The King Of Fighters
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The King Of Fighters
''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was initially developed for SNK's Neo Geo (system), Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, ''The King of Fighters 2003'' — thereafter, SNK moved away from annual ''The King of Fighters'' releases and games adopted a Roman numerals, Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was ''The King of Fighters XI'' (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X, Taito Type X2, first used with the release of ''The King of Fighters XII'' (2009) and continues with the latest entry in the series, ''The King of Fighters XV'' (2022). Porting, Ports of the arcade games have been released for several video game consoles. The games' story focuses on the title tournament in ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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