The King Of Fighters '96
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The King Of Fighters '96
''(KOF '96)'' is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1996. It is the third game in '' The King of Fighters'' series, following '' The King of Fighters '95''. Like its predecessor, the game was ported to the Neo-Geo CD, as well as the PlayStation and Sega Saturn. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English. It is also part of the compilation ''The King of Fighters Collection: The Orochi Saga'' for the PlayStation 2, PlayStation Portable and Wii. It was also released on the Wii Virtual Console in Japan on February 15, 2011, in North America on July 12, 2012 and in the PAL region on November 22, 2012. The game made a few changes to gameplay such as new techniques, various changes of some teams, with a few of them introducing new characters. The plot follows a new King of Fighters tournament created by Chizuru Kagura, the heir ...
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Yumekobo
Aicom was a Japanese video game developer, founded in 1988, possibly by a group that left Jaleco . Despite evidence to support this, the Sammy corporate website lists 1990 as the first year and that it was a subsidiary. It was bought by Sammy Corporation, Sammy Industry in 1992. Their games include ''The Mafat Conspiracy'', ''Totally Rad'' and ''Vice: Project Doom'' on the Nintendo Entertainment System, ''Blaster Master Boy'' for the Game Boy and ''Pulstar (video game), Pulstar'' for Neo Geo (console), Neo Geo. Aicom broke off from Sammy in 1996, and with funding from SNK, became Yumekobo, producing games mainly for SNK systems. List of Aicom games This is a list of Aicom games arranged by release date, the order in regions specifies where it was released first. This list does not include Yumekobo label games. List of Yumekobo games This is a list of Yumekobo games arranged by release date, the order in regions specifies where it was released first. This list does not incl ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into " combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was '' Heavyweight Champ'' in 1976, but it was '' Karate Champ'' that populariz ...
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Takuma Sakazaki
is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the '' Fatal Fury'' series and is set in the same fictional universe as a prequel to the ''Fatal Fury'' series. The original ''Art of Fighting'' was released in 1992, followed by two sequels: in 1994 and in 1996. Gameplay The ''Art of Fighting'' series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. ''Art of Fightings contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge is ...
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