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The Keep On The Borderlands
''The Keep on the Borderlands'' is a ''Dungeons & Dragons'' adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the ''Dungeons & Dragons Basic Set'', and was included in the 1979–1982 editions of the ''Basic Set''. It was designed for people new to ''Dungeons & Dragons''. ''The Keep on the Borderlands'' went out of print in the early 1980s, but has been reprinted twice; a sequel was also made. A novelized version of the adventure was published in 2001. The module received generally positive reviews, and was ranked the 7th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004. Plot summary Player characters begin by arriving at the keep which they can adopt as a base before investigating the series of caverns in the nearby hills that are teeming with monsters. These Caves of ...
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B2ModuleCover
B, or b, is the second letter of the Latin-script alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is '' bee'' (pronounced ), plural ''bees''. It represents the voiced bilabial stop in many languages, including English. In some other languages, it is used to represent other bilabial consonants. History Old English was originally written in runes, whose equivalent letter was beorc , meaning "birch". Beorc dates to at least the 2nd-century Elder Futhark, which is now thought to have derived from the Old Italic alphabets' either directly or via Latin . The uncial and half-uncial introduced by the Gregorian and Irish missions gradually developed into the Insular scripts' . These Old English Latin alphabets supplanted the earlier runes, whose use was fully banned under King Canute in the early 11th century. The Norman Conquest popularised the Carolingian half-uncial forms which lat ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Erol Otus
Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He is also known for his artwork on the multiple award winning ''Star Control II'' as well as providing the voice for one of the character races, the Chmmr, in the same game. Biography A self-taught artist since childhood, Otus developed an interest in role-playing games and became employed in the art department of game company TSR in Lake Geneva, Wisconsin in the 1970s. After leaving the company, he studied painting at UC Berkeley and also took classes at the Academy of Art in San Francisco. He has cited a wide range of influences on his work from Dr. Seuss and Frank Frazetta to modern artists such as Joan Miró, Willem de Kooning and Wassily Kandinsky. Role-playing games Erol Otus was a prolific contributor to the early ''Dungeons & Dragons'' (D&D) franchise, creating full covers ...
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Karameikos
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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Mystara
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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The Grand Duchy Of Karameikos
''The Grand Duchy of Karameikos'' (product code GAZ1) is an accessory for the '' Basic Set'' edition for the ''Dungeons & Dragons'' fantasy role-playing game. The book was written by Aaron Allston, and was published in 1987. Cover art is by Clyde Caldwell, with interior illustrations by Stephen Fabian. Contents ''The Grand Duchy of Karameikos'' is a sourcebook that details the feudal nation of Karameikos. ''The Grand Duchy of Karameikos'' includes a collection of non-player characters. This 64-page booklet describes the realm of Karameikos within the ''D&D'' world. After the introduction, the book is divided into two sections, the Gazetteer section, and the Adventure section. The Gazetteer describes some background information for the players, and details the history, politics, society, economy, and communities of Karameikos, as well as some characters and monsters that may be encountered there. The Adventure section features adventures characters appropriate to the Basic, Exper ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Hermit
A hermit, also known as an eremite (adjectival form: hermitic or eremitic) or solitary, is a person who lives in seclusion. Eremitism plays a role in a variety of religions. Description In Christianity, the term was originally applied to a Christian who lives the eremitic life out of a religious conviction, namely the Desert Theology of the Old Testament (i.e., the 40 years wandering in the desert that was meant to bring about a change of heart). In the Christian tradition the eremitic life is an early form of monastic living that preceded the monastic life in the cenobium. In chapter 1, the Rule of St Benedict lists hermits among four kinds of monks. In the Roman Catholic Church, in addition to hermits who are members of religious institutes, the Canon law (canon 603) recognizes also diocesan hermits under the direction of their bishop as members of the consecrated life. The same is true in many parts of the Anglican Communion, including the Episcopal Church in the Un ...
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Lizardfolk
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition Monsters in Dungeons & Dragons, monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition, ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the A ...
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Priest
A priest is a religious leader authorized to perform the sacred rituals of a religion, especially as a mediatory agent between humans and one or more deities. They also have the authority or power to administer religious rites; in particular, rites of sacrifice to, and propitiation of, a deity or deities. Their office or position is the 'priesthood', a term which also may apply to such persons collectively. A priest may have the duty to hear confessions periodically, give marriage counseling, provide prenuptial counseling, give spiritual direction, teach catechism, or visit those confined indoors, such as the sick in hospitals and nursing homes. Description According to the trifunctional hypothesis of prehistoric Proto-Indo-European society, priests have existed since the earliest of times and in the simplest societies, most likely as a result of agricultural surplus and consequent social stratification. The necessity to read sacred texts and keep temple or church rec ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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