The Final Battle (video Game)
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The Final Battle (video Game)
''The Final Battle'' is a fantasy adventure video game published by Personal Software Services for the Amiga and Atari ST in November 1990. The game was originally scheluded to be released in January 1990. An MS-DOS port was released later in 1991. It is a sequel to '' Legend of the Sword'' from 1988. Plot At the end of ''Legend of the Sword'', the evil wizard, Suzar was imprisoned in a teardrop. He has now escaped and has stolen Avar's magical artifacts: the sword and the shield. The player character from the last game, Steroff, has been imprisoned underground with his surviving party members, Cysella and Pagan. The objective is to escape from prison and retrieve the stolen items from Suzar. Gameplay The game is a mouse-driven point-and-click adventure game with role-playing elements. The game is depicted from an isometric viewpoint. Each party member's abilities are required to solve different puzzles. Reception ''Amiga Format ''Amiga Format'' was a British computer mag ...
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Personal Software Services
Personal Software Services (PSS) was a British software company based in Coventry, founded by Gary Mays and Richard Cockayne in 1981. The company was acquired by Mirrorsoft in 1987. PSS produced video games for the ZX Spectrum, Commodore 64, Amiga, Atari ST, Atari 8-bit family, Amstrad CPC, Oric and IBM PC compatibles. PSS was known for strategic wargames, such as '' Theatre Europe'' and '' Falklands '82''. Several games produced by the French company ERE Informatique were distributed in Britain by PSS, including '' Get Dexter''. History Personal Software Services was founded in Coventry, England, by Gary Mays and Richard Cockayne in 1981. The company had a partnership with French video game developer ERE Informatique, and published localised versions of their products to the United Kingdom. The ''Strategic Wargames'' series was conceptualised by software designer Alan Steel in 1984. During development of these titles, Steel would often research the topic of the upcoming game a ...
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ST Action
''ST Action'' was a video game magazine published in the UK during the late 1980s and early 1990s that covered the Atari ST, platform. Some news coverage was also given to the Atari Lynx and Jaguar in the later stages of its life. ST Action was launched in April 1988 by Gollner Publishing, becoming the first dedicated games magazine for the 16-bit Atari platform. The original team included Hugh Gollner (Publisher), Nick Clarkson (Editor), Steve Merrett, Jason Spiller and Martin Moth (Writers), Greg Percvial (Design). In 1990, Gollner Publishing merged with Europress Interactive, and ST Action made the transition to Europress, under which it would be published for the remainder of its lifespan. During this time, ST Action also proved a useful training ground for a number of gaming journalists including Doug Johns, Paul McNally, Jason Dutton, Alan Bunker and Steve White. The magazine used digital technology to capture game screenshots, becoming the first video game magazine in t ...
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music or video game that continuity (fiction), continues the story of, or expanded universe, expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a film series, series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Au ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Point-and-click Adventure Games
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such ...
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Personal Software Services Games
Personal may refer to: Aspects of persons' respective individualities * Privacy * Personality * Personal, personal advertisement, variety of classified advertisement used to find romance or friendship Companies * Personal, Inc., a Washington, D.C.-based tech startup * The Personal, a Canadian-based group car insurance and home insurance company * Telecom Personal, a mobile phone company in Argentina and Paraguay Music * ''Personal'' (album), the debut album by R&B group Men of Vizion * ''Personal'', the first album from singer-songwriter Quique González, and the title song * "Personal" (Aya Ueto song), a 2003 song by Aya Ueto from ''Message'' * "Personal" (Hrvy song), a song from ''Talk to Ya'' * "Personal" (The Vamps song), a song from ''Night & Day'' *"Personal", a song by Kehlani from ''SweetSexySavage'' Books * ''Personal'' (novel), a 2014 novel by Lee Child See also * The Personals (other) * Person * Personality psychology * Personalization * Human scal ...
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Mirrorsoft Games
Mirrorsoft was a British video game publisher founded by Jim Mackonochie as a division of Mirror Group Newspapers. The company was active between 1983 and 1991, and shut down completely in early 1992. History In the early 1980s, Jim Mackonochie worked as development manager for British communications company Mirror Group Newspapers. On a trip to the U.S., Mackonochie got a hold of a Commodore PET personal computer, alongside a copy of VisiCalc, a spreadsheet application for the system. This combination led him to believe that Mirror, as a communications company, should be working more closely with computer software, wherefore he approached Mirror's board of directors in 1983, suggesting that they launch a software label under Mirror Group's name, and thereby diversifying the group's non-newspaper operations, which already included Mirror Boats and Mirror Books. The division, named Mirrorsoft, was officially launched in late 1983, and Mackonochie was allowed to task several o ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Atari ST Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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