The Rats (video Game)
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The Rats (video Game)
''The Rats'' is a survival horror Interactive fiction, text adventure for the Commodore 64 and ZX Spectrum computers. It is based on the 1974 novel ''The Rats (novel), The Rats'' by James Herbert. The game was programmed by GXT (Five Ways Software), and published by Hodder & Stoughton, who were the publishers of James Herbert, James Herbert's book ''The Rats (novel), The Rats''. An Amstrad CPC version was planned, but was never released. Gameplay The game is a simulation that allows the player to strategically send emergency forces (rat exterminators, police men, fire men and eventually army troops) to areas where the rat threat has spread and provide them with equipment. Also the player can get ten available researchers to develop addition weapons, defences and super weapons to keep the rats at bay and to provide useful information to progress in the game. Should the rat threat reach beyond the London limits, the Research centre, the Government centre or Harris' apartment or i ...
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Hodder & Stoughton
Hodder & Stoughton is a British publishing house, now an imprint (trade name), imprint of Hachette (publisher), Hachette. History Early history The firm has its origins in the 1840s, with Matthew Hodder's employment, aged 14, with Messrs Jackson and Walford, the official publisher for the Congregational church, Congregational Union. In 1861 the firm became Jackson, Walford and Hodder; but in 1868 Jackson and Walford retired, and Thomas Wilberforce Stoughton joined the firm, creating Hodder & Stoughton. Hodder & Stoughton published both religious and secular works, and its religious list contained some progressive titles. These included George Adam Smith, George Adam Smith's ''Isaiah'' for its ''Expositor’s Bible'' series, which was one of the earliest texts to identify multiple authorship in the Book of Isaiah. There was also a sympathetic ''Life of Francis of Assisi, St Francis'' by Paul Sabatier (theologian), Paul Sabatier, a French Protestant pastor. Matthew Hodder ma ...
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Popular Computing Weekly
''Popular Computing Weekly'' was a computer magazine in the UK published from 1982 to 1990. It was sometimes referred to as ''PCW'' (although that abbreviation is more commonly associated with ''Personal Computer World'' magazine). Overview The magazine was first published on 23 April 1982. Its subject range was general, covering gaming, business, and productivity software. The founding company was Sunshine Publications based in London and the launch editor was Duncan Scot. During 1989 it incorporated '' Computer Gamesweek''. It was noteworthy for being the UK's only national weekly computer magazine of the time, and for its back page being dominated by an advertisement in the form of a comic strip, ''Piman'', by the firm Automata UK between the years 1983 and 1986. A further noteworthy feature of the early editions was the high-quality artwork on the magazine covers. These had disappeared by 1983. One other noteworthy and regular column was about adventure games, notably te ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Games Based On Novels
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Mice And Rats
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Survival Video Games
Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypothetically, any sentient being), to physical object, and to abstract things such as beliefs or ideas. Living things generally have a self-preservation instinct to survive, while objects intended for use in harsh conditions are designed for survivability Survivability is the ability to remain alive or continue to exist. The term has more specific meaning in certain contexts. Ecological Following disruptive forces such as flood, fire, disease, war, or climate change some species of flora, fauna, .... Meaning The word, "survival", derives from the Late Latin ''wikt:supervivere, supervivere'', literally meaning "to outlive". Most commonly, "the term 'survival' means physical survival — that is, a struggle to avoid physical extermination". Fo ...
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Government Simulation Video Games
A government is the system or group of people governing an organized community, generally a state. In the case of its broad associative definition, government normally consists of legislature, executive, and judiciary. Government is a means by which organizational policies are enforced, as well as a mechanism for determining policy. In many countries, the government has a kind of constitution, a statement of its governing principles and philosophy. While all types of organizations have governance, the term ''government'' is often used more specifically to refer to the approximately 200 independent national governments and subsidiary organizations. The major types of political systems in the modern era are democracies, monarchies, and authoritarian and totalitarian regimes. Historically prevalent forms of government include monarchy, aristocracy, timocracy, oligarchy, democracy, theocracy, and tyranny. These forms are not always mutually exclusive, and mixed governme ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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ACE (games Magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Your Spectrum
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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