the Ontario Liberal Party in 1985. He was elected to the Ontario legislature in the 1987 provincial election defeating Progressive Conservative candidate George Beatty in Muskoka–Georgian Bay, a new riding created by redistribution. Previously the area was represented by the riding of Muskoka w ...
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Marshall Rose (game Designer)
Marshall T. Rose (born 1961) is an American network protocol and software engineer, author, and speaker who has contributed to the Internet Engineering Task Force (IETF), the Internet, and Internet and network applications. More specifically, he has specialized in network management, distributed systems management, applications management, email, the ISO Development Environment (ISODE), and service-oriented architecture (SOA). Rose holds a Ph.D. in Information and Computer Science from the University of California, Irvine and is former area director for network management of the IETF. Rose is presently Principal Engineer at Brave (web browser). IETF Rose's work on behalf of the Internet Engineering Task Force has included: * Area Director for network management, 1993-1995. * Chair, MARID, MTA Authorization Records in DNS. IETF working group, Applications area. Concluded September 2004. * Chair, OPES, Open Pluggable Edge Services. IETF working group, Applications are ...
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Avant-Garde Simulations Perspectives
The avant-garde (; In 'advance guard' or ' vanguard', literally 'fore-guard') is a person or work that is experimental, radical, or unorthodox with respect to art, culture, or society.John Picchione, The New Avant-garde in Italy: Theoretical Debate and Poetic Practices' (Toronto: University of Toronto Press, 2004), p. 64 . It is frequently characterized by aesthetic innovation and initial unacceptability.Kostelanetz, Richard, ''A Dictionary of the Avant-Gardes'', Routledge, May 13, 2013
The avant-garde pushes the boundaries of what is accepted as the norm or the ''



Don Turnbull (game Designer)
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing ''Dungeons & Dragons'' into the UK, both as the managing director of TSR UK Ltd and as the editor of the ''Fiend Folio''. Early career In his early career Turnbull was as a high-school teacher of mathematics in the north of England. However, he was an early and enthusiastic follower of wargaming, subsequently winning awards as a designer. A feature which assisted his work as a game developer was the use of correspondence to run board games. ''Albion'' magazine In July 1969 he published the first issue of ''Albion'' magazine, one of the first European zines, supporting correspondence play of the board game ''Diplomacy''. Although it only had a few subscribers, ''Albion'' was influential and ran to fifty issues. In 1974 it won the Charles S. Roberts Award for ''Best Amateur Wargaming Magazine''. It was an informal publication that ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Gamma World
''Gamma World'' is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from Ward's earlier game, ''Metamorphosis Alpha''. Setting ''Gamma World'' takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization. The war that destroyed civilization in ''Gamma World'' is only vaguely described in most editions of the game, and what details are provided change from version to version: * The first two editions explained that ever-increasing material prosperity and leisure had led to ever-more radical and violent social movements, culminating in a final war in the years AD 2309–2322, and ascribe the final annihilation to a terrorist group called "The Apocalypse" and the ensuing retaliation by surviving factions. Later versions altered the reason for the collapse. * The 2000 Alternity version is due to alien arrival and nuclear response ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including ''Ogre'', '' G.E.V.'' and ''The Fantasy Trip''. History The company's first product, released in 1974, was ''Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including ''Ogre'', '' G.E.V.'', and '' WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a while, Me ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University Kent State University (KSU) is a public research university in Kent, Ohio. The university also includes seven regional campuses in Northeast Ohio and additional facilities in the region and internationally. Regional campuses are located in As ... in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook (game designer), David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created ''White Plume Mountain'' in 1979, an Adventure (Dungeons & Dragons), adventure module for the ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the ''World of Greyhawk Fantasy Game Setti ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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